Including Textures In A Map

rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
<div class="IPBDescription">Is it true?</div> I heard there's a way to incorporate the texutes you used in a single file along witht the map. Is this true? I'm using textures from 6 wad files and I don't feel like attaching them all.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    when you use more than 8 different wad files you can have some random errors (wrong lihthning ...).
    Best way is making one wadfile with the name of the map including all used textures.
    other way is using "-wadinclude wad1 wad2 wad3 wad4 ..." in BSP wich stores only the used textures right in the .bsp (making this file larger and textures not customizeable)
    "wad1 wad2 ..." is not case sensetive and does not need the ".wad" attatchment
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    I'm sorry but I didn't fully understand your reply.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->when you use more than 8 different wad files you can have some random errors (wrong lihthning ...).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Even if i use wadinclude?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Best way is making one wadfile with the name of the map including all used textures.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't plan on letting other people using the textures, many of them can be found in the default ones and I'll mention where I got the files from in the readme.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->other way is using "-wadinclude wad1 wad2 wad3 wad4 ..." in BSP wich stores only the used textures right in the .bsp (making this file larger and textures not customizeable)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The bsp file? So the user only needs that one file, right?
    Where do I use this command line?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Yes you can get errors if you map with more that 8 WAD files, even if you compile with wadinclude.

    Yes the user only needs the one file. -wadinclude is a parameter to the CSG compiler program.
  • SkumballSkumball Join Date: 2003-02-28 Member: 14134Members
    I use ZHLT Compile GIU and it's easy to use -wadinclude :
  • SandmanSandman Join Date: 2002-11-25 Member: 9870Members
    Here is a simpler way. If you have the latest zoner tools then you should have a file named, zhlt.wad. Try moving your costom textures to the zhlt.wad file and make sure that file is in the list of wads in your .map file. An easy way to make sure of this is add the zhlt.wad file in to your textures list in WC and save the map again. The zhlt.wad must be in the same directory as your compiling tools are in for this to work. The zoner tools will automaticly include those textures from that wad for you. This even works with SHLCT 1.55 frontend compiler gui wich does not allow the -wadinclude feature.

    Hope this helps
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