Map
Amped1
Join Date: 2003-02-08 Member: 13287Members
<div class="IPBDescription">Am I good at it?</div> OK I drew part of a map in activity class. It has one hive, a few nodes, and the marine start. I was wondering of I should try to make this or just give up on mapping. Remember that this is my first map ever. Oh and that box with a diagonal line through it is an elevator.
Comments
Maybe you can draw plans for me? Have you noticed my post?
To me the plan looks good but its too small. But you got good ideas!
If you want to make plans for me post back!
Your plan is a bit too large (or too empty) but what i see is that your hive access is alone as i think there should be 2 entrances at least. And already 6 nodes for this small part of a map is much too much.
You're NEVER gonna make a good NS map if you don't have any experience in ampping first. I've been mapping now for four or five years and my NS map still gives me problems.
You gotta learn all the basic limitations and powers of the engine, the entities, the textures, etc...
My first map is for NS and I have seen lots of different problems, still seeing new ones...Right now hitting the max-map-clipnodes, even with XP-s tools (-cliptype precise), plane-limit is at 150% (without optplns.exe), finding leaks and other errors is horrible, some bugs need 4 days to find the reason... but i like that challenge. )
Some people like the crap that I produced in the last 5 months of learning how to map, the map is now basicly complete (just has an enormous lack of detail)and ready for betatesting.
and where are the other hives?
Running on your own internal NS simulator is obviously not an exact science. That's why you at some point should buid the map as simple as humanly possible, and test out how the level flows. That's when you get to put numbers on how many seconds to each hive, can nodes be capped by running for 5 seconds from the spawn, etc etc. And slowly you'll see the level clicking together, you can start adding details and such. Baby steps though, first thing is getting the layout done on paper.. and as for where the routes should go.. well.. ask yourself that..
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