What Are Your Principle Beliefs?
Praevus
Join Date: 2002-11-13 Member: 8424Members
<div class="IPBDescription">As Comm</div> I will, and forever shall, remain with these basic thoughts:
- Always try to secure 2 hives
- Always try and get wep1 before/within 15-20 min
- Get motion trying, only because you need to satisfy those who (1) can't aim worth shi*, (2) newbies, and (3) beggers
- Have at least three nozzles secured (Not really a personal goal or anything, but I don't see you doing much with only two)
- Always try to secure 2 hives
- Always try and get wep1 before/within 15-20 min
- Get motion trying, only because you need to satisfy those who (1) can't aim worth shi*, (2) newbies, and (3) beggers
- Have at least three nozzles secured (Not really a personal goal or anything, but I don't see you doing much with only two)
Comments
2. See 1.
do what i say when i say it
wep1 early on
This topic is for Frontiersmen Strategy forum!
Try to keep the other forums clean and on-topic.
1) Don't screw it
2) If you screw it, try to make it fun for your marines to lose
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
2. If you don't have a waypoint, and you away from the base, you get nothing. No medpacks, no ammo, nothing.
3. If you follow orders, I don't care if you're good. I'll help you out however I can.
4. If you disobey me, expect me to yell at you. I can be very mean.
2. Change all other priorities with each build.
2. Ignore the players that aren't helping your team; reward the ones that are.
3. If you know for a fact that you can't pull out a win, let someone that wants to learn how to command in the chair. If no one does, reign weapons and equipment down on everyone.
I thought this at first too, obviously more damaging weapons means faster kills, which means fewer losses. However, if you really break it down, the overall damage increase for a LMG at weapons one, is not significant enough to change the battle by more than half a second.
The thing that IS significant is Armor 1. The reason for this is the additional armor given to a soldier at this level, allows them to absorb 1 extra bite. And that can be a huge advantage at the beginning of the game when you're dodging and firing at skulks.
Ratfire
<a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>http://www.geocities.com/kitsune/104stats.htm</a>
See for yourself. You don't even reduce the number of bullets to kill until carapace 3. =\
- Have fun
- Yell a lot
- When I give mines, use them, drop them and I will be mad <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
- I will be nice and movitational to you if you listen, dont listen and I will do the following :
Refuse to give you ammo/health/chocolate/bed time/big gun(so they call it.. "gimme a big gun plz!!11")/jetpack etc
Send you off an a VERY important mission into a wall of lame (diversionary tactic to fool aliens and to get you killed)
Build on you so very often NSPlayers will think you came with the game
And last but not least...
Cry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> lol
1)Do what i say, or get a guard soldier waypoint above your head
2 follow my orders
3 if 2 is completed then enjoy BIG GUNS
4 dont be a llama
5 dont annoy me with "HEY COMMM I NeeD Ha !!!!!!!111111
5 if 2 4 and 5 not complied with then I cwy <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
2. Games should not last 1 moment longer than they have to
3. If you can finish the game in 5 seconds, finish the game in 5 seconds.
<edit>
4. If you suck, i will get out of the chair and kill that hive myself.
- Use voice comm (!)
- Be flexible with your strategy, motion tracking helps a LOT with this
- Praise/reward marines for doing a good job
- Never ever build a tf in base in the beginning of the round
- Hunt the fatty! Be on the offensive
umm plenty more but cant think atm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
With the lvl 1 weapons thing... like Elric said there's basically no point in getting it right off the bat. MUCH better off getting lvl 1 armour. Personally I don't normally get an armslab up until I've secured at least 1 outpost, and have a decent res income.
Motion tracking is an awesome tool as comm for keeping tabs on aliens movements; seeing rushes before they come, spotting the gorge, finding unused areas with res nodes to cap etc.
edit: and yes, if the marines suck take the hive down yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
2. See 1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
pretty much sums it up for me
1) It's hard to go wrong with static upgrades (weapons, armor, MT).
2) Staying put usually means you will lose a war of attrition. Keep the fighting on the enemy turf. (upgrades help here)
3) The comm is busy. If you are experianced, think for yourself if you don't have an order. If you aren't experianced, find someone to follow.
4) Requesting items gets you ignored most of the time. Doubly so if we are poor or your request the item over public chat. Welder and GL requests usually get answered, and early game same with mines. JP requests only get answered if you are carrying something expensive.
5) If you want a medpack, hold reasonable still. It's not my fault you flew off the top of my screen and died. Same goes for expecting me to drop a medpack on your head mid-flight.
6) Ammo requests are ignored when I can afford to have you die. That will be most of the time. We have an armory.
About the think with waiting to get weapons level 2 until the kharaa have 3 dcs: If they don't have 3 dcs by the time you get weapons level 2, they are doing something wrong. Regardless, get level 1 weapons and armor ASAP, because the increase in marine life expectancy is well worth the res.
- Cant go wrong with upgrades. Why bother haniding out lvl 1 HMGs when lvl 3 LMGs are nearly as effective (12 HMGs ~= full upgrades).
- Quid Pro Quo (aka bribing). "Get me rescources/hives and get toys."
- Res-****. Cant get any fun things without cash.
- That "elite" sneaky rambo will find it hard to be sneaky with ammo dropping on his head.
- However, there are times that I need rambos. At times I will select voulenteers to constantly rush a hive for the first 10 mins to keep pressure off of my main force. And there are some people (usually clanners) that I trust to rambo me a new location which I have neglected.
- Communicate. Some people whine at me about this, but I like to constantly tell my marines what is happening. If something is coming to them, I tell them. If something is being attacked, I tell them.
- I tend not to hand out wps unless people ask for them. Am usually too buisy.
-Pick a general strategy at the beginning and inform the marines of it. This way they can help you with achieving it. However, if I see that it is failing (or a better one would work), I change it like a pair of soiled underpants.
2. Follow my orders!!
3. Don't complain about my orders. If I'm a bad com, eject me, but don't complain.
4. If I jump out of the chair to kill a skulk, don't jump in yourself. If you also give yourself an HMG/JP, I will make your life hell the rest of the game.
5. Give me suggestions, just be nice. "OMG we dont h4ve MT!! EJECT!!" isn't a nice way for me to give you motion tracking.
6. FOLLOW MY ORDERS!! jebus christ.........
1: Have a plan, and let us know it. If it changes, be sure we know.
2: Don't give in to the little dumb guys who ask for ****. If you do it takes stuff away from those who know what they're doing with it.
3: Only drop me a waypoint if i ask, because they get in my way. Tell me/us how many men you need, and we'll sort it out.
4: REWARD those who do well, and be sure people know what happened or congratulate them at least. Everyone does better when they have a leader/hero to follow.
My two cents, yell at it or think on it as you like.
2.I don't give out waypoints unless you ask for them! I use voicecom to order you around!
3.If you do ask for waypoint, I assume you are n00b and don't know the map!
4.I research Motion Tracking as early as res/situation allows, 'cause it makes my men stay alive longer than wep/armor upgrades usually do!
5.I don't mind if there is one or two Rambo in team, as long as he doesn't run off with somethign expensive.
6.Relocate! (At least on most maps)
7.If you ask for something useful and I know you will use it properly, you'll get it. Ask for "BIG GUN" or something like that and you're automatically on the last position of my "To Do-List"
As for the Weapons Upgrade Discussion in thisn thread: As stated above, I tend to develop MT asap-> My Marines see the Aliens and don't run into ambushes anymore plus I can warn them of dangers ahead or behind. Waepons Upgrade #1 follows after that.
2. Waiting around in base constantly begging for stuff when there's a battle going on elsewhere is a guaranteed way to not get anything... EVER!
3. If you rambo repeatedly, I will never drop you jp again. I don't like wasting 9 res on an egomaniac, regardless of skill level.
4. Praise the grunts. They're out there in the thick of things doing the dirty work. Without them, you are nothing.
5. Horde the res points. You can never have too much money. Never.
-There's no such thing as too much res.
-Expect Marines to sometimes mess up and deal with it.
-Everyone loves upgrades even if they can't use them (MT).
-Marines won't last long vs. 2 hive aliens so stop them getting it or at least get it down quickly.
-Never give up.
1) Communicate
2) Pay attention
3) Remain poised till the very last
4) Adapt to the marines, but don't let them walk all over you
5) Show some attitude, but don't make it work against you
Before Comming
1) Practice in other RTS
2) Use diverse strats
3) Think of the strat before hand so you can execute it without wasting time
Don'ts
1) Lockdown 2 hives
2) Lame no matter how much I want to
3) FLUSH (cl_flushentitypacket). Otherwise don't comm.
Two..Get motion up within the first 5 minutes.
Three...Armor lvl 1 next immedially...marines then live past the second bite.
four....adapt to the game in progress with what to do next.
in between 2 and 3 is me grabbing more res..a hive or two...lots of things. That is my main set up first though for res and upgrades. I say...learn to adapt...try not to always do the same thing all the time. i've seen many a commander lose because he won't change his plan.
1. Gets as many RT's as possible, even if theyre in high risk locations, they pay for themselves in a few minutes.
2. Dont build any turrets until youve got at least 1 hive down and some RT's
3. Dont give crap marines good equipment, i've had to many HA/HMG guys die to skulks to give equipment out randomly anymore
4. Dont listen to whiners, make sure ur marines listen to you and do as you say
5. Take out enemy RT's asap from start of game (getting their first RT bones them from the beggining)
6. You dont need super equipment to win, I win plenty of games without giving out a single HMG (against good aliens aswell)
7. Phase gates with good fast responding marines are more valuble than 5000 turrets
8. Give out as many waypoints as possible, tell marines specifically what to do (marines love being told personally by a commander to do something, makes em feel special)
9. Dont seige everything or be cheap or resort to llama tactics, winning isnt everything, if people think ur a f a g then winning means nothing.
10. Keep in constant communication with ur marines keep them all informed
11. One good marines with a good shot and a good head is worth 5 newbies and 50 turrets, treat ur l33ts nice and they'll win the day for you
I regularly comm on a clan server and everyone knows im pretty good, so respect is less of a problem than it was and people listen a wee bit more.
On a side note here an excellent tip for you guys out there i've discovered recently, when u've got a few spare seconds look at all the res nodes the aliens may be getting at the start of the game. Listen for that gorge building his res node, send 3 or 4 marines on a suicide mission to get the RT and the aliens will be set back 3 minutes, its a big victory for early on in the game.
Also with good marines a 2 hive lockdown is possible if you can get ur marines to phase to a hive quickly if its under attack and guard the hives properly.
Lots of RT's + lots of phase gates = lots of <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> and no <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Happy comming,
Mark
2) Don't spend all of my res right away. There's nothing sadder than seeing an opportunity for a quick siege or base relocation next to the hive screwed up because of 0 res. (Yes. I am cheap. I play to win.)
3) Look for Tactical situations to secure easy res nodes or employ an attack on the alien hive. Includes sieging primary hive from a distance. I've found that I've won quite a few games recently without even building an arms lab.
4) Tech when available, Keep marines fighting aliens away from precious equipment. When a hive is under attack, they'll quit munching your goodies.
5) Always keep your marines alerted to your game plan and let them know where they should be. You should be on the same thought process.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How can you put a time limit on your first upgrade<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you can place a time limit on the first upgrade. Its more like a <= though, if you know what i mean.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There is no set tactic... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Commanders should tell the grunts what they want to do (ie: 2 hive lockdowns are at least 1). But it varies from each situation. I guess there is no set tactic, but commanders shouldn't always live in the moment. They should plan ahead.