Question?
Hueman2
Join Date: 2003-03-19 Member: 14716Members, Constellation
<div class="IPBDescription">grating and func_seethrough</div> theres a few spots in ns_caged where grating is over head and you can see through it to the ceiling above like a normal func_wall with an fx amount of 255....but the commander can also see through it. how did he accomplish this?? iv tried making the grating brush a func_seethroughdoor with an comm alpha amount of 0 and the fx amount 255, but when compiled the blue transparent part is black........what am i doing wrong?
thanks
thanks
Comments
blue not "0 0 255" blue?
blue not last color of palette?
I think there was a specific texture that's only invisible to the commander, as well, but I can't remember what it was.
Edit to fix the wrong entity (why did I think that? O_o)
[edit]
I've tried a few things out and the best combination seems to be a func_illusionary with ithe invisble from top down checked and render mode soild set combined with a func_seethrough with Alpha for players set to 1.
[/edit]
* Mendasp kicks himself
The other method (the "Invisible from top down" flag) renders every face on that entity, but hides it from the commander view
And if you put blue on the top of the entity, it will be transparent, but it will add to the r_speeds...
The other method (the "Invisible from top down" flag) renders every face on that entity, but hides it from the commander view
And if you put blue on the top of the entity, it will be transparent, but it will add to the r_speeds... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm not sure about the last part, I remember a tutorial somewhere that was using a thin BLUE-textured brush and saying that it didn't add to R speeds. Need to have a look-see and find out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->