More 1.1 Playtest Shots

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">From Sunday afternoon and evening</div> Hey guys. Here are some more goodies for you. You can see the updated commander mode in these shots as well. Enjoy.
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Comments

  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited April 2003
    A shot from the newly-lit, optimized, and visually-amazing ns_caged. Bozman guards the flank from the upper right.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Here's an electrified turret factory, vainly trying to keep the marine base on eclipse working:
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited April 2003
    Here's a commander shot. I was testing a shotty rush. We scouted the hive locations, found them and immediately equipped a shotty squad to weld ourselves in the back way.

    Note the "select all" button to the left of the hotgroups. Also, someone has asked for ammo, so you can see the ammo button in the lower left. Clicking that will select the person and take you right to them for processing. The player names always draw above players so you can see where everyone is at all times.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited April 2003
    The rarely-seen jumping Onos.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited April 2003
    Onos Stampede. Did I mention that Oni are running rampant in the playtests?
  • No-LifeNo-Life Join Date: 2003-03-16 Member: 14597Members
    edited April 2003
    Looks Geat! I think the commander changes will be what I like best when 1.1 is done.





    Edit: also note the onos still has bite, hehe.



    No-Life
  • fewfew Join Date: 2003-04-02 Member: 15128Members
    whoa the electrified TF looks awesome with that bolt of lightning <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    [QUOTE]Flayra-Onos Stampede. Did I mention that Oni are running rampant in the playtests?


    And its finaly proven. Onos in its plural form is Oni.


    Mr.Onos has brought his family.
    This is gonna be awsome.

    "Davis gets his grenade launcher ready" <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

    man I cant wait for 1.1!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • No-LifeNo-Life Join Date: 2003-03-16 Member: 14597Members
    hmm is it just me or do the onos look bigger?



    Also in the first pic, is that a custom crosshair or a new defalt one?



    I think I need some sleep...





    No-Life
  • fewfew Join Date: 2003-04-02 Member: 15128Members
    edited April 2003
    <!--QuoteBegin--No-Life+Apr 14 2003, 12:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (No-Life @ Apr 14 2003, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm is it just me or do the onos look bigger? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yah it looks like their legs are twice as tall, i dunno though...i need sleep too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • iFireiFire Join Date: 2002-07-31 Member: 1038Members
    WOOT!! eats up information
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    <!--QuoteBegin--Flayra+Apr 14 2003, 12:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Apr 14 2003, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos Stampede. Did I mention that Oni are running rampant in the playtests? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hmm this goes alot with the speculation of onos at one hive started form the other set of v1.1 picks with 100 max res at one hive
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    The onos is bigger because it isn't halfway sunk into the ground. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    might he run into some ceilings now, allready from the POV of an onos seems like his head is up in the ceailing
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    all the starving baby oni from 1.04 has grown from a rich diet of marines and nanos
  • Two_Eyed_HumanTwo_Eyed_Human Join Date: 2002-11-21 Member: 9589Members
    So do you have to click on an armory to drop a weapon now because all I see is the medpack and ammo icon and nothing else.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    DROOOL

    Keep 'em coming <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    Anyone have any idea where on Caged that first shot is? You can tell the second one is the weldable entrance to Vent hive, but that first one looks like a completely new room. Reminds me of Stability Monitoring though.
  • colt45colt45 Join Date: 2002-11-06 Member: 7344Members
    Heh i think the oni look bigger because they are bloated from eating those yummy marines.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    That would be the new, improved, highly unfable Stability Monitoring. (:

    Oh, and
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bozman guards the flank from the upper right. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Guards the flank? More like guards his own ***. nubcaek. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    when you click on the ammo request icon as a commander and it takes you to the guy that requested it, does it automatically select some ammo for you to drop? that would be sweet.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    edited April 2003
    <i>The display of the player names in Commander Mode will be <b>invaluable</b> for pubs I predict.</i>

    One of my tactics as a pub commander is to use player names as much as possible. I find that when you assign tasks/objectives to players (instead of saying, "Hey I need 'x' bunch of guys at 'y'") they seems to respond better to me. Another one of my tactics is always giving teams/individuals credit for good teamwork or good hard fought objectives, again people seem to cooperate better and even strive to work together when I verbally praise a team for following orders and holding any position. I think the impact of praising with names will help teamwork even more.

    My theory is when you use names there is no, "Well I though someone else was on it." Instead of feeling like a meatshield being flung relentlessly into the fray by a uncaring commander I think when you start assigning tasks with individuals using their names it gives them a sense of personal responsibility. And when they start recieving compliments and praise for a job well done I think it gives them a sense of pride and accomplishment. Pretty soon people will start asking you what they should do and man that is music to any commanders ears. Willing marines ready to follow orders.

    In the short, <b>player names in commander mode is a fantastic improvement</b> especially for pub teamplay.

    It's strange, it's like you read my mind Flay. Just the other day I was reading a thread about comming and how people were afraid of it. I was going to put up a thread that discusses the people side of commanding and how to get the best of your marines by treating them like individuals within a team. I was going to make a case about the usefulness of having player names in commander mode all the time. It looks as thought you always had it in mind!

    Thanks for paying attention to the uniquely human side of this RTS/FPS.

    EDiT: Just wanted to add those other commander features are great as well.

    <b>Edit from Flayra</b>: Sorry to edit your post, but I wanted to mention that NS is a _social_ strategy game and this human side of it is what really sets it apart from other strategy games. Good or bad, to really command well, you have to take the human side into account. Dale Carnegie would give you an A+ and you deserve it.
  • ZupiCoZupiCo Custom titles rule&#33; Join Date: 2003-03-22 Member: 14792Members
    Fantasmo, from a grunts side of it, I totally agree with you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    And on-topic now, I also wonder where the weapons and stuff are.
    By the way, how is electrified TF supposed to work?
    I thought it damaged the aliens who touched it, but on the picture a lightning bolt hits an onos.
    Looks really nice though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Keep up the good work, can't wait for 1.1 to come out!
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    Well those shots give me some thing to look forward
    (as if I needed them to)
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--ZupiCo+Apr 14 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZupiCo @ Apr 14 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fantasmo, from a grunts side of it, I totally agree with you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    And on-topic now, I also wonder where the weapons and stuff are.
    By the way, how is electrified TF supposed to work?
    I thought it damaged the aliens who touched it, but on the picture a lightning bolt hits an onos.
    Looks really nice though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Keep up the good work, can't wait for 1.1 to come out! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    there is a radius around it, i dont know quite how far the range is though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    but looks like the Electric TF isnt going to stand much chance against 4 Onos.
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    Great Work Team i cant wait till its out
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Referring to the "jumping onos" picture:
    If that sorry lone turret had a face, I could just imagine what the expression on it would be right now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Whoever took that pic, I salute them for amazing timing and surviving long enough to take it.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    The commander mode looks quite impressive.
  • ZupiCoZupiCo Custom titles rule&#33; Join Date: 2003-03-22 Member: 14792Members
    Ah, ok, that straighten thing up a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    It would be really nice to see that the damage of electrified TF decreases as it is more aliens around it,
    for example when it is only one alien around it, it maybe does 10 damage/sec.
    When it is two aliens, it does 5 damage/sec, and so on.
    That way, it would stop a single rambo skulk, but not a group of them.

    Anyway, I shouldn't really say anything, as I've never played 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Zer0Zer0 Join Date: 2002-12-11 Member: 10597Members
    I love it!

    Thought the etf idea still seems abit wierd to me :/

    About the crosshair... Is it default ? I like it.
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