My Holograpic Minimap

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited April 2003 in NS Customization
<div class="IPBDescription">Inspired by holoroom - for ns_complex</div> My map <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=26394&st=0' target='_blank'>ns_complex</a> is really .. urm.. complex.
So I wanted to place this hologram model of the simplified map layout on some places inside the map.
Its flat, just visible from one side and simple because of e-poly count.
Its basics are almost complete... I will add signs for Hive ans Res locarions.

Its just a custom model showing a 3D minimap of my map.
Ingame it dissorts, fades, is transparent, moves and looks good even with this crappy texturing.

Any suggestions critic or texture help?

edits/actual version:
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=347068' target='_blank'>http://www.unknownworlds.com/forums/in...=post&id=347068</a>
the one below is older.
(latest version has the "controll" typo fixed)

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    Fullbright screenshot of an earlyer version (wich was horizontal <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> and whuts that? how can you use it... is it a staticmap object? a replacement for another hologram?
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    /me slaps sheena

    read the post foo! he just said, it's going to be for his map, think the hologram in ns_bast rr, like that but displaying level layout. He was asking for help on how to improve it.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    OUCH! ...i still dont know what it is good for... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    sorry.. i dont get it.. is it for orientation? ... or to put together sectors of a map to give em names... (red sector..yellow sector..and stuff) me is stoopid..

    i think its a staticmap object thats floating around to confuse newbs... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    edited March 2003
    Think of a holomap that is placed around the confusing map in various places. Instead of spending hours learning the ins and outs of that map, you can get a quick feel from these. Great if you just want to know the various ways to a target.

    BTW, the RR minimaps are in NS_Tanith.

    It looks to me as if the red and blue areas denote raised/lowered areas/vents.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yay! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> im waiting forthis map...killng newbs from behind that are standing in front of this holomap,and discussing where they are located on this map.. hahahahah lol
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    good point...
    Its placed in 4 locations, the marine spawn and 3 places, each worth a marine outpost.
    So aliens will die this way more often searhing the marine spawn.

    ah forgot. I will place hologramm emergency exit arrows showing the way to the exit were the marine spawn is located.
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Very neat. Creative way to keep people not lost on their first few trips around the map.
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    Yeah great idea keep it up
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Make the minimap rotate slowly
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    the first version was vertical and rotating 360° at y-axis slowly.
    The rotating was nice, the versical map was not.
    This version is moving slowly too , but not moving into angles that confuse you seaching your way (y-axis 20° makes it visible for onos and skulk nicely)...

    updated version with loation names and more paths.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Give it another animation where it spins wildly and goes away, then trigger it like with a func_breakable in a map... like a skulk chews the power cable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    I can see a couple problems...
    First, control only has one "l"
    Also, if this map was made when the facility was made, then how would they know where hives would be? I would rename the hive areas to what they were before the Kharaa came.
Sign In or Register to comment.