What's The Biggest Play Difference Between Teams?
Cowswin
Join Date: 2003-03-17 Member: 14623Banned, Constellation
<div class="IPBDescription">Marines vs. Aliens</div> In your opinion, what's the biggest difference between the aliens and marines? Or just differences in general?
<b><u>Marines</u></b>
- I tend to find that the marines are less structure dependant and more tech/marine dependant.
- require two or three buildings for all upgrades
- "comm" more mobile and MUCH safer
- rely on comm and teammates to survive, more team oriented
- rely on range to keep them safe, the farther away, the better
- tend to get a REALLY bad team together on pub servers every 4 matches or so...sometimes more frequent
- has a comm which can TOTALLY screw the whole team over if done badly...(aka. you have no chance to survive make you time)
- Tend to win more due to tech rushing being highly more succesfull than alien carapace rush (on a ration of 5:1? 7:1?)
<b><u>Aliens</u></b>
- Trend toward structure dependant (especially with hives and healing towers...later on, sensory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->).
- "gorge" highly dependant on others, esp early on, also dependant on structures around him to protect him
- aliens individually more mobile than marines, also more independant
- rely heavily on certain upgrades to survive, esp during certain game times (i.e., carapce is HIGHLY encouraged if the marines shotgun rush)
- are highly melee oriented creatures, close range attacks deal 100-500% more damage than ranged attacks depending on what types you're using
- tend to have the slightly more experienced players (not all the time)
- has gorges which can hinder alien play if there's a n00b that goes gorge or if multiple n00bs go gorge...not entirely unhelpful if they can find out how to build something instead of sucking up res
<b>P.S. Flayra, for gods sake, take out the part that suggests newbies to go gorge from your documentation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--></b>
Post your comments, opinions, whatever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<b><u>Marines</u></b>
- I tend to find that the marines are less structure dependant and more tech/marine dependant.
- require two or three buildings for all upgrades
- "comm" more mobile and MUCH safer
- rely on comm and teammates to survive, more team oriented
- rely on range to keep them safe, the farther away, the better
- tend to get a REALLY bad team together on pub servers every 4 matches or so...sometimes more frequent
- has a comm which can TOTALLY screw the whole team over if done badly...(aka. you have no chance to survive make you time)
- Tend to win more due to tech rushing being highly more succesfull than alien carapace rush (on a ration of 5:1? 7:1?)
<b><u>Aliens</u></b>
- Trend toward structure dependant (especially with hives and healing towers...later on, sensory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->).
- "gorge" highly dependant on others, esp early on, also dependant on structures around him to protect him
- aliens individually more mobile than marines, also more independant
- rely heavily on certain upgrades to survive, esp during certain game times (i.e., carapce is HIGHLY encouraged if the marines shotgun rush)
- are highly melee oriented creatures, close range attacks deal 100-500% more damage than ranged attacks depending on what types you're using
- tend to have the slightly more experienced players (not all the time)
- has gorges which can hinder alien play if there's a n00b that goes gorge or if multiple n00bs go gorge...not entirely unhelpful if they can find out how to build something instead of sucking up res
<b>P.S. Flayra, for gods sake, take out the part that suggests newbies to go gorge from your documentation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--></b>
Post your comments, opinions, whatever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Comments
On an indicidual basis I belive marines are inherently more powerful, alone, while Aliens increase in power by teamwork surpasses the Marines increase.
Ugh, yes, please.
I don't see what you're saying. Tactics and Strategy and two words for the same thing. Perhaps you would like to elaborate.
As i've seen it, the aliens have far more options whens it comes to attacks, counter-attacks, and defense. The marines, as we all know, have at this moment and time 1 tried and true method. Thus the jp hmg rush. Until this is nerfed (is it is being done for 1.1) the marines are essentially locked into a standardized strategy of attack. Sure other stuff happens, but everyone knows that this is the strongest marine offense. Also, as it is the marine tech tree is so small that few other possiblities exist at the moment in time. The marines as i see it are very strategically limited in 1.04.
Everything, the way I see it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
You could go into a lot of detail about the alien's class-based system, and the marine's RTS-style commander mode, but you could look at the whole big picture as well, and see that each team is meant to be inherently different from the other, and that goal is well achieved.
Just about everything is different really, the way they attack, resource system, movement, and so on and so forth. Heh, I could be going on all day if I wanted to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And in a completely unrelated matter: OMG SI MY 1000th POST!!1 OLOLOKRLFOL PWN LOL HAX!
<b>Tactic</b> n. Method to attain a goal; method of employing forces in combat; planning of small-scale military operations serving a larger strategy
<b>Strategy</b> n. Plans or methods created for the purpose of achieving a goal; sience of preparing long-term battle plan (Military)
Now a strategy appears to me (i'm no expert) to be the overall plan of a military operation.
Example: Commander: "Group A are to goe from location X to location Y via area Z"
Tactics are plans of attack that are developed in an engagement as the battle evolve.
Example: Team Leader: "Alpha unit; circle to their left and supress their position while Bravo engages"
I don't see what you're saying. Tactics and Strategy and two words for the same thing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no, they are not. tactics refer to individual and group actions. strategy refers to decisions on objectives and evolutionary trees.
Ugh, yes, please. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Why not just hide a word in the manual and MAKE people type that word in before they can play... I don't know what that has to do with gorges but that would make teh n00bs read teh manual.
I don't see what you're saying. Tactics and Strategy and two words for the same thing. Perhaps you would like to elaborate.
As i've seen it, the aliens have far more options whens it comes to attacks, counter-attacks, and defense. The marines, as we all know, have at this moment and time 1 tried and true method. Thus the jp hmg rush. Until this is nerfed (is it is being done for 1.1) the marines are essentially locked into a standardized strategy of attack. Sure other stuff happens, but everyone knows that this is the strongest marine offense. Also, as it is the marine tech tree is so small that few other possiblities exist at the moment in time. The marines as i see it are very strategically limited in 1.04. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In my mind, strategy and tactics are two different things.
Strategy=Plan. i.e. Heavy Armor or JP, MT or fast armory upgrade etc..
Tactics=Plan before action occurs. "Remics i'll bait them out you chomp on them, Inverxik, scout horseshoe tell me how many people are comming, i'll try to flank through their base"(bad example but the best i can do considering how tired i am, but these are the things i say over voice comm that i consider tactics).
Strategy is the plan you use in the early stages of building, your plan for winning. Tactics are plans used to carry out the strategy.
Ugh, yes, please. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why not just hide a word in the manual and MAKE people type that word in before they can play... I don't know what that has to do with gorges but that would make teh n00bs read teh manual. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Heh. That reminds me of old methods of copy protection. "Please type in the 4th word on line 3, paragraph 1, on page 47."
Personally I find the aliens to be a lot more independent than the marines, simply because marines rely on a single player for medpacks, ammo, weapons, and upgrades.
Aliens have the option of two or more gorges, and if you get hurt you can always run to the nearest hive or DC for a quick heal, rather than having to wait for the comm to drop you some health.
This isn't to say that aliens require less teamwork than the marines, since we all know how powerful a lerk + fade + gorge is. Just that alien players have the capability right from the start of operating by themselves, something marines really can't do until they have a few upgrades, if ever.
marines - long hallway advantage, team rushing.
TEETH.
LM
A lot of people already explained the difference between strategy and tactics, and did it well, but I will give you my view since you asked for it as well as elaborate a bit.
Strategy - The science of military command as applied to the <b>overall planning</b> and conduct of <b>large-scale</b> combat operations.
Tactics - Dealing with detailed maneuvers to achieve objectives set by strategy
Basically strategy is about the over-all picture. Here marines have more flexibility since they can move their base, they can more effectively spend their resources and they can implement a diversity of over-all plans from the start. Aliens are bound to their hives and hindered by the resource model as well as other things.
Tactics takes you down to a lower level. Here aliens are more flexible, they are more mobile and can thus get not only to places marines can't, but quicker as well. They don't need to load up on ammo or equipment at a certain place either and they can easily build structures anywhere.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As i've seen it, the aliens have far more options whens it comes to attacks, counter-attacks, and defense. The marines, as we all know, have at this moment and time 1 tried and true method. Thus the jp hmg rush. Until this is nerfed (is it is being done for 1.1) the marines are essentially locked into a standardized strategy of attack. Sure other stuff happens, but everyone knows that this is the strongest marine offense. Also, as it is the marine tech tree is so small that few other possiblities exist at the moment in time. The marines as i see it are very strategically limited in 1.04.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This kind of makes me think I just wasted 5 minutes elaborating though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
are we going to get any more background as to where the kaharaa came from in 1.1?
or do we just keep up the rampant specualation?
and on a personal note, I like the freedom that the aliens provide, your not the commanders go-fer, your this pimp little creature with teeth and a angry overmind
Ugh, yes, please. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
dear god yes.
if i hear the phase "hey evolve gorge, thaey can SHOOT!"
I am gonna kill something, maybe a puppy, maybe a kitten, maybe a small child.
if your new to the game, dont for the love of christ gorge, just attack marines and die.