[mrel]steyr Aug
Sniper_Chance
Join Date: 2002-12-11 Member: 10549Members
<div class="IPBDescription">LMG skin</div> <a href='http://12.249.2.60/downloads/augskin.zip' target='_blank'>Download Steyr Aug SKIN [0.8 MB]</a>
P_ and W_ models included. Once again, I ask that someone mirror this. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
P_ and W_ models included. Once again, I ask that someone mirror this. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
And I fixed the stock "sliding out". It should work fine now.
If this was any other forum I would flame you so very very very very hard.
I can't believe anyone actually converted a CS model to NS. It makes me wonder what you were sniffing when you thought of doing this
I've seen plenty of requests for CS weapons in here.
Not my kind of thing, but that's the beauty of custom models: You don't like it, you don't use it.
Don't forget to put this on the release thread.
<a href='http://testx1.3dgames.com.ar/temporary/augskin.zip' target='_blank'>Mirror</a>
-GF
just out of curiousity, what would you think of someone who modelled a real-life weapon, and then compiled it (from the original .3ds or .ms3d or whatever) for ns?
good job done by the conversation, thou. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
just out of curiousity, what would you think of someone who modelled a real-life weapon, and then compiled it (from the original .3ds or .ms3d or whatever) for ns? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't have a problem if it's a real-life weapon.
He just copied it straight from CS. It's got the same arms as a CT for cryin out loud! The least he could have done with edit the texture and slap the marine skin on.
stop being a damn japoser.
The least he could have done with edit the texture and slap the marine skin on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*cough* Inf, you obviously haven't tried to convert a CS model
cs has seperat bones for each finger, this required re-animationg most of the animations because they call on bones that no longer exist.
the CS arms also have a different texture mapping than NS models, if you "simply replace the textures" the green metal is on the wrong side of the arm... this requires another modification
in your head....converstions = bad?... then don't use them, and don't flame the makers, it's more work that you think...
Call me blind, but that sure as hell looks like the NS marine arm textures to me...dunno wot kinda CS you've played. hehe
As far as converting business goes, I personally don't care what someone else does with their time. Even though I'm not using this particular model, someone may, and really that's all there is to it. He's just sharing something he thought some people might enjoy.
But, there's always those that can find fault with pretty near anything. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
why did you take the time to reply?
yes inf, that goes for you too.