Quick Start Mapping Guide Addition
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Advanced Techniques</div> I have just uploaded an article that I hope will help you make lots of great, official, NS maps.
<a href='http://nsworld.ns-central.co.uk/mappingguide/appendix5.php' target='_blank'>Quickstart Guide - Appendix 5 - Advanced Techniques</a>
It's contents are rather broard, so it's difficult to summarise, but the intent is to help you go beyond basic mapping into the realm of maps that make us go <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Ooohhhh!
<a href='http://nsworld.ns-central.co.uk/mappingguide/appendix5.php' target='_blank'>Quickstart Guide - Appendix 5 - Advanced Techniques</a>
It's contents are rather broard, so it's difficult to summarise, but the intent is to help you go beyond basic mapping into the realm of maps that make us go <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Ooohhhh!
Comments
Arf
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->upload and pimp like mad<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
/dons pimping outfit
A good helpfull source of Information. Thank you
(and stuff on weldables - dam doors in edan won't close bahh!)
amckern
Update for the Siege Cannon FAQ: I believe 1.04 dropped the siege range to the beta test distance of 1100 (the highlight sprite will change client side with 1.1)
One siege range brush in the void below each hive always tells me were to place a room to siege from.
Such a brush shows the REAL siege range in your map, you can easily tweak it with a few tests to its exact range (green radius exactly shown over the brush).
I guess the changelog <i>could</i> be wrong... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
(and stuff on weldables - dam doors in edan won't close bahh!)
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Fog is a useless feature in NS that is unlikely to be supported by any official maps. It only works in OpenGL mode, so it can only be used as eyecandy. If you use it to block visibility people will just switch to Direct3D and see right through it. It also has issues when used alongside additive sprites, which aren't pretty.
amckern
In the info_game entity there is the cull distance entry that i thought was for the commander only. Ive done some testing and found that this erases entities for the players too based on distance units. I remember some people complaining about entities disappearing.
Lifts invisible. It seems that the placement of your lift vertically has an effect on the lifts going invisible. (still need to test this more)