Buttons, Plats N Doors

QBManQBMan Join Date: 2003-04-09 Member: 15339Members
<div class="IPBDescription">Sounds?</div> Hi folks,

my question is:
Are the door, plat and button sounds automaticly changed or do I have to trigger a ambient_generic?

Screenshots of my new map soon!

QBMan

Comments

  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    They are automatically played. Set the ones you want in the properties and that's about it!
  • QBManQBMan Join Date: 2003-04-09 Member: 15339Members
    Niiicee! Thats what a good mod should have <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    And if you have not noticed, the Walk sounds are assigned to the texture names, so each Texture has one of 10 own sounds.

    If you want more sounds for Doors use "fire" or "target on close" aiming on a sound playing entity.
  • QBManQBMan Join Date: 2003-04-09 Member: 15339Members
    The stepsounds i know, they are in the materials.txt.
    But i didnt know about doors, because in counter-strike and TFC they wherent changed.
Sign In or Register to comment.