Ns_test revealed! suggestions/critism wanted!
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">Hot nude bsp nodes within!</div><img src="http://members.cox.net/doomaniac/ns_test/ns_test0000.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0001.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0002.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0003.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0004.jpg" border="0">
this shot is really bright cause its looking through glass...
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0005.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0006.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0007.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0008.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0010.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0011.jpg" border="0">
These shots are a bit darker than ingame because of the silly gamma stuff. I tried upping the gamma/contrast in the pics some but not as much as it is ingame. oh well, you get the basic idea.
So I'd really appreciate comments and critism about this one as I'm really quite unsure of it myself. I know it doesn't look as good as some of the other maps in NS, but I hope to make up for that with superior layout and flow, the one thing I'm kinda good at :P
Thanks!
[edit]
To those who wanted to see the BSP:
<a href="http://members.cox.net/doomaniac/ns_test/ns_test.zip" target="_blank">http://members.cox.net/doomaniac/ns_test/ns_test.zip</a>
[/edit]
<!--EDIT|DOOManiac|May 30 2002,23:30-->
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0001.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0002.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0003.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0004.jpg" border="0">
this shot is really bright cause its looking through glass...
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0005.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0006.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0007.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0008.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0010.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0011.jpg" border="0">
These shots are a bit darker than ingame because of the silly gamma stuff. I tried upping the gamma/contrast in the pics some but not as much as it is ingame. oh well, you get the basic idea.
So I'd really appreciate comments and critism about this one as I'm really quite unsure of it myself. I know it doesn't look as good as some of the other maps in NS, but I hope to make up for that with superior layout and flow, the one thing I'm kinda good at :P
Thanks!
[edit]
To those who wanted to see the BSP:
<a href="http://members.cox.net/doomaniac/ns_test/ns_test.zip" target="_blank">http://members.cox.net/doomaniac/ns_test/ns_test.zip</a>
[/edit]
<!--EDIT|DOOManiac|May 30 2002,23:30-->
Comments
the fifth shot is a bit bright tho :\
I love the ribbed arch thing you've got going on the third-to-last picture, and the lighting on the third pic. But the glass on the pic behind the glassed-in area is way too bright, and doesn't fit with the rest of it. Looks nice, tho.
The rest I've already told you in IRC. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
yeah that's cause it was looking through glass. doh
Looks like a great start though!
(BTW, I'd also recommend staying away from yellow lighting. It appears as though you may be using it. Might just be a personal thing, but yellow doesn't work all that well in my eyes.)
-edit- Ooh! I didn't see the second batch there the first time.. Those are easier to make out. Nice architecture/texturing! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Heh, second batch = the ones after "this shot is brighter because of the glass"... oops/
<!--EDIT|ken20banks|May 30 2002,16:32-->
My opinion:
I think corridor needs to have some lights off or broken, maybe with them spread further apart so lights make more of a spotlight effect in the corridors so you can see each lights cone rather than them overlapping. Makes much nicer shadows.
I also think you have a lot of lighting the same colour, which could get a bit boring.
It would also be good to highlight some things, for example:
<img src="http://members.cox.net/doomaniac/ns_test/ns_test0001.jpg" border="0">
If you had a light above the door and maybe a light on the door control panel it would make the entrance a lot more visible and set it out from the rest of the room.
[EDIT]
Sorry to pimp my own stuff but an idea would be to have recessed sections of walls with lights in, they look real nice in game <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<a href="http://www.svencoop.com/forums/attachment.php?s=&postid=66205" target="_blank">Navarro shot</a>
It's all looking a litle monotonous though, could use some accents, it's probably too early to be spending time on things like that though.
I'd really like a chance to look around the BSP once you have all the rooms and halls built.
<!--EDIT|Ekaj|May 30 2002,18:10-->
<a href="http://members.cox.net/doomaniac/ns_test/ns_test.zip" target="_blank">http://members.cox.net/doomaniac/ns_test/ns_test.zip</a>
<img src="http://csnation.counter-strike.net/images/content/image_4202.jpg" border="0">
Light above doors
<img src="http://csnation.counter-strike.net/images/content/image_4201.jpg" border="0">
Different coloured lighting