Bab Surface Extents

erendorerendor Join Date: 2003-02-06 Member: 13180Members
<div class="IPBDescription">what the hell? help!</div> Well, i've been working on my map recently, and when i ran it for a test compile i discovered an error!(gasp!) I've mapped before, so i went in to pointfile the little bugger, but when i opened up mymap in NS, it came up with an error called <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Bad surface extents:640/0

Does anyone know what this is? its stopping me mapping <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

Comments

  • thejackalthejackal Join Date: 2003-02-15 Member: 13575Members
    have u carved threw anythin in ur map?
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I recently got Bad Surface Extents in my map (when loading it up in NS, the same as erendor). However, there were no errors shown in the log apart from 115% lightdata usage. I believe that it is a result of an under/overscaled texture, but I cannot of the life of me find out where.

    If anyone can help, it would be greatly appreciated.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    caused by textures scaled larger than 10x-100x and smaller than 0.1x
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Thanks for the help. Really.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    big block method works on this.
  • erendorerendor Join Date: 2003-02-06 Member: 13180Members
    Thankyou, a lot, the thing about textures helped, i spent about 30m seconds going through aall the textures i ahd to specially do so they looked right, and it was the third one i clicked on, 0.02 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ah well thanks for the help:D <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    edited April 2003
    Ooh, Fam's making a map?

    For some more info...

    "Bad surface extents"
    Caused by some dodgy texturing (either from scaling them up, or clipping) or an invalid solid
    » Check for errors; fix any occurrence of "texture axis perpendicular to face"
    » Scale down any textures that have been scaled up greater than 10 or so times
    » Use a lower -chop value (if you're not using the default value)
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Quark has a find bad tex scale feature s;) /me pokes Fam with quark
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