Clip Brush Madness
juice
Join Date: 2003-01-28 Member: 12886Members, Constellation
Anyone know how to make a door you can shoot through but not walk through when it's closed? Can't do a func_illusionary + clip, cause the clip's gotta open with an entity, right? But that will not compile. Sooo... HELP! Anybody know how to work some magic with this and get it to work? Can't even do killtargets for oneshot opening door deal. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
if oyu want somehting that you can shoot though make 2 doors with the same name and have the part taht is the window have the passable flag
the one in teh window section on the left would be passable and have a rember mode witch ames it see though
you could try wall toggle too i know you can bite through a wall as wellas shoot though one if its transparent so give that a whirl
Passables and func_seethroughs cannot be shot through.
Ack again.
I think you can only shoot through a wall_toggle when it's toggled open, and then you can walk through it, defeating the purpose.
And I don't think you can shoot through the hera door.
Thanks - yeah, I guess this is what I'll have to do. Maybe a bunch of 1x1 squares though, with 32 unit pitch.
Ah good point! My door is very thin though so probably wouldn't be noticeable.