Marines Got 2 Hives. So What?

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Comments

  • 2Moronic2Moronic Join Date: 2003-04-07 Member: 15268Members
    I don't know if this counts but here was the situation. The map being eclipse and we happened to have eclipse as our start point 14 man game 7v7. The marines relocated their base to CC some what successfully and moved into maint to secure it. They built up quite a bit of defenses in CC along with around three or four turrets and sadly they had mines to complement. Our attempts at maint failed and we did put them on their heels more than once but they got siege up in time... They had around 7 or so turrets in conjuction with some mines and a siege, it was horrible. We scouted around destroying all the rts they had around the map so fortunately they had at most two. The com had built alot of defenses at maint that he didn't continue to fortify CC. Our gorg was pushed into the vent and started to lay down def chams in the vent at CC, but he did not build them as to set them of as to us being there. Once the def chams were up 3 of us in the vent and one at the bottom of hte ramp area. The ramp guy was on his own but he drew fire from the marines in CC and the 3 of us jumped down and started biting everything in site. We killed the marines guarding base and quickly subdued the pg to strand the guys at maint from their base. Then we took the tf and wreaked totol havoc. We were destorying everything when the marines from maint came back to CC to find most of it destoryed, they made a attempt to save it but all were killed since we had def cham support from the CC vent. They all left after that rather than fight a war of attrition. We took down all he had... arms lab, proto lab... The works...
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Canadianmonk3y+Jan 10 2003, 06:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Jan 10 2003, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When talking about two hive lockdown breaking strategies, please do not talk about inept teams who let their main base get destroyed, and not build a new one in a hive.

    The ONLY way to beat the lockdown is to have two gorges, and the rest skulks or lerks.
    Aliens need to cap all the RTs on the map, and save up. Once they both have 100, both run in, spamming OCs and a DC or two all over the place, while the skulks eliminate most/all of the marines the second before. One gorge should drop an OC on the phase gate ASAP (Most of the time it blocks marines from coming back through it), while the other builds them next to turrets, in order to draw their fire away from the skulks. Of course if they have sieges, you wont be able to take the hive back, but most commanders will not build sieges until they need them. I say two gorges, as they can heal eachother. If you only have one, and two marines focus fire, mr gorge dies before he can lay all his towers, or stay and heal the ones that are finished.

    A slow tower offense is USELESS. Do not make walls slowly moving towards the marines, it is just a tip-off for them to get sieges, effectively killing any chance you previously had for taking the hive back. A quick rush is what you HAVE to do. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is exactly what needs to be done. It's the only way to do it. No amount of lerks can defeat marines with pistols. This works, and I've seen it works.

    However once the seige is up you might as well F4. Then I just give up.
  • K_e_r_b_e_r_o_sK_e_r_b_e_r_o_s Join Date: 2003-02-01 Member: 12966Members
    <!--QuoteBegin--Gargamel+Jan 5 2003, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gargamel @ Jan 5 2003, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, the Marine **** have rushed and secured 2 Hives.
    "OMG!!!! Its the End! We have lost!"
    Yeah you could sit there and start crying.
    But how about working together as those little Lerkis, hmm?
    Yeah! Lets all be Lerkis and go to ONE Hive, not split up!
    Get 5 Lerkis together and start shooting at that flashing Phase Gate!
    Oh, what a pitty, Marines must now run all the way across our little waiting skulky.
    Then consentrate fire on one turret each time and there you go!
    The Hive is clear!
    So stop running around the map thinking its the only thing you can do!
    You got res? Go Lerk and help the others get out those plastic guns.
    No res? Go Skulk and watch over your little flyers!
    Even 2 lone Lerkis can kill a Turret farely quick.
    USe your voicecom! ITs TEAMWORK after all!
    POWER TO THE LERKIS!!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I completely agree with the orginal post here. Not giving up and power-lerking is the key to win the battle back. The marines are usually exposing their rear flanks in this time; and ambushing their reinforcement lines is a perfect way to cut-off the newly secured hives.

    I disagree with a lot of the cons here: "The marines camp this, and the marines camp that".

    The thing is; if you know what're their doing...STOP THEM! Don't sit their in a great pause of; OMG w3r3 fux0rz! Do something!
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--Alien Bob+Jan 7 2003, 02:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien Bob @ Jan 7 2003, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not over till it's over. If the marines have taken two hives then have to defend both those rooms plus their base. It spreads them very thinly, and there is always a weak spot. If the marines are out building in hives that is often an ideal time for a couple of skulks to rush their base and take out the command chair, which will turn the game around immediately. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This leads me to make another point. When fighting against a 2 hive lockdown, DONT take out marine base UNLESS your sure they dont have res. Why, you ask. Simple, if you take out marine base, chances are that the com was smart enough to drop another CC in one of the hives when he hears the "CC under attack" thing. That means, he gives up his base for a little res and time, while further securing a hive. The bottomline is, DONT force them to relocate. Its worse for you.
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