Ghost Model

enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
from SC Ghost.. i've been trying to model off of a 2d pic which doesn't help but so far im pleased with the results. Similar to the other thread this is my first attempt at a model. Its slow but steady because im trying to learn how to best model certain areas. I have few questions about using MS3D and would also like some feedback. Question 1: if i make a box and wish to take a rectangular piece out of it how would i do that? I'm not sure how best to explain it. As an example, on the slide of a glock there are grooves that cut into it. I want to kno how you make cuts like that. Secondly how do i find the poly count of the gun and what would a resonable count be for this type of gun. thanks for any feedback/answers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    oh and is it just me or is the scope strange looking...
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    It's sort of hard to answer the grooves question. I think you should take a look at the model you're talking about, and see if the grooves are actually modelled or painted on. If it's modelled, then it probably took a lot of polys to do it. You'd have to make 2 vertices for every corner of the grooves. One for the front face, and one for the indentation. Then you gotta create the faces between all the vertices.

    The scope probably looks odd because you have inverted faces. Set the shading to flat shade and look for some black faces.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--enf0rcer+Apr 1 2003, 04:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ Apr 1 2003, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh and is it just me or is the scope strange looking... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The Scope's definatly wierd. But hey, if that's how it looks in the game and you want to keep it like the original, do it. I like it though!
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--Jamil+Apr 1 2003, 08:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Apr 1 2003, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The scope probably looks odd because you have inverted faces. Set the shading to flat shade and look for some black faces. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no the faces r fine im just saying the shape is strange.. probably cause im working off a 2d image. all i have to do now is learn how to mesh and animate and im set! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    Nice model
    ....*bump* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Hey, keep up the good work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • YardbombYardbomb Join Date: 2002-11-24 Member: 9791Members
    Hmm, maybe make this one a bit longer and use it for a grenade launcher?
    Since we have the LMG C-20, and The HMG Gauss rifle.
    The thickness would be perfect for a GL, methinks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    ill animate for ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    well this is my first ever weapon model but i suppose i could try and finish it off. takes a while to make all these custom faces especially when you new to the program <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . thanks for the animation offer i have a friend who can skin and mesh it i think so i might have a release if u would be so kind <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlienFromBeyondAlienFromBeyond Join Date: 2003-04-05 Member: 15220Members
    Actually, I think that if you remove the top barrel, it would be perfect for a shotgun. If you look at the reference pic he is using, it even has a place to put shells and to pump it! That I think that C-10 Canister Rifle used by ghosts in SC should be used for the GL. The pic enforcer is using is <a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>here</a>.
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