Skulk Orientation
CplDavis
I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">running rightside up, upsidedown</div> This might sound nitpicky but I didnt see it mentioned in the 1.1 update post.
When a skulk runs up a wall or across the ceiling they are always right side up. Even the player sees everything right side up as well. It looks as if the skulk is running on an invisible treadmill with a magnet on his back to stick to the ceiling. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Perhaps the NS team thinks that the disorientation of moving upside down would unbalance the game?
This is done with the Alien players in AvP2 with no complaints.
Even though I have a strong feeling that there would be 100s of complaints and objections to changing the players perception to go with his body postition,
so maybe they could make the model run up the walls and apear upside down to everyone else but the actual player would still see things right side up?
What do you guys think?
When a skulk runs up a wall or across the ceiling they are always right side up. Even the player sees everything right side up as well. It looks as if the skulk is running on an invisible treadmill with a magnet on his back to stick to the ceiling. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Perhaps the NS team thinks that the disorientation of moving upside down would unbalance the game?
This is done with the Alien players in AvP2 with no complaints.
Even though I have a strong feeling that there would be 100s of complaints and objections to changing the players perception to go with his body postition,
so maybe they could make the model run up the walls and apear upside down to everyone else but the actual player would still see things right side up?
What do you guys think?
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skulk model orients properly when running on wall! Possible option for transforming first-person view <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A rumour, nothing more.
I'm pretty sure Flayra posted somewhere (don't take my word for this) and said that lerk-cling won't be implemented yet.
Actually if you're upside down for a longer period of time you're vision <b>will</b> change so that you're seeing things the "right" way. POV is decided by software not hardware <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I dare anyone to test if I'm right/wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Actually if you're upside down for a longer period of time you're vision <b>will</b> change so that you're seeing things the "right" way. POV is decided by software not hardware <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I dare anyone to test if I'm right/wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Huh?
Are you saying that if a person physically stands on their head (or something like that) their vision will invert, or are you saying that if you play ns, go skulk, and hang on the roof for a while your vision will invert?
It'll be funny to see skulks try and jump while they are standing on the ceiling. It would be cool if they could spring-off the ceiling.
flip flip flip <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> flip flip flip <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> flip flip flip
View rotation is very capable of being done... BUT there is a VERY large percetage of the population that this makes very sick, and it's disorienting.
Flaya is one of them. So will the view rotation ever be standard prob NO.
Will view rotation be an option, maybe but I think flaya should just be selfish and say, "Its my mod, and I don't want to look at it and get sick, so deal".
I don't think so. NS was made by a whole team. Flayra is the leader but I think he should listen to the others. If he would be so selfish NS would certainly be dead right now.
The name "Natural Selection" was trademarked in 2001<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This should hint you who wears the pants in the NS team :>
But what if like errorr404 says when he tries to jump of the ceilings, so then he falls but how will the screen rotate back then? will it be like frame1=invert frame2=normal, or will ur view really <b>turn</b> around?
Someone know that?