Skulks Have 4 Legs

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">but I just hear 2</div> Anyone noticed that you just hear 2 legs when a skulk moves?

Ok when a skulk walks 2 legs touch the ground the same time. (cross walking)
But if it runs they dont.

Comments

  • SwirlSwirl Join Date: 2002-11-23 Member: 9710Members
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    skulks do have four legs, very observant

    and this really isn't that big of a deal... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    their legs move at the same time? or maybe they only got nails on the front claws for attacking <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    I'd say this is a good observation and probably a fairly simple fix for 1.1... or maybe it's just the sound file...
    *checks*
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Personally, I don't want clickclickclickclickclick whenever I walk. I like having the slower click click click sound now.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    edited April 2003
    Okay, I threw together some sound files for this, because it was bugging me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    from the readme file (that I also threw together ^^; ):

    Skulk four-step sound files made by Rabid Llama
    Note that this replaces only the default "squishy" sounding skulk noises, none of the more "metallic" ones, because I believe that those are shared between marines and skulks (and marines are only bipedal...)
    Installation:
    1) go to your Half-Life\ns\sound\player directory, and change the filenames of the files "pl_step1-a1.wav" and "pl_step2-a1.wav" to something else (like adding a .orig on the end, to make the first one "pl_step1-a1.wav.orig", for an example). This is so you can revert back to normal sounds if you wish to.
    2) Unzip the contents of this file to your Half-Life\ns\sound\player directory
    3) Enjoy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    It's not perfect, but it sounds pretty good. There's an odd louder squish sound in there every once and a while, which makes it sound like THREE feet. Oh well, it's not my fault, I swear <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    The effect really isn't all that noticeable, but it was worth the five minute's effort it took <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • fewfew Join Date: 2003-04-02 Member: 15128Members
    edited April 2003
    lets keep it half-assed, and stick with the 2 leg sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    edited: added <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    There's a monster in resident evil that's quite powerful and it makes LOADS of clicking sounds when it's moving... I think it'll add to the atmosphere if there are 'super skulks' who can toggle it or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    clickclickclickclickclickclickclickclickclickclick

    *marine sees skulk scuttles all over the room hiding behind and fires. after emptying his clip the sound suddenly stops, he hurries to reload and when he succeeds, becomes more calm.

    SUDDENLY THE SKULK TEARS HIS HEAD OFF*

    HAHAHHAHHAHAA
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    th@ annoying kid, your signature is so cute.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--Swirl+Apr 2 2003, 11:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swirl @ Apr 2 2003, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm.. If you hear four legs you know it's a skulk...

    Right now you only have the delay between two sounds to guess what specy is coming.
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