First Ns Map

leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
<div class="IPBDescription">Ready room screens</div> This is my first attempt at an NS map, only the ready room so far. Please comment, and tell me what you think and what I could be doing better, thanks!

<img src='http://www3.telus.net/bjornsta/screen1.JPG' border='0' alt='user posted image'>

<img src='http://www3.telus.net/bjornsta/screen2.JPG' border='0' alt='user posted image'>

<img src='http://www3.telus.net/bjornsta/screen3.JPG' border='0' alt='user posted image'>

Comments

  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Looks fairly good but using the eclipse logo is a big no no. KungFu had that done purely for eclipse and Veil so you should remove it or swap it out with ytour own logo.
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    Ok I'll get rid of that right now. So, does that mean using the eclipse wad is a no-no?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    perfect lightning, "classic" textures, good atmosphere.
    just seeing 90° and 45° angles looks boring.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--leifbj+Apr 8 2003, 12:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (leifbj @ Apr 8 2003, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok I'll get rid of that right now. So, does that mean using the eclipse wad is a no-no? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not at all. However, the eclipse logo texture itself should not be used in maps, it was created for the use only in ns_eclipse.

    Your readyroom looks rather nice. However, that blue-light texture really is horrible. The person who made it needs killing. I would suggest using another.
  • yuttyutt Join Date: 2002-11-16 Member: 8885Members, Reinforced - Gold
    Looks nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Just the ready room so far?
  • Jay20016Jay20016 Join Date: 2003-02-18 Member: 13700Members
    I don't want to start anything, but I think it is a little wrong for people to not be able to use a texture of the "Marine" logo. If you look in the Manual that is the same image used there for their symbol, so I don't get why it is so wrong....
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    It's intellectual property. Make your own version and it will be fine.
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    <!--QuoteBegin--Ollj+Apr 7 2003, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 7 2003, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just seeing 90° and 45° angles looks boring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you talking horizontally or vertically? What should I do to alleviate the boredom?

    Also, about the logo, I thought it was just the TSA logo, but if it's the eclipse logo then I can just try and make a TSA logo with some of the NS pictures.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    That looks like a pretty good start to me!


    About the eclipse logo, it's not just the TSA logo, if you look at the border around it, (The circle with star thingy at the top right hand side of it) THAT is what makes it KFS's. It's not like he'll take you to court over it (I would hope!), but it's just out of courtesy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks great! Nice architecture and design there.

    The only thing I can think of suggesting right now would be perhaps a bit more vibrancy in the lighting. Perhaps a stronger env_gamma setting (or, if you're not using one, you may want to add one and play around with different settings).

    I like the variation of color in the lighting, but I'm not sure I care for the look of the light coming out of bottoms of the pillar things there on the wall. Probably just a personal preference, heh.

    Keep on with it, looks awesome. :)
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    Is env_gamma an entity? And how would I use it?
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    I love the imposing style of your architecture, the way the walls seem to close in above. The wall_lab textures, which are known for being over-used, feel like they actually fit your map, not just that you ran out of other options. It seems to match the feel of Eclipse, while being totally original in concept and style.

    Only a few suggestions... You have a kind of "outcropping" of the floor hanging out into the pit in the center of the room, that you've textured with nos_grate2. Try and find a different texture that can be fit to the platform, since the nos_grate2 looks a bit odd when it's cut off suddenly like that. Also, try adding some infestation to the alien entrance. Finally, although the room is great, it feels just a bit too empty--I feel that machines or large computers wouldn't look too good; instead, maybe add some wires around the wall, or a bright monitor if it doesn't look too overwhelming. Just make sure it doesn't start to look cluttered.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--leifbj+Apr 7 2003, 08:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (leifbj @ Apr 7 2003, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is env_gamma an entity? And how would I use it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep. Assuming you're using the NS fgd file, there is an entity in the dropdown list of point entities called "env_gamma". Place one anywhere inside your level, select it, and press Alt-Enter to bring up its properties window. Inside, you'll find a single field, where you adjust the intensity of the entity's effect. The range of values typically used is from 1.0 (default, will have no effect) to 2.0 (very harsh lighting). What it basically does is ramp up the contrast of a level's lighting.

    Try experimenting around with different settings (your original lighting may need to be tweaked to attain optimal results here).
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    Ok, I changed that logo, added an env_gamma at 1.6, put infestation in the alien door, and added some computer things.

    <img src='http://www3.telus.net/bjornsta/screen4.JPG' border='0' alt='user posted image'>

    <img src='http://www3.telus.net/bjornsta/screen5.JPG' border='0' alt='user posted image'>

    <img src='http://www3.telus.net/bjornsta/screen6.JPG' border='0' alt='user posted image'>

    What do you think now?
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I like it better now.
  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    I like it. The overall look is simple and clear. If anything it could be argued things are a little well-lit, but since it's the ready-room I don't think that's a bad thing at all.

    I don't think the infestation to the Alien team looks terribly interesting. .. or, no, actually, rather I don't think the border between uninfested and infested looks good. I like the basic infestation-idea though, I mean hey, if it has to go somewhere it should be on the Alien team door.
    Just, if possible, find a way that doesn't involve setting up a very visible border.. or at least cover it up somehow.

    But again, I like what I'm seeing there, now go whip up a proper layout and make with the skills on an entire map.
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