Countering The Mine Rush

CantideCantide Join Date: 2003-04-03 Member: 15161Members
<div class="IPBDescription">Any ideas?</div> In the last few games I've played on public servers as an alien, our team has been subject to the dreaded mine rush. Basically what the commander did was place armories at key places around a map and then spammed mines to all the marines around it. He did this at both hives that we didn't have and they were secured by the marines in a matter of a minute. With skulks and lerks unable to trip mines without actually hitting them (at the single hive state), how do you guys clear out 20-25 mines from an area in the time it takes for the marines to come back to the mined area and secure it even more with phase gates and turret factories?

The only thing I can think of is having someone go gorge to spit on them and then go back to skulk when they are clear. Is this a viable solution?

Comments

  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Best thing to do in such a situation is try to attack their main base at all costs. The marines will be bound to their base without being able to expand quickly and the comm will be forced to spend much res on his own base. That will give the aliens some time to get rts/dcs up.
    Just don't let them expand... (sounds stupid, I know)
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    gorge can trigger all mines with spit.
  • RatfireRatfire Join Date: 2003-03-31 Member: 15091Members
    Mines are 8 resources for 5 mines. Skulks are 0 resources for 1 skulk, don't worry about getting killed by a mine early in the game. Constant explosions freak marines out, proving the effectiveness of mines, and forcing the commander to utilize more resources to drop more. This means that while the marine expansion group is waiting for the 22 resources to build the next res tower, the comm is wasting that buildup to put more mines around main. Sure you won't get in, but it will slow down their expansion.

    Also, most mines now, if they're placed well are on the floor. This means, if you're good, you can go airborne, and land ontop of a building. If you shift your weight around, it's more than likely you're going to set of a mine, but if you just attack from where ever you landed on a building, you have a good chance of killing it with no problems from the mines.


    Ratfire
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    Before you go suiciding any mines, just remember that marines WILL take advantage of half a dead alien team.
  • K_e_r_b_e_r_o_sK_e_r_b_e_r_o_s Join Date: 2003-02-01 Member: 12966Members
    The dreaded mine rush? I've never seen this before. Just let them eat their own resources away while you rush their mines. Build behind their lines of mine emplacements and watch their groups break in both morale and organization. Its the least we can hope for.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2003
    When you see a mine rush done properly, you won't be happy with the results on the alien side. It requires a proper amount of planning and pre-emptive blocking by the marines.
    I've combo'd armories in the field along with pre-emptive sieges and a scattering of mines in the thick of it. It is horrifically hard to stop as an alien, as the res for mines come quickly.
    While your skulks are suiciding on mines, they're not taking out marine res nodes, and they're focusing on parts of the map that marines have already left to whatever fate they have (although a camping marine certainly increases the longevity of such areas). Timing is everything in this game and if you're not slowing the marines effectively, you're in trouble. Clearing out mine fields is something that can be left to gorge spit, or better yet a fade. Getting that fade will be the toughest part.
    That and phase gates combo perfect with mines. Instead of teching up jp/hmg, you can pretty much seal the game quicker with a good offensive crew. If your marines aren't that good of shots, the mines are just the added kicker.
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    As soon as you get level 3 carapace, you can detonate at least one mine without dying. Also in certain situations and only in certain places, you can actually run over mines and detonate them without taking any damage (Might be a map bug or a lag bug, not sure). In any case, the top of the armories usually aren't mined, so if you can drop on top and eat it, that will temporarily stop the flow of mines.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Using your skulks as minesweepers would slow your team down more than it will slow the marine's. Dont do it.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Use the Gorge SPit!!!
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    uhhh... i'm gonna have to agree with frogg on this one... gg gorg spit :/
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    edited April 2003
    i think perhaps the best plan would be to simply ignore it for the time being and hit their spawn, failing that group up and have one gorge spit on the mines, and skulks follow up, as suggested above.
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    or you could do something amazing and have a few skulks at at least 1 hive to defend it like they should be instead of pointlessly rushing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    besides IF they do manage to get to both hives and get an armoury up there will already be at elast 1-2 marines there and that phase is going to get up very quickly.

    so either do your job and scout hives/RTs or just sit back and die.

    gorge spit is an option but with marines shooting you at the tme it dont help.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited April 2003
    Or two/three of your team could go to gorge and rush in the hive and start to shoot those mines, while skulks are preparing to attack. All of those gorges might die, but they can manage to clear a hive well enough from mines so skulks can rush in with level 3 carapaces. Marines probaly has spended all their resources for armorys, mines and phase gates, so they don't have any weapon/armor upgrades, which makes that skulk rush even more powerfull... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    And when the hive is clear one of those skulks go to gorge, heals others, builds some defences and saves for hive.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    edited April 2003
    I see mines and I go nuts... I'll show them to spend 8 res on a pack of bricks I can blow up with my face. Great opportunity to make the comm spend EVEN MORE trying to fix holes in mine grids.

    d00d ]|------ me
    d00d ]|------ me
    d00d ]|------ me
    d00d ]|------ me
    d00d ]|------ me

    (5 mine kills if you can't tell)

    I just waisted 8 res and 3 of those mines will probably provide a hole in the grid anyway.
  • CantideCantide Join Date: 2003-04-03 Member: 15161Members
    The problem with using skulks to clear up the mines is that they don't respawn fast enough at the one hive stage. I'd go gorge to clear em if I wouldn't get flamed by my team saying "OMG U N00B!!!111 U R WASTING R REZ!!!111OMG!!!111oneoneone"
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    gorge spit destoys mines, and gorges can heal other aliens.
    no mines, and full health/armour aliens=kewl
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    not to mention acid rockets/bile bombs destroy mines as well
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Oh <a href='http://www.froggeh.com/downloads/gorgespit.zip' target='_blank'>here</a> is the demo I forgot to include.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Woot demo. I repeat, using skulks as minesweepers is BAD. And SINCE its in a hive room, assuming you have Cara, the Gorge should be able to detonate (not spit detonate, but REAL detonate) at least 1 mine without dying, since hes being healed.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    spit detonates better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    IRON GORGE PWNZ JOO <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> man those fatt3hs with Cara are REALLY hard to break. Its like punching a cement filled bag. Of flesh.
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