Penumbra hltv layout

YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">Never get lost again!</div>With Narby's help I generated an HLTV screenshot to show off Penumbra's layout. I've drawn on top of the image to show certain key areas.

Comments

  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    The upper-left hive has an elevator shaft leading into it, but the HLTV image chopped out most of the shaft, so you can only see the platforms and the lift itself. Trust me, it's not a bottleneck.

    The L-shaped tunnel that begins near the marine spawn and ends at the six-sided transit hub in the middle is the Tram tunnel. There's one tram car per stretch and they travel back and forth fairly regularly, it only takes 10 seconds for it to traverse one length of the tunnel.

    Some of the smaller access ways are vents, but I haven't coloured them in as such. If they're really small, then they're vents.

    The medlab hive in the bottom right has the fewest resource nodes within reach, but its also the furthest away from the marine spawn, so its a trade-off.

    The marine spawn has lots of resource nodes within reach, but holding on to all of them will be tricky. I imagine they'll lock down two nodes, and then battle over the third from time to time.

    Some areas are one-way, in that a marine can travel one-way but can't go back without using a jetpack. There's a broken-glass control booth overlooking the final stretch of the tram as it enters the marine station, but only a bob/flier/jetpack can enter it from the tunnel.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Nice to see you have some buildings and hallways on angles.  Something you dont see too often, and more difficult to do.  
    The layout looks nice otherwise, except for those buildings in the middle of nowhere <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    That 'building in the middle of nowhere' is the readyroom. Obviously it can't be linked to the main map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    is it just me or is that map huge ?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I would describe all NS maps as huge.  To fit the guidelines you end up covering most of the available space.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    Is it just me or does that layout rock?

    Excellent looking map Yama!  Can't wait to test 'er out in the ol' NSTR2.  Steve and I frequently play a rousing game of "dodge the turret" among Greedo and KFS's maps.  It's great fun indeed.  Boy, so many good maps are on the way, It's just going to make NS such blast to play! (I'm a poet and I didn't know it)
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    no Highlander it's not u it rocks

    Nice job Yama! keep up the great worx
  • HicksHicks Join Date: 2002-04-11 Member: 418Members
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • richard_of_richardlandrichard_of_richardland Join Date: 2002-05-29 Member: 687Members
    That's fantastic.

    Also; With all these overheads about learning the maps when NS is released is gonna be a breeze. Hopefully what puts off a lot of people to trying custom maps is that it is hard to learn, but with all these hopefully NS can combat unofficial maps never being downloaded.
  • slackillerslackiller Join Date: 2002-03-06 Member: 277Members
    that is a nice layout.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    Sorry to be the boring guy to destroy the row of "great layout!! XD " I just came to think of one thing..

    IMO, it seems as if the bottom right hive, and bottom left hive have about 20 secs or less between them, while the last hive has a loooooong way to go if u wanna get there..

    is it all-marine accesible between bottom hives, or do they infact have to run back to the middle first?

    just a thought. seems a little close to me. Other than that, very nice, I really like the middle part.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    I like the effort put into the map.  And the map is nice.  However, why did the background have to be green instead of white?  Could've save some ink.  And I can't wait to try it out!
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    HLTV colours the background in pure green, that's the default.
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