Skulk Orientation

CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">running rightside up, upsidedown</div> This might sound nitpicky but I didnt see it mentioned in the 1.1 update post.

When a skulk runs up a wall or across the ceiling they are always right side up. Even the player sees everything right side up as well. It looks as if the skulk is running on an invisible treadmill with a magnet on his back to stick to the ceiling. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Perhaps the NS team thinks that the disorientation of moving upside down would unbalance the game?
This is done with the Alien players in AvP2 with no complaints.

Even though I have a strong feeling that there would be 100s of complaints and objections to changing the players perception to go with his body postition,
so maybe they could make the model run up the walls and apear upside down to everyone else but the actual player would still see things right side up?

What do you guys think?

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited April 2003
    I think you should read the news posts for 1.1 a little more carefully:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skulk model orients properly when running on wall! Possible option for transforming first-person view <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • DeepShadowsDeepShadows Join Date: 2003-02-11 Member: 13408Members, Constellation
    edited April 2003
    Read the 1.1 info. The skulk will rotate to match the surface it is standing on in the next patch. End of thread <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Thanks for update comprox, I thats waht I get for not pushing refresh lol
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    wh@ about the model rotation issues on lerk-cling?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--th@ annoying kid+Apr 5 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ Apr 5 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wh@ about the model rotation issues on lerk-cling? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A rumour, nothing more.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Who says the skulks don't have tiny claw-line hairs on their backs which dig into the walls? Or, if the model gets inverted but not the first-person view, the ability to invert their vision?
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    <!--QuoteBegin--th@ annoying kid+Apr 5 2003, 01:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ Apr 5 2003, 01:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wh@ about the model rotation issues on lerk-cling? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm pretty sure Flayra posted somewhere (don't take my word for this) and said that lerk-cling won't be implemented yet.
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
    Hey, I'm not sure kharaa even have organs of that type, so let's not worry about their "orientation".
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--SoulSkorpion+Apr 5 2003, 05:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 5 2003, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Who says the skulks don't have tiny claw-line hairs on their backs which dig into the walls? Or, if the model gets inverted but not the first-person view, the ability to invert their vision?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually if you're upside down for a longer period of time you're vision <b>will</b> change so that you're seeing things the "right" way. POV is decided by software not hardware <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I dare anyone to test if I'm right/wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    We might see some screenshots soon since playtesting has apparently started. Regis from Chaos Films is also making a NS 1.1 teaser movie. Can't wait.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Okabore+Apr 8 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ Apr 8 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SoulSkorpion+Apr 5 2003, 05:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 5 2003, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Who says the skulks don't have tiny claw-line hairs on their backs which dig into the walls? Or, if the model gets inverted but not the first-person view, the ability to invert their vision?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually if you're upside down for a longer period of time you're vision <b>will</b> change so that you're seeing things the "right" way. POV is decided by software not hardware <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I dare anyone to test if I'm right/wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Huh?

    Are you saying that if a person physically stands on their head (or something like that) their vision will invert, or are you saying that if you play ns, go skulk, and hang on the roof for a while your vision will invert?
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    edited April 2003
    No, your brain gets used to seeing things upside down and adapts. They've done tests on subjects, making them wear 'upside down' goggles, eventually, they got used to doing everything inverted, ie, moving left to go right etc.

    It'll be funny to see skulks try and jump while they are standing on the ceiling. It would be cool if they could spring-off the ceiling.
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    I'm pretty sure that he's saying perception is based on what you percieve. I think he is implying that if you are hanging upside down long enough your vision will invert mentally so you are percieving the upside down world as right side up. I'm not sure of this effect myself but that seems to be what he is saying.
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    edited April 2003
    This "skulk-model rotating to face the surface it's standing on" thing is going to be fun for folks in vents. Can you picture the skulks now? zooming thru vents rotating their little hearts out? Maybe just standing in place rotating like a rotissery? heeheehee

    flip flip flip <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> flip flip flip <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> flip flip flip
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    If you paid attention to some of the earilier material.

    View rotation is very capable of being done... BUT there is a VERY large percetage of the population that this makes very sick, and it's disorienting.

    Flaya is one of them. So will the view rotation ever be standard prob NO.

    Will view rotation be an option, maybe but I think flaya should just be selfish and say, "Its my mod, and I don't want to look at it and get sick, so deal".
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--stick100+Apr 8 2003, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stick100 @ Apr 8 2003, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but I think flaya should just be selfish and say, "Its my mod, and I don't want to look at it and get sick, so deal". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't think so. NS was made by a whole team. Flayra is the leader but I think he should listen to the others. If he would be so selfish NS would certainly be dead right now.
  • MoDMoD Join Date: 2002-11-09 Member: 7885Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All artwork, screenshots, text and code in Natural Selection and on this site are © Charles G. Cleveland, 2001.

    The name "Natural Selection" was trademarked in 2001<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    This should hint you who wears the pants in the NS team :>
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    Optional invert is pretty kewl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, love that stuff from AvP.

    But what if like errorr404 says when he tries to jump of the ceilings, so then he falls but how will the screen rotate back then? will it be like frame1=invert frame2=normal, or will ur view really <b>turn</b> around?

    Someone know that?
  • GaldorGaldor Join Date: 2003-04-09 Member: 15365Banned
    There are a couple of <a href='http://www.outwar.com/page.php?x=754239' target='_blank'>small videos</a> of what the aliens see in AvP2 when they're upside down, if anybody is interested!
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    Galdor, we do things to people who post outwar links.......
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