Clip Brush Madness

juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
Anyone know how to make a door you can shoot through but not walk through when it's closed? Can't do a func_illusionary + clip, cause the clip's gotta open with an entity, right? But that will not compile. Sooo... HELP! Anybody know how to work some magic with this and get it to work? Can't even do killtargets for oneshot opening door deal. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    the easy way is to cut the holes in the door brush its self
    if oyu want somehting that you can shoot though make 2 doors with the same name and have the part taht is the window have the passable flag
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    the doors are grouped by color
    the one in teh window section on the left would be passable and have a rember mode witch ames it see though
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Thanks for your help, but this won't work... I don't want a window or a hole in my door. I want to be able to shoot through the entire door, and not be able to walk through it.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    I think you can shoot through a func_seethrough (or a func_seethroughdoor...) I'm not sure though. You would have to set the alpha amount 255 for players, whatever you want for commanders.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i think you may be able to shoot though the clear areas of a door like the one on hera but im not sure how that door is constructed.

    you could try wall toggle too i know you can bite through a wall as wellas shoot though one if its transparent so give that a whirl
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited April 2003
    The only way I know of to make something shootthroughable and not walkthroughable is with a clip brush, and even if I use wall_toggle, that is an entity, just like a door. Entities and clip brushes don't work together, so I have the same problem. Ack. Maybe it's just not possible.

    Passables and func_seethroughs cannot be shot through.

    Ack again.

    I think you can only shoot through a wall_toggle when it's toggled open, and then you can walk through it, defeating the purpose.

    And I don't think you can shoot through the hera door.
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    what you could do is func_wall toggle little tiny 1 unit invisible brushes that are spaced 32 units apart in a grid so that nothing can fit between them but bullets will still be unlikely to hit them
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--QuoteBegin--DanDaMan+Apr 4 2003, 11:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DanDaMan @ Apr 4 2003, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what you could do is func_wall toggle little tiny 1 unit invisible brushes that are spaced 32 units apart in a grid so that nothing can fit between them but bullets will still be unlikely to hit them<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks - yeah, I guess this is what I'll have to do. Maybe a bunch of 1x1 squares though, with 32 unit pitch.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    be sure they are 1x1 in X and Y axis, but they need to be as "thick" as your door.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--QuoteBegin--Parasite+Apr 5 2003, 12:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Apr 5 2003, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> be sure they are 1x1 in X and Y axis, but they need to be as "thick" as your door. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah good point! My door is very thin though so probably wouldn't be noticeable.
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