Penumbra hltv layout
Yamazaki
Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">Never get lost again!</div>With Narby's help I generated an HLTV screenshot to show off Penumbra's layout. I've drawn on top of the image to show certain key areas.
Comments
The L-shaped tunnel that begins near the marine spawn and ends at the six-sided transit hub in the middle is the Tram tunnel. There's one tram car per stretch and they travel back and forth fairly regularly, it only takes 10 seconds for it to traverse one length of the tunnel.
Some of the smaller access ways are vents, but I haven't coloured them in as such. If they're really small, then they're vents.
The medlab hive in the bottom right has the fewest resource nodes within reach, but its also the furthest away from the marine spawn, so its a trade-off.
The marine spawn has lots of resource nodes within reach, but holding on to all of them will be tricky. I imagine they'll lock down two nodes, and then battle over the third from time to time.
Some areas are one-way, in that a marine can travel one-way but can't go back without using a jetpack. There's a broken-glass control booth overlooking the final stretch of the tram as it enters the marine station, but only a bob/flier/jetpack can enter it from the tunnel.
The layout looks nice otherwise, except for those buildings in the middle of nowhere <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Excellent looking map Yama! Can't wait to test 'er out in the ol' NSTR2. Steve and I frequently play a rousing game of "dodge the turret" among Greedo and KFS's maps. It's great fun indeed. Boy, so many good maps are on the way, It's just going to make NS such blast to play! (I'm a poet and I didn't know it)
Nice job Yama! keep up the great worx
Also; With all these overheads about learning the maps when NS is released is gonna be a breeze. Hopefully what puts off a lot of people to trying custom maps is that it is hard to learn, but with all these hopefully NS can combat unofficial maps never being downloaded.
IMO, it seems as if the bottom right hive, and bottom left hive have about 20 secs or less between them, while the last hive has a loooooong way to go if u wanna get there..
is it all-marine accesible between bottom hives, or do they infact have to run back to the middle first?
just a thought. seems a little close to me. Other than that, very nice, I really like the middle part.