Myth: There are just so many things wrong with your statement...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why the hell should i follow his orders and get hurt doing them, if that faglet wont give me a medpack <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You just said you <b>weren't</b> following his orders! "people know im a rambo". Why should he give you <b>anything</b>?. And med-packs <b>are</b> a waste of res unless you are either: a) On the verge of doing something important (like killing an RT) b) Far from base holding a strategic location with no means to get back there quickly c) Carrying something valuable (which you shouldn't, since you're a "rambo")
The best thing for any COM to do would be to just ignore you and your requests totaally unless you happened to be on the verge of actually doing something useful, personally I'd just mute you right off the bat.
Ayatollah: Very nice tips, but you forgot about the shouting part <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Hmmm, I've never commanded and won't try for some time, but I thought I'd give y'all a newb's perspective. The few times I've played, the commanders that have won and gained the respect of their guys never lost their cool. They had a plan, they told everyone what it was (even if I didn't understand it, I had a lot more faith in the comm once I thought he knew what he was doing.) The good commanders also seemed to instantly understand who were the quality players, who were the newbs who needed a little guidance, and who were the idiots who were not going to contribute much.
I think that this is a very important part. Belittling you guys like someone else said is a very bad strategy. People aren't necessarily ignoring your orders because they're stupid, it might be because they have no idea what "go build a pg at rr stat" means. Making fun of a newb at that stage is just going to frustrate him and make him go rambo for the rest of the match. Instead, give him waypoints (these maps are confusing as all hell, if you guys have forgotten) and easy assignments. Take your more experienced guys and give them the harder assignments. If you're not paying attention to the skill of your players, I think you're just going to find yourself very frustrated.
My best match so far was when the commander noticed that I was hanging around the base defending after everyone else had left. He said "Nightcrawler, are you new?" When I said yes, he put me with a more experienced guy, gave me a welder, and had me secure some rt's and defend the hives we had locked down. Then he kept track of me and had me support the HA guys who were assaulting the enemy hive. I felt like I was really helping, and he wasn't sitting there making fun of me to make an example for other marines on the team.
I use a combo of praise if they're doing well, guidance if they're not doing so hot, admonishments if they do something stupid, and total wrath if they're just out and out ignoring me. When someone really gets on my bad side, I have no problem telling him over voice chat "No, you're not getting anything for a while because you're not helping" and if he doesn't change, I drop a guard waypoint on his head. When they get better, I take the wp off and maybe finally fulfill their requests.
Some guy named [BS]WildLegs something really got my wrath last night by being a general llama last night. Would try to run to the comm chair, intentionally build outside the map, waste resources (20 packs of mines, etc), recycle important buildings, etc. Then when I finally get everyone to eject him asap if I don't get in before him, he was a flaming, whining jerk. No medpacks, no nothing...except that waypoint on the head <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. It didn't make him a better player but it raised the morale of my other players who were trying and getting rewarded for playing well. Your teammates will appreciate punishing someone who is obviously not helping and nothing will make them more angry at you than tossing all the good gear on some idiotic rambo.
Btw, on the note of rambos. Sometimes I'll reward them if they're goal is honestly to interfere and distract the aliens as much as possible. It's easy to tell that rambo from a bad rambo though...normally cause the good rambo never actually asks for equipment.
<!--QuoteBegin--Nightcrawler+Apr 1 2003, 05:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nightcrawler @ Apr 1 2003, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm, I've never commanded and won't try for some time, but I thought I'd give y'all a newb's perspective. The few times I've played, the commanders that have won and gained the respect of their guys never lost their cool. They had a plan, they told everyone what it was (even if I didn't understand it, I had a lot more faith in the comm once I thought he knew what he was doing.) The good commanders also seemed to instantly understand who were the quality players, who were the newbs who needed a little guidance, and who were the idiots who were not going to contribute much.
I think that this is a very important part. Belittling you guys like someone else said is a very bad strategy. People aren't necessarily ignoring your orders because they're stupid, it might be because they have no idea what "go build a pg at rr stat" means. Making fun of a newb at that stage is just going to frustrate him and make him go rambo for the rest of the match. Instead, give him waypoints (these maps are confusing as all hell, if you guys have forgotten) and easy assignments. Take your more experienced guys and give them the harder assignments. If you're not paying attention to the skill of your players, I think you're just going to find yourself very frustrated.
My best match so far was when the commander noticed that I was hanging around the base defending after everyone else had left. He said "Nightcrawler, are you new?" When I said yes, he put me with a more experienced guy, gave me a welder, and had me secure some rt's and defend the hives we had locked down. Then he kept track of me and had me support the HA guys who were assaulting the enemy hive. I felt like I was really helping, and he wasn't sitting there making fun of me to make an example for other marines on the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Posts like this help alot! I advise everyone to read it at least 3 times. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Alright, guys. I'm no commander, I'm not a rambo. I'm your pathetic little front-line grunt, and i want my two cents put in here!
I'll give any comm who thinks he's high and mighty as many problems as I can. If I'm yelled at for a little thing, I won't bother with them anymore. I demand a CERTAIN amount of respect from my comm. (I've played CS/DOD/HL and NS for a while now, and also have some RTS experience) I understand how the core of the game is working together, but i can't if the comm yells...if he does that, i turn down my sound, and that makes it impossible to hear skulks, or fades, or anything short of 40 HMGs firing simultaniously next to my head. THAT HURTS HOW GOOD I AM. I listen for all I'm worth, and use everything I can to my advantage. You guys who sit up there in that comfy chair getting hoarse from yelling can just yell your head away. I stop listening once you make me turn down the sound, and that means I'm taking over. I have no problem running the job of field commander, and the fact that SOMETIMES i echo you doesn't bother me. But i'm not gonna follow orders anymore, I'm gonna give them. If you're gonna try and stop me, I HAVE GIVEN ORDERS SUCH AS "Eject the commander, he'll never win us this, we got some work to do". Don't think it wasn't followed. Anyone remember the quote from Teddy Roosevelt: "Talk softly, and carry a big stick"? Well, you talk softly, and I'll help you get those marines in line. The job of the commander is to set the strategy, not micromanage the war. There is always a man under to figure out HOW to do that. If you want, I'll do that, but every time a game starts, I ask the comm "Alright, what's the plan?". If we deviate from that, I ask again, and if it hasn't changed, then I'll point out that we aren't accomplishing the goals, and I'll order some marine or another to support me as I go about remedying the situation. If the comm tells me otherwise, his word is law, but we stick to goals. I find that as the little man, I can only get them done with help, and if the comm can't give that to me without yelling, I'll get my own. If I happen to know the comm is a good one, I'll leave him some slack, of course. Actually, I find myself more often asking for the comm to send me some help, than any useless piece of equipment. I don't know about you guys, but the LMG is fine for anything from gorges to fades to hives. I've seen a good comm send me a good marine, and on foot with no special, high-cost 'TOYS', hold against more than our fair share of aliens. All you need is a man who can support. A good comm I'll die for. A bad one I'll make his job to sit quietly in his chair. All you supposedly five-star generals have got to know that no general can tell every soldier what to do, but at least let them know the plan, and keep the air clean, so that something important can get through to them, be it a skulk's tap or a call for help. I actually enjoy dying if my comm is a good man, and i can help him out. To all you good comms out there, hope to see you in that chair. *salutes*
Asal the Unforgiving I will live to be immortal...or die trying!
I just generally don't care. As long as my orders are being followed by someone then its alright. Yesterday I kept saying "ALL phase to maint hive" over and over again as the aliens kept trying to grab it back. Only about 3 in my 8 man team actually, you know, phased to maint, but the pack of mines scattered by someone I knew could place 'em, 4 turrets and those 3 (good) marines were enough to hold it. The funny thing is, one of the ramboes tells me he's alone in EC, so I build a phase there and we take out that fledgling hive. Other ramboes held off the approaches to the base while it stood unturreted and another secured 2 res I hadn't planned on getting.
I think that's the beauty of comming in NS. RTSs can get repetitive after a while as you do the same thing, as does your enemy and everything runs exactly as it did the day before that and the day before, etc. With NS you never know what you're gonna get. Your marines suck? Well, get more turrets, go slow, get permanent upgrades only (that way they dont lose res when they inevitably die) and get MT ASAP (not saying MT is just for sucky marines, just that its a very big help to them even more so than to good ones). Got alot of ramboes? Have a few co-operative marines hold what you've got and grab a rambo when he's near a place you want captured. I haven't yet seen someone who wont stop to build a nearby phase you've waypointed for them. And most ramboes will phase to get closer to the action. Phase gets built and marines go through, it's a win-win.
As for playing under a comm. Tell me the plan. If a comm says something like "we're relocating to holoroom" I wont particularly like it (its a pain to hold and has little strategic value), but I'll DO it and have faith in the comm. I don't care if your plan is borderline crap, if you HAVE a plan, my confidence in you will rise alot. If you are going to build a TF at base early, say that you're trying something new or doing something different or by God I will rambo.
Oh, and never insult me when I don't do so well. You can say "FFS, if you didn't get LOST we might have HELD <insert location here>". That's ok, if I do something stupid, you can **** at me. But if I fall to a skulk, don't say a fricken word. You can complain in general that we lost something, but don't blame me. Sometimes it happens. It just does. It doesn't mean I'm a noob or pathetic, it just means I had some bad luck, or wasn't concentrating, or whatever. Oh, my <i>favorite</i> is when I am holding a room and kill 2 cara'd skulks in one go with my lvl0 weps, then another skulk, only to finally die to a fourth and the comm bags me out <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->. Say bad luck ("bl") or ":(", but don't insult me if you expect me to co-operate.
Be careful who you're yelling at too. If I'm playing a perfectly good game and you yell at me because everybody else is doing crap, well, again: rambo. Although it does depend on who it is. If it's a regular I'll just abuse him back and tell them that I've been doing perfectly well.
Basically: <b>Talk</b>. If you tell your marines what is going on and what you are planning to do they will have far more confidence in you.
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why the hell should i follow his orders and get hurt doing them, if that faglet wont give me a medpack <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You just said you <b>weren't</b> following his orders! "people know im a rambo". Why should he give you <b>anything</b>?. And med-packs <b>are</b> a waste of res unless you are either:
a) On the verge of doing something important (like killing an RT)
b) Far from base holding a strategic location with no means to get back there quickly
c) Carrying something valuable (which you shouldn't, since you're a "rambo")
The best thing for any COM to do would be to just ignore you and your requests totaally unless you happened to be on the verge of actually doing something useful, personally I'd just mute you right off the bat.
Ayatollah: Very nice tips, but you forgot about the shouting part
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I think that this is a very important part. Belittling you guys like someone else said is a very bad strategy. People aren't necessarily ignoring your orders because they're stupid, it might be because they have no idea what "go build a pg at rr stat" means. Making fun of a newb at that stage is just going to frustrate him and make him go rambo for the rest of the match. Instead, give him waypoints (these maps are confusing as all hell, if you guys have forgotten) and easy assignments. Take your more experienced guys and give them the harder assignments. If you're not paying attention to the skill of your players, I think you're just going to find yourself very frustrated.
My best match so far was when the commander noticed that I was hanging around the base defending after everyone else had left. He said "Nightcrawler, are you new?" When I said yes, he put me with a more experienced guy, gave me a welder, and had me secure some rt's and defend the hives we had locked down. Then he kept track of me and had me support the HA guys who were assaulting the enemy hive. I felt like I was really helping, and he wasn't sitting there making fun of me to make an example for other marines on the team.
Some guy named [BS]WildLegs something really got my wrath last night by being a general llama last night. Would try to run to the comm chair, intentionally build outside the map, waste resources (20 packs of mines, etc), recycle important buildings, etc. Then when I finally get everyone to eject him asap if I don't get in before him, he was a flaming, whining jerk. No medpacks, no nothing...except that waypoint on the head <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. It didn't make him a better player but it raised the morale of my other players who were trying and getting rewarded for playing well. Your teammates will appreciate punishing someone who is obviously not helping and nothing will make them more angry at you than tossing all the good gear on some idiotic rambo.
Btw, on the note of rambos. Sometimes I'll reward them if they're goal is honestly to interfere and distract the aliens as much as possible. It's easy to tell that rambo from a bad rambo though...normally cause the good rambo never actually asks for equipment.
I think that this is a very important part. Belittling you guys like someone else said is a very bad strategy. People aren't necessarily ignoring your orders because they're stupid, it might be because they have no idea what "go build a pg at rr stat" means. Making fun of a newb at that stage is just going to frustrate him and make him go rambo for the rest of the match. Instead, give him waypoints (these maps are confusing as all hell, if you guys have forgotten) and easy assignments. Take your more experienced guys and give them the harder assignments. If you're not paying attention to the skill of your players, I think you're just going to find yourself very frustrated.
My best match so far was when the commander noticed that I was hanging around the base defending after everyone else had left. He said "Nightcrawler, are you new?" When I said yes, he put me with a more experienced guy, gave me a welder, and had me secure some rt's and defend the hives we had locked down. Then he kept track of me and had me support the HA guys who were assaulting the enemy hive. I felt like I was really helping, and he wasn't sitting there making fun of me to make an example for other marines on the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Posts like this help alot! I advise everyone to read it at least 3 times. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'll give any comm who thinks he's high and mighty as many problems as I can. If I'm yelled at for a little thing, I won't bother with them anymore. I demand a CERTAIN amount of respect from my comm. (I've played CS/DOD/HL and NS for a while now, and also have some RTS experience) I understand how the core of the game is working together, but i can't if the comm yells...if he does that, i turn down my sound, and that makes it impossible to hear skulks, or fades, or anything short of 40 HMGs firing simultaniously next to my head. THAT HURTS HOW GOOD I AM. I listen for all I'm worth, and use everything I can to my advantage. You guys who sit up there in that comfy chair getting hoarse from yelling can just yell your head away. I stop listening once you make me turn down the sound, and that means I'm taking over. I have no problem running the job of field commander, and the fact that SOMETIMES i echo you doesn't bother me. But i'm not gonna follow orders anymore, I'm gonna give them. If you're gonna try and stop me, I HAVE GIVEN ORDERS SUCH AS "Eject the commander, he'll never win us this, we got some work to do". Don't think it wasn't followed. Anyone remember the quote from Teddy Roosevelt: "Talk softly, and carry a big stick"? Well, you talk softly, and I'll help you get those marines in line. The job of the commander is to set the strategy, not micromanage the war. There is always a man under to figure out HOW to do that. If you want, I'll do that, but every time a game starts, I ask the comm "Alright, what's the plan?". If we deviate from that, I ask again, and if it hasn't changed, then I'll point out that we aren't accomplishing the goals, and I'll order some marine or another to support me as I go about remedying the situation. If the comm tells me otherwise, his word is law, but we stick to goals. I find that as the little man, I can only get them done with help, and if the comm can't give that to me without yelling, I'll get my own. If I happen to know the comm is a good one, I'll leave him some slack, of course. Actually, I find myself more often asking for the comm to send me some help, than any useless piece of equipment. I don't know about you guys, but the LMG is fine for anything from gorges to fades to hives. I've seen a good comm send me a good marine, and on foot with no special, high-cost 'TOYS', hold against more than our fair share of aliens. All you need is a man who can support. A good comm I'll die for. A bad one I'll make his job to sit quietly in his chair. All you supposedly five-star generals have got to know that no general can tell every soldier what to do, but at least let them know the plan, and keep the air clean, so that something important can get through to them, be it a skulk's tap or a call for help. I actually enjoy dying if my comm is a good man, and i can help him out. To all you good comms out there, hope to see you in that chair. *salutes*
Asal the Unforgiving
I will live to be immortal...or die trying!
I think that's the beauty of comming in NS. RTSs can get repetitive after a while as you do the same thing, as does your enemy and everything runs exactly as it did the day before that and the day before, etc. With NS you never know what you're gonna get. Your marines suck? Well, get more turrets, go slow, get permanent upgrades only (that way they dont lose res when they inevitably die) and get MT ASAP (not saying MT is just for sucky marines, just that its a very big help to them even more so than to good ones). Got alot of ramboes? Have a few co-operative marines hold what you've got and grab a rambo when he's near a place you want captured. I haven't yet seen someone who wont stop to build a nearby phase you've waypointed for them. And most ramboes will phase to get closer to the action. Phase gets built and marines go through, it's a win-win.
As for playing under a comm. Tell me the plan. If a comm says something like "we're relocating to holoroom" I wont particularly like it (its a pain to hold and has little strategic value), but I'll DO it and have faith in the comm. I don't care if your plan is borderline crap, if you HAVE a plan, my confidence in you will rise alot. If you are going to build a TF at base early, say that you're trying something new or doing something different or by God I will rambo.
Oh, and never insult me when I don't do so well. You can say "FFS, if you didn't get LOST we might have HELD <insert location here>". That's ok, if I do something stupid, you can **** at me. But if I fall to a skulk, don't say a fricken word. You can complain in general that we lost something, but don't blame me. Sometimes it happens. It just does. It doesn't mean I'm a noob or pathetic, it just means I had some bad luck, or wasn't concentrating, or whatever. Oh, my <i>favorite</i> is when I am holding a room and kill 2 cara'd skulks in one go with my lvl0 weps, then another skulk, only to finally die to a fourth and the comm bags me out <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->. Say bad luck ("bl") or ":(", but don't insult me if you expect me to co-operate.
Be careful who you're yelling at too. If I'm playing a perfectly good game and you yell at me because everybody else is doing crap, well, again: rambo. Although it does depend on who it is. If it's a regular I'll just abuse him back and tell them that I've been doing perfectly well.
Basically: <b>Talk</b>. If you tell your marines what is going on and what you are planning to do they will have far more confidence in you.