[mrel]steyr Aug

Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
<div class="IPBDescription">LMG skin</div> <a href='http://12.249.2.60/downloads/augskin.zip' target='_blank'>Download Steyr Aug SKIN [0.8 MB]</a>

P_ and W_ models included. Once again, I ask that someone mirror this. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    W00t can you say new lmg model? Only problem is in the draw animation he pulls the whole butt of the gun back lol...
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    edited April 2003
    Oh another thing, the animations aren't the dev teams, They're the Halo AR animations.
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    No, actually, they're the GL anim's.

    And I fixed the stock "sliding out". It should work fine now.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Oh, I got confused because the Halo AR uses them too.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    edited April 2003
    ...

    If this was any other forum I would flame you so very very very very hard.

    I can't believe anyone actually converted a CS model to NS. It makes me wonder what you were sniffing when you thought of doing this
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Its always nice to see new weapons.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    I agree, always good to have more options.

    I've seen plenty of requests for CS weapons in here.

    Not my kind of thing, but that's the beauty of custom models: You don't like it, you don't use it.
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    Well, here's the mirror you asked for.

    Don't forget to put this on the release thread.

    <a href='http://testx1.3dgames.com.ar/temporary/augskin.zip' target='_blank'>Mirror</a>

    -GF
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--Infinitum+Apr 13 2003, 03:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Apr 13 2003, 03:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't believe anyone actually converted a CS model to NS. It makes me wonder what you were sniffing when you thought of doing this <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    just out of curiousity, what would you think of someone who modelled a real-life weapon, and then compiled it (from the original .3ds or .ms3d or whatever) for ns?
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    edited April 2003
    gah, hit by the killer double-post <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • marinermariner Join Date: 2003-02-24 Member: 13932Members
    looks nice, but an ingame pic would be nicer
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    hm sorry but I'd like a P90-style weapon (or some kind of weapon like the one in "splinter cell") more for the LMG than this steyr aug. would be nice if there had been a semi-automatik sniper-rifle in NS.

    good job done by the conversation, thou. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Ingame, it's held too low. Raise it up and put it forward a notch as well.
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    Im using this model, its pretty darn good. It looks kinda futuristic to me... Also, like panther said, raise it up a little bit...
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--Jim+Apr 14 2003, 05:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Apr 14 2003, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Infinitum+Apr 13 2003, 03:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Apr 13 2003, 03:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't believe anyone actually converted a CS model to NS. It makes me wonder what you were sniffing when you thought of doing this <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    just out of curiousity, what would you think of someone who modelled a real-life weapon, and then compiled it (from the original .3ds or .ms3d or whatever) for ns? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't have a problem if it's a real-life weapon.

    He just copied it straight from CS. It's got the same arms as a CT for cryin out loud! The least he could have done with edit the texture and slap the marine skin on.
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    inf, have you played ns lately?
    stop being a damn japoser.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--Infinitum+Apr 13 2003, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Apr 13 2003, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He just copied it straight from CS. It's got the same arms as a CT for cryin out loud!

    The least he could have done with edit the texture and slap the marine skin on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *cough* Inf, you obviously haven't tried to convert a CS model


    cs has seperat bones for each finger, this required re-animationg most of the animations because they call on bones that no longer exist.

    the CS arms also have a different texture mapping than NS models, if you "simply replace the textures" the green metal is on the wrong side of the arm... this requires another modification





    in your head....converstions = bad?... then don't use them, and don't flame the makers, it's more work that you think...
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Why do you all care that its from CS? Just becasue its from Counter-Strike makes it a bad weapon or something? Its a ral weapon used by many countries in the military. It has its unique bull pup design and it looks futuristic. Just becasuse Cs used it doesnt mean Im gonna flame it for that reason.
  • FohteeFohtee Join Date: 2003-02-09 Member: 13346Members
    <!--QuoteBegin--Infinitum+Apr 13 2003, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Apr 13 2003, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The least he could have done with edit the texture and slap the marine skin on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Call me blind, but that sure as hell looks like the NS marine arm textures to me...dunno wot kinda CS you've played. hehe

    As far as converting business goes, I personally don't care what someone else does with their time. Even though I'm not using this particular model, someone may, and really that's all there is to it. He's just sharing something he thought some people might enjoy.

    But, there's always those that can find fault with pretty near anything. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    I dont like CS, and I dont like custom NS models that reminds me of the horrible mod CS. Thats all folks. Bye bye...
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    then why did you open the thread?
    why did you take the time to reply?
    yes inf, that goes for you too.
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