Countering The Mine Rush
Cantide
Join Date: 2003-04-03 Member: 15161Members
<div class="IPBDescription">Any ideas?</div> In the last few games I've played on public servers as an alien, our team has been subject to the dreaded mine rush. Basically what the commander did was place armories at key places around a map and then spammed mines to all the marines around it. He did this at both hives that we didn't have and they were secured by the marines in a matter of a minute. With skulks and lerks unable to trip mines without actually hitting them (at the single hive state), how do you guys clear out 20-25 mines from an area in the time it takes for the marines to come back to the mined area and secure it even more with phase gates and turret factories?
The only thing I can think of is having someone go gorge to spit on them and then go back to skulk when they are clear. Is this a viable solution?
The only thing I can think of is having someone go gorge to spit on them and then go back to skulk when they are clear. Is this a viable solution?
Comments
Just don't let them expand... (sounds stupid, I know)
Also, most mines now, if they're placed well are on the floor. This means, if you're good, you can go airborne, and land ontop of a building. If you shift your weight around, it's more than likely you're going to set of a mine, but if you just attack from where ever you landed on a building, you have a good chance of killing it with no problems from the mines.
Ratfire
I've combo'd armories in the field along with pre-emptive sieges and a scattering of mines in the thick of it. It is horrifically hard to stop as an alien, as the res for mines come quickly.
While your skulks are suiciding on mines, they're not taking out marine res nodes, and they're focusing on parts of the map that marines have already left to whatever fate they have (although a camping marine certainly increases the longevity of such areas). Timing is everything in this game and if you're not slowing the marines effectively, you're in trouble. Clearing out mine fields is something that can be left to gorge spit, or better yet a fade. Getting that fade will be the toughest part.
That and phase gates combo perfect with mines. Instead of teching up jp/hmg, you can pretty much seal the game quicker with a good offensive crew. If your marines aren't that good of shots, the mines are just the added kicker.
besides IF they do manage to get to both hives and get an armoury up there will already be at elast 1-2 marines there and that phase is going to get up very quickly.
so either do your job and scout hives/RTs or just sit back and die.
gorge spit is an option but with marines shooting you at the tme it dont help.
And when the hive is clear one of those skulks go to gorge, heals others, builds some defences and saves for hive.
d00d ]|------ me
d00d ]|------ me
d00d ]|------ me
d00d ]|------ me
d00d ]|------ me
(5 mine kills if you can't tell)
I just waisted 8 res and 3 of those mines will probably provide a hole in the grid anyway.
no mines, and full health/armour aliens=kewl
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not to mention acid rockets/bile bombs destroy mines as well