Special Hiding Spots

DreadDread Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">for Skulks/Lerks/Gorges</div> I was thinking that IF the flashlight would be fixed for 1.1 and IF Kharaa would get decent nightvision we could actually make them useful. Normally maps can not be dark because there are all kinds of gamma-tweakers and lamers going around but howabout making special dark-corners and spots where there is 0 lighting. You can't see in them with any gamma and the only way to see in is the use of flashlight, however you can see out from dark-spot. Marines couldn't hide in them because of the Kharaa "always on dark-vision". Several dark corners in maps would make it more interesting since marines must use their flashlights and still gamma-tweakers can't get any advantage since the maps in overall are pretty well light-up. Would add new interesting stalking options for Kharaa too. So basicly what im suggesting here is that devs could encourage mappers to use this kinds of dark-spots.

I have a flu <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I guess the mapping forum fits this better.
  • 36th_Sin36th_Sin Join Date: 2003-04-07 Member: 15302Members
    edited April 2003
    well im doing something like this in my map. there are parts i have made dark but i have it set up as a strobe light so you can see and it makes fight hard and scary as ****. also this still gives gamma-tweakers a plus but with the strobe light it at least helps the aliens see where the fire is cmoing form. the strobe effect is cause the power is failing on my map or that the reason for now.

    also i dont really think the can make the flash light better. well the might but i have never seen it edited in any of the mods have ever played so i bet we will always be stuck with the same flash light gordan was carrying in Black Messa.

    aliens need hive sight to give them heat of night vision, just something helpful. but remember its always fun to build OFT in the dark and lets rines be kill by it.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited April 2003
    I thought about putting this in mapping forums but then it would be just suggestion for mappers to make this kind of maps, not making it "officially" part of ns maps.

    But whatever pleases you.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    There was a totally new flashlight in the 'wanted!' mod...
    It surrounded you with the light as now, only difference was you could see that light!
    I may add one or 2 near-dark areas for hiding in ns_whateveritsgonnabecalled...
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    No near dark areas! <b>Comletely</b> dark areas! Otherwise those nasty gamma-lamers can see you with ease and you never know if you really are safe stalking there because you don't know is the marine a gamma-tweaker.
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    Would'nt a simple map be cool if it were just a whole bunchof dark areas surrounding a hallway with the marines needing to get to the other side for... something?
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I would like to comment on that with your avatar ChickenOfWar <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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