The Forgotten Jp Improvement In 1.1

Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
<div class="IPBDescription">and other balance guesses</div> The JP will be the offical counter to onos in 1.1


Thats all i can find on the improved JP's. This leads me to some interesting guesses on what improvements our beloved dev team has done to our jp's and other abilitys.

- Added on-board weapon to the JP

This is my strongest belive on the major improvement over the JP. Jp's as it is, IMHO, are counters to sulks, lerks and (if your good) fades. They are (again IMHO) a AVOIDANCE tool for onos. I cant even guess as to what this weapon will be. Could be bomblets, could be shoulder mounted machine guns/greanades. Then again I could be compleatly wrong (probably am). It has also been stated that jp's will now be introduced late game. Because Onos is now avaliable on hive 1 this leads me to belive that....

-Onos Devour will replace Gore as the 1 hive ablility and Charge will be dropped all together.

I see hive one Onos with Devour and Paralize as hive One ablitys with Gore coming in at hive two and Primal scream at hive 3. Having a direct 'tank' attack on hive 1 is very unbalanced.

Example:
Hive 1 onos gets to a moderately guarded marine outpost ( lets say cargo room outside of fusion reactor ) with sulk support. The marines have set up a triangle turret pattern around the TF with a PG next to the TF and a pack of mines scattered about. Onos rushes in, blows a few mines near the PG and Gores one Turret making a huge blind spot. By the time marines react and phase in, the PG is most likely at 3 red bars ( Onos isnt sticking around btw, too valuable at hive 1 ) and only 1 or 2 marines get in. PG down and TF with a big blind spot.

Also restricting a direct attack at hive 1 for the onos makes it that much more critical for the aliens to work together to keep it alive.

This is just a few thoughts im having on the new update. I am well aware of other posts saying that 1.1 suggestions and comments should be made AFTER it comes out but these arn't suggestions, these are guesses. Knowing that I am aware of what other people have said, feel free to pick apart these suggestions at will or say what you think will be changed.

/me stirs the pot
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • DasElitestDasElitest Join Date: 2003-04-12 Member: 15440Members
    the jet pack needs no improvement.. in fact it is getting nerfed. (from what i understand)... what needs some work though, is lerks.... poor fellas cant fly strait and run into too many walls.
  • DervishDervish Join Date: 2002-11-01 Member: 2423Members
    I sincerely doubt any on-board weapons would be added to the jp... They already turn almost any decent marine into a one man mobile killing squad... A jper with a shotgun or hmg is quite enough without adding extra goodies to the already powerful jetpack.

    As for devour replacing gore... I kinda doubt that, myself, I could be wrong, of course, but it seems to me like if anything, Primal Scream will be dropped and replaced by devour. Or maybe it would go Gore > Charge > Devour > Stomp. Something like that, perhaps. But I also highly doubt the removal of Charge, as it is the best structure removal attack in the game, save for Bile Bomb in certain situations. To take that out would *seriously* alter how onos are used.
  • Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> at the nerfing of jp's

    getting rid of jp's would be a devistating blow to the game. I cant even begin to list how broken the game would be without them. (well i could but i dont want to) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    As far as lerks go i think that its been stated many times that BIG lerk changes are going to happen.

    read: flying will be eaiser
  • DasElitestDasElitest Join Date: 2003-04-12 Member: 15440Members
    dude i didnt say remove them... i said NERF nerf means.. taken down a notch... some of what ive heard is that you cant cary heavy weapons with jps. But im not sure. it would be elite if you could wield double pistols with jps.... MMMMMMMMM that would be so much fun.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Making JPs the official counter to Onos shouldn't be hard. Just remove the onos paralyze ability, which I believe has already happened (replaced with stomp, I think?)

    Without paralyze, the Onos lacks any ranged weapons at all, meaning that a JPer can fly over the onos whenever the onos gets near, making the JPer basically invincible... so the JPer can whittle down the Onos at his/her lesuire.
  • Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
    IMHO Charge can be dropped simply because of the Gore/Scream combo. The damage is amazing. Having 'weapons' that complment each other would be more effective then seprate ablitys that are in a "use one or the other" situation
  • DervishDervish Join Date: 2002-11-01 Member: 2423Members
    True, gore/scream does a whole mess of damage... but you run out of energy *quickly*. That's why I personally prefer charge while rampaging through bases. But that's just my personal preference. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> That and I really love getting paralyze and primal scream kills <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DasElitestDasElitest Join Date: 2003-04-12 Member: 15440Members
    Personally Jet packs are the bane of my ns experience.... they are what 1.04 revolves around, and are now, quite boring and over played. What would make jp fun again? DUAL PISTOLS YEA BABY!!!! just for sh##s and giggles.
  • Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
    ^^ agree with the kills

    I guess im stuck on the word 'counter' and taking it a little too literally. Counter in my eyes means that you have a force ( onos ) that is greater than what you currently have and having a counter ( JP ) would mean that you have a force that could stand up to it head on (so to speak).

    Although now that you mention it removing paralize WOULD make it considerably eaiser to kill it
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Omg, I hope you guys are wrong about most of this stuff. If they nerf the JP I'm gonna be ****. JPs will lose most of their effectiveness without any heavy weapons. And if they can get onos with one hive I'll probably never play NS again after DoD V1.0 is released.
  • DasElitestDasElitest Join Date: 2003-04-12 Member: 15440Members
    Jp is way overpowered its obvious... it shouldnt be used as an all out base assault equipment the heavy armor should be for that... but as it is now a jet pack is 9 "space dollars" and has the ability to down a hive. It should be for player vs player combat and scouting.. IMHO not killing everything.
  • Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
    people have said and suggested it before and i personally belive that you 1) wont be able to recharge in mid air 2) higher res cost
  • DasElitestDasElitest Join Date: 2003-04-12 Member: 15440Members
    jps will be nerfed... bet that.
    btw your sig is broke.... fix your image tag <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
    i know its broke i left out the [ casue its too big im edit it as i watch the forums BUT FOR NOW YOU CAN VEIW MY LOVELY SIG FOR A LIMITED TIME!!!
  • 0003900039 Join Date: 2003-03-18 Member: 14653Members
    they best not get rid of charge. It's great against structures and non carapaced onos have one hell of a time trying to take out two HA HMG rines with out using it unless they're a gore god....
  • Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
    I hardly use charge because i tend to 'slide' off of structures and the like
  • Strife_BlightdaggerStrife_Blightdagger Join Date: 2003-03-23 Member: 14830Members
    lol monkey nuked my sig....told you it was too big
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I like how JPs are now... well, except the recharging in the air that's just cheap.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    Jetpacks are not really overpowered now, they are perhaps a tad under-priced.

    The real problem is;
    The tech trees are imbalanced, allowing jetpacks too early before aliens have the intended countermeasures.

    I think devour will replace paralyze.

    I would like to see carrying a heavy gun while using a jetpack cut the jetpack thrust just like it cuts walking speed.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    easy way to fix jetpack, make it about a second or twos worth, increase the cost to research (5 maybe 10 res) and make it longer to research

    remove onos paralize

    boom, jp is balanced
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    edited April 2003
    Why the hell shouldn't they charge in air? It's an electronics thing, if it's not being used it should be charging, why should it matter if the marine has his feet on the ground? That's just stupid. It's not like it has anything to do with stamina like in DoD. And besides, if you make it so it can't charge in the air, it means if you get up high and accidentally use up all your power, you're dead no matter what becase you can't slow down. That's just plain stupid.

    *EDIT*
    A - NS is not realistic, running out in midair is not out of the realm
    B - Be nice about your post next time. A argument is helpful, a mindless rant is pointless
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Please... no more speculation on things that we know nothing about. The pot has had far too much stirring, thanks.
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    RPGreg look on the bright side, you MIGHT like the changes if you actually get to try. It's not even finalised yet... if you don't like 1.1 you could always stick to 1.04 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    I just think we're gonna see a lot of splatted jetpackers if they remove midair charging.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    yes that is true, they probably won't get rid of mid air charging, because it would lead to mass JPer death raining from the sky...although it seems like a good idea if they could somehow fix it so that doesnt happen...
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    I wouldn't mind the loss of mid-air recharge. Its one of hte funniest things in the game for me to see a marine go down, down, down... SLAM!!! Of course this is coming from someone who is almost always alien and is almost always Onos.

    Speaking of which, I too have been pondering the attack replacements. The only thing that interests me about that is Devour, and I don't use Charge at all so I could live with it being gone. Or they could take out Bite and replace that with Devour so we (the Onoses) could pararlyze then munch. But at the moment Paralyze is too great an asset to me to want to let it go. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    haha i love watching the guesses about 1.1 Such intresting stuff.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--Grimm+Apr 13 2003, 02:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm @ Apr 13 2003, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind the loss of mid-air recharge. Its one of hte funniest things in the game for me to see a marine go down, down, down... SLAM!!! Of course this is coming from someone who is almost always alien and is almost always Onos.

    Speaking of which, I too have been pondering the attack replacements. The only thing that interests me about that is Devour, and I don't use Charge at all so I could live with it being gone. Or they could take out Bite and replace that with Devour so we (the Onoses) could pararlyze then munch. But at the moment Paralyze is too great an asset to me to want to let it go. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think Paralyze will be taken out because if it was't JP's wont be a "true" counter to Uno's it will be much like a JP Vs Uno right now.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--RPGreg2600+Apr 12 2003, 10:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPGreg2600 @ Apr 12 2003, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why the hell shouldn't they charge in air? It's an electronics thing, if it's not being used it should be charging, why should it matter if the marine has his feet on the ground? That's just stupid. It's not like it has anything to do with stamina like in DoD. And besides, if you make it so it can't charge in the air, it means if you get up high and accidentally use up all your power, you're dead no matter what becase you can't slow down. That's just plain stupid.

    *EDIT*
    A - NS is not realistic, running out in midair is not out of the realm
    B - Be nice about your post next time. A argument is helpful, a mindless rant is pointless <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Did some on eles edit his post? Anyway the reason why a marine has to touch to the floor is because he is once again in contact with the nano system (witch makes its fule). But i whoud miss mid air refuleing.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <b>Everything</b> stated within this thread was pure speculation with <b>no</b> official backing whatsoever.

    I'm going to lock the topic before rumors start spreading.
This discussion has been closed.