Annoying Vis Error
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">AtomicMass Distress Call</div> An annoying VIS error has cropped up in the last couple of compiles of AtomicMass (see attched picture). I don't know why it's happening, because I haven't changed anything anywhere near wher the problem has appeared. In the attackhed pciture you can see some of the skybox beyond the missing faces and a strip of the hall of mirrors effect at the top (above the sky textured brushes).
Comments
does your compile log show this minor error with that coordinates?
its caused by too complex geometry and a stupid engine, fixed by making hull-geometry less complex or using clip-brushes wisely.
- im sorry if that was unrelated im drunk:)
does your compile log show this minor error with that coordinates?
its caused by too complex geometry and a stupid engine, fixed by making hull-geometry less complex or using clip-brushes wisely. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I did have a leaf portal saw into leaf warning, but the co-ordinates refer to pipe (a known cause this warning that doesn't show any symptoms itself) on the far opposie side of the map from this error. This whole area where the window is hasn't changed for months and didn't previously have this problem <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I'll leave it to complie again while i'm at work today and hope it fixes itself...
If you are saying the same area has been fine in previous compiles, without being altered, then it is pretty strange.
I compiled again and made sure nothing else was running, but I still get this same error. I guess I'll just have to re-work or remove this perfectly good window.