First Ns Map
leifbj
Join Date: 2003-03-20 Member: 14733Members
<div class="IPBDescription">Ready room screens</div> This is my first attempt at an NS map, only the ready room so far. Please comment, and tell me what you think and what I could be doing better, thanks!
<img src='http://www3.telus.net/bjornsta/screen1.JPG' border='0' alt='user posted image'>
<img src='http://www3.telus.net/bjornsta/screen2.JPG' border='0' alt='user posted image'>
<img src='http://www3.telus.net/bjornsta/screen3.JPG' border='0' alt='user posted image'>
<img src='http://www3.telus.net/bjornsta/screen1.JPG' border='0' alt='user posted image'>
<img src='http://www3.telus.net/bjornsta/screen2.JPG' border='0' alt='user posted image'>
<img src='http://www3.telus.net/bjornsta/screen3.JPG' border='0' alt='user posted image'>
Comments
just seeing 90° and 45° angles looks boring.
Not at all. However, the eclipse logo texture itself should not be used in maps, it was created for the use only in ns_eclipse.
Your readyroom looks rather nice. However, that blue-light texture really is horrible. The person who made it needs killing. I would suggest using another.
Just the ready room so far?
Are you talking horizontally or vertically? What should I do to alleviate the boredom?
Also, about the logo, I thought it was just the TSA logo, but if it's the eclipse logo then I can just try and make a TSA logo with some of the NS pictures.
About the eclipse logo, it's not just the TSA logo, if you look at the border around it, (The circle with star thingy at the top right hand side of it) THAT is what makes it KFS's. It's not like he'll take you to court over it (I would hope!), but it's just out of courtesy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The only thing I can think of suggesting right now would be perhaps a bit more vibrancy in the lighting. Perhaps a stronger env_gamma setting (or, if you're not using one, you may want to add one and play around with different settings).
I like the variation of color in the lighting, but I'm not sure I care for the look of the light coming out of bottoms of the pillar things there on the wall. Probably just a personal preference, heh.
Keep on with it, looks awesome. :)
Only a few suggestions... You have a kind of "outcropping" of the floor hanging out into the pit in the center of the room, that you've textured with nos_grate2. Try and find a different texture that can be fit to the platform, since the nos_grate2 looks a bit odd when it's cut off suddenly like that. Also, try adding some infestation to the alien entrance. Finally, although the room is great, it feels just a bit too empty--I feel that machines or large computers wouldn't look too good; instead, maybe add some wires around the wall, or a bright monitor if it doesn't look too overwhelming. Just make sure it doesn't start to look cluttered.
Yep. Assuming you're using the NS fgd file, there is an entity in the dropdown list of point entities called "env_gamma". Place one anywhere inside your level, select it, and press Alt-Enter to bring up its properties window. Inside, you'll find a single field, where you adjust the intensity of the entity's effect. The range of values typically used is from 1.0 (default, will have no effect) to 2.0 (very harsh lighting). What it basically does is ramp up the contrast of a level's lighting.
Try experimenting around with different settings (your original lighting may need to be tweaked to attain optimal results here).
<img src='http://www3.telus.net/bjornsta/screen4.JPG' border='0' alt='user posted image'>
<img src='http://www3.telus.net/bjornsta/screen5.JPG' border='0' alt='user posted image'>
<img src='http://www3.telus.net/bjornsta/screen6.JPG' border='0' alt='user posted image'>
What do you think now?
I don't think the infestation to the Alien team looks terribly interesting. .. or, no, actually, rather I don't think the border between uninfested and infested looks good. I like the basic infestation-idea though, I mean hey, if it has to go somewhere it should be on the Alien team door.
Just, if possible, find a way that doesn't involve setting up a very visible border.. or at least cover it up somehow.
But again, I like what I'm seeing there, now go whip up a proper layout and make with the skills on an entire map.