Ns_test revealed! suggestions/critism wanted!

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">Hot nude bsp nodes within!</div><img src="http://members.cox.net/doomaniac/ns_test/ns_test0000.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0001.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0002.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0003.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0004.jpg" border="0">
this shot is really bright cause its looking through glass...

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0005.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0006.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0007.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0008.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0010.jpg" border="0">

<img src="http://members.cox.net/doomaniac/ns_test/ns_test0011.jpg" border="0">

These shots are a bit darker than ingame because of the silly gamma stuff. I tried upping the gamma/contrast in the pics some but not as much as it is ingame. oh well, you get the basic idea.

So I'd really appreciate comments and critism about this one as I'm really quite unsure of it myself. I know it doesn't look as good as some of the other maps in NS, but I hope to make up for that with superior layout and flow, the one thing I'm kinda good at :P

Thanks!

[edit]
To those who wanted to see the BSP:
<a href="http://members.cox.net/doomaniac/ns_test/ns_test.zip" target="_blank">http://members.cox.net/doomaniac/ns_test/ns_test.zip</a>
[/edit]



<!--EDIT|DOOManiac|May 30 2002,23:30-->

Comments

  • HikusoHikuso Join Date: 2002-01-25 Member: 69Members
    i like it .... but try to get the ingame as dark as the shots...  dark is good ^_^

    the fifth shot is a bit bright tho :\
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Looks awesome, i really want to run around in this, care to place a BSP up! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    Nice, very nice...
    I love the ribbed arch thing you've got going on the third-to-last picture, and the lighting on the third pic.  But the glass on the pic behind the glassed-in area is way too bright, and doesn't fit with the rest of it.  Looks nice, tho.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    The third shot is beautiful. Try lowing the scale on the floor texture in most of the pictures, it will stop the feeling of being a midget. The pipes on the roof of 5 give it an extra something.

    The rest I've already told you in IRC. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Hikuso+May 30 2002,17:19--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Hikuso @ May 30 2002,17:19)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->the fifth shot is a bit bright tho :\<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    yeah that's cause it was looking through glass. doh
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I can't really make out much in the shots right now (glare, and the darkness of the shots)... but from what I can see, it looks like some colored accents would definitely benefit the look. Lighting that is.

    Looks like a great start though!

    (BTW, I'd also recommend staying away from yellow lighting. It appears as though you may be using it. Might just be a personal thing, but yellow doesn't work all that well in my eyes.)

    -edit- Ooh! I didn't see the second batch there the first time.. Those are easier to make out. Nice architecture/texturing! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Heh, second batch = the ones after "this shot is brighter because of the glass"... oops/



    <!--EDIT|ken20banks|May 30 2002,16:32-->
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    Hello Doom  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    My opinion:

    I think corridor needs to have some lights off or broken, maybe with them spread further apart so lights make more of a spotlight effect in the corridors so you can see each lights cone rather than them overlapping. Makes much nicer shadows.

    I also think you have a lot of lighting the same colour, which could get a bit boring.

    It would also be good to highlight some things, for example:
    <img src="http://members.cox.net/doomaniac/ns_test/ns_test0001.jpg" border="0">
    If you had a light above the door and maybe a light on the door control panel it would make the entrance a lot more visible and set it out from the rest of the room.

    [EDIT]
    Sorry to pimp my own stuff but an idea would be to have recessed sections of walls with lights in, they look real nice in game  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    <a href="http://www.svencoop.com/forums/attachment.php?s=&postid=66205" target="_blank">Navarro shot</a>
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The hexagonal hallway is looking sweet.  Particularly nice use of textures in that shot.

    It's all looking a litle monotonous though, could use some accents, it's probably too early to be spending time on things like that though.

    I'd really like a chance to look around the BSP once you have all the rooms and halls built.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    Great work DOOM, Im glad you finally started a map. One thing Id really like to see is some bright lighting to highlight details and stuff.



    <!--EDIT|Ekaj|May 30 2002,18:10-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    To those who wanted to see the BSP:

    <a href="http://members.cox.net/doomaniac/ns_test/ns_test.zip" target="_blank">http://members.cox.net/doomaniac/ns_test/ns_test.zip</a>
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    I'd have to go with what everyone is saying, you have alot of good stuff going in your shots.  What you need now is something to set up a system of contrasts, because right now your textures and lighting seem monotonous.  Basically, it all looks good but nothing stands out or catches your eye.  Good stuff though.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    add some different coloured lighting in there to provide some lighting contrast and to accent your architecture
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    I found narbys map shots had a good example of what I and Black Wolf were suggesting,

    <img src="http://csnation.counter-strike.net/images/content/image_4202.jpg" border="0">

    Light above doors

    <img src="http://csnation.counter-strike.net/images/content/image_4201.jpg" border="0">

    Different coloured lighting
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