Ns Will Be Released By Valve
LPC
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<div class="IPBDescription">read the press release</div> VALVE SIGNS PARTNERSHIP WITH NIGHTWATCH
KIRKLAND, WA - MAR 31, 2003 - Valve Software today announced their acquisition of an independent single player episode to fill the next stage of the Half-Life saga. Half-Life: Nightwatch will be coming to retail shelves sometime in Q2 2004.
"We're all very excited by this partnership," said Gabe Newell, managing director of Valve. "It's been a while since we've been able to offer this sort of experience to our player base." Valve created the award-winning game, Half-Life, released in 1998, and has also aided in production and release of two single player add-ons and the immensely popular multiplayer title, Counter-Strike. Half-Life and its modifications and add-ons represent approximately 85% of the online action market. Nightwatch expands the single player component of Half-Life, presenting a story parallel to that of Half-Life. "Nightwatch does pose some challenges to blend into our Half-Life story, primarily due to some artistic license that the team had taken on a few topics," Newell said. He went on to state that the biggest hurdle will be team relocation to Valve's offices in Kirkland, WA. "Overseas team members and one American team member will not be included in this deal, unfortunately. The rest of the Nightwatch team will be relocating to our offices in the coming weeks and months."
Nightwatch will not be alone. As with previous retail releases, Valve will be bundling other independent modifications with Nightwatch to even further the gaming experience. Nightwatch will release with three such projects: <b>Natural Selection</b>, Half-Life Rally, and Poke646.
Nightwatch programmer Ryan Desgroseilliers, speaking on behalf of the Nightwatch team, echoed Newell's enthusiasm. "We're all extremely excited about the prospect of working with a company with the reputation and talent that Valve provides. We have no doubts that this partnership will prove very beneficial for both parties, both in the short-term and the long-term." Nightwatch team leader Andrew Weldon was unavailable for immediate comment.
Nightwatch will now be featured in the Vivendi/Sierra booth at E3 later this spring. More information about Nightwatch can be found at <a href='http://www.hl-nightwatch.net/' target='_blank'>http://www.hl-nightwatch.net/</a>. Valve's corporate web site is available at <a href='http://www.valvesoftware.com/' target='_blank'>http://www.valvesoftware.com/</a>.
KIRKLAND, WA - MAR 31, 2003 - Valve Software today announced their acquisition of an independent single player episode to fill the next stage of the Half-Life saga. Half-Life: Nightwatch will be coming to retail shelves sometime in Q2 2004.
"We're all very excited by this partnership," said Gabe Newell, managing director of Valve. "It's been a while since we've been able to offer this sort of experience to our player base." Valve created the award-winning game, Half-Life, released in 1998, and has also aided in production and release of two single player add-ons and the immensely popular multiplayer title, Counter-Strike. Half-Life and its modifications and add-ons represent approximately 85% of the online action market. Nightwatch expands the single player component of Half-Life, presenting a story parallel to that of Half-Life. "Nightwatch does pose some challenges to blend into our Half-Life story, primarily due to some artistic license that the team had taken on a few topics," Newell said. He went on to state that the biggest hurdle will be team relocation to Valve's offices in Kirkland, WA. "Overseas team members and one American team member will not be included in this deal, unfortunately. The rest of the Nightwatch team will be relocating to our offices in the coming weeks and months."
Nightwatch will not be alone. As with previous retail releases, Valve will be bundling other independent modifications with Nightwatch to even further the gaming experience. Nightwatch will release with three such projects: <b>Natural Selection</b>, Half-Life Rally, and Poke646.
Nightwatch programmer Ryan Desgroseilliers, speaking on behalf of the Nightwatch team, echoed Newell's enthusiasm. "We're all extremely excited about the prospect of working with a company with the reputation and talent that Valve provides. We have no doubts that this partnership will prove very beneficial for both parties, both in the short-term and the long-term." Nightwatch team leader Andrew Weldon was unavailable for immediate comment.
Nightwatch will now be featured in the Vivendi/Sierra booth at E3 later this spring. More information about Nightwatch can be found at <a href='http://www.hl-nightwatch.net/' target='_blank'>http://www.hl-nightwatch.net/</a>. Valve's corporate web site is available at <a href='http://www.valvesoftware.com/' target='_blank'>http://www.valvesoftware.com/</a>.
Comments
And seriously Poke646, WTH?
Nope, don't believe it.
A) It's a typo.
B) A bit of mis-information
or C) an april fools joke.
I want to read the real post...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- A third playable race has been added! Orcs are a must in every RPG, and Space Orks are already familiar to players so now it's now Marines vs. Aliens vs. Orkz! The Orkz have Gunz (33% chance of malfunction), War Wagonz (vehicles in Half-life!), Wyvern companions (lerk code reuse) and helmets with spikes (+2 charisma).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
OrkZ with GunZZ quite cool .
And by the way , will NS version "whateveritwillbe" be compatible with World of Warcraft ??
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i love april fools <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Take note peons, there's how you do an April fool's joke.
You make the damn thing funny, and pack it full of subtle arm nudges :)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
- The Onos has been renamed "Tauren Chieftain"
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I feel "Kodo Cheiftain" would have been more appropriate.
this kinda reminds me of how gunman was picked up, but obviously nw is better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
BTW, Brutus, Gunman was picked up before it was released.
edit: chips beat me to it.
This sounds kinda cool for a joke actually.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->New "Dungeon Master Mode" where players can choose to run a server with their own house rules, print messages on the screen, modify game rules, kick players at will and generally act like a "Dungeon Master" in their own domain.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I love it. I wonder... will these "Dungeon Master's" be able to ban people to appease the underskilled majority?
Also, it would help if everyone had a guide on the usage of this "Olde English" as it is almost a foreign language. I can forsee some unfortunate circumstances that may arise.
Example:
NSPLAYER: Good Day all ye merry Natural Selection players. Much gratitude to thee oh commander for thou quick and decisive decisions. May I take a greater part in conquest of the evil ones by recieving a blessed shotgun?
/\/\4s73R: WTH! n00b! j00 h4v3 t0 sp34k ()ld 3|\|gL1sh!
.... You have been banned from this server....
hehe
Posted by Andrew <u>"KungFuSquirrel"</u> Weldon on Tuesday 1st April at 01:08
The Press Release:
If the date isn't enough check the sig, although I guess I should probably learn the names of real people around me rather then virtual squirrels, man I'm sad now...how about a virtualy hug? Anyone? pllleeeeaaassseee?
What? The release is dated 3-31 and the nicknames are part of the site database all our users are in... If you note, the entire team page has them...