Winbsp Error
QBMan
Join Date: 2003-04-09 Member: 15339Members
<div class="IPBDescription">Cant decompile!!!</div> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Is it normal that i cant decompile NS-maps?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I wanted to see how they are usually build. WinBSP crashes. Whats wrong? Can anyone help?
QBMan
I wanted to see how they are usually build. WinBSP crashes. Whats wrong? Can anyone help?
QBMan
Comments
But you wont give me the .map if I?d ask you wouldnt you? Have you got ICQ Crome? Maybe I could talk a little faster.
and the channel is called #nsmapping
You might want to check the identd details too (it's in the tree under connect)
Klick on it give in your username and Chat with me.
Put some effort into solving things yourself is what I always say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
My number is 174101002
[00:59] -irc.gamesnet.net- *** Looking up your hostname
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[00:59] -irc.gamesnet.net- *** Checking Ident
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[00:59] -irc.gamesnet.net- *** Found your hostname
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[00:59] -irc.gamesnet.net- *** No ident response
Error: "bad nickname"
PLease visit botmans page <a href='http://www.planethalf-life.com/BOTMAN/' target='_blank'>http://www.planethalf-life.com/BOTMAN/</a>
G thx for the idea!
1: build some really complex geometry in the map somewhere.
2: wadinclude the wads.
im unsure over which method the ns team used.
I've successully decompiled ns_eclipse, but only as a reference for some of the infestation.
But i hate basing my maps on other people's maps. My style is my own, thank you. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
im unsure over which method the ns team used. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
both... these maps are really razy, and most of them have a little cookie somewhere, credits, props, the "secret room" all have textures not in the wad...
Winbsp, has it's problems... i've NEVER got winbsp to work EVER... and i don't think it's the map (i tried decompiling my own map... and still got errors)
the best thing to do is to gain a "wireframe" or a brush" view... IN YOUR HEAD while your playing, so you can see what brushed could have possibly gone where... what it takes to create that shaped brush, and how it's connected to tha map and it's position. i know that when i mapped for a while, i gained this view when i was loking at the NS maps i was like " psshh, no problems" and then i started to make one... without the carve and hollow tools, i am crippled, only because i don't plan anything...
Tips for making a NS map:
plan
plan
study current and in-development maps...
those 3 steps will do you more good than WINbsp would have.