The Basic Theory Behing Being A Good Commander.

BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
<div class="IPBDescription">Followership is a pre-req' to Leadership</div> Note: This is a repost from an older, mal-placed topic:

When you think of it, what's the most important aspect of leadership? Ability to work under pressure? Long term strategy? Guts? While these are all important factors, they are not THE most important. That one key factor which, unfortunately, a lot of NS Commanders lack, is 'Followership'. Thats right - the ability to take orders.

If a commander sympathizes with his troops, the team will be far more efficient and organized.

If a commander realizes that giving a waypoint all the way at the edge of the map with innumerable ducts and corridors in between is a BAD idea, he will likely guide his troops step by step, making them feel more safe, and ensuring that they don't get lost or seperated.

If he understands the instinctual desire for a bigger gun when spawn is being assaulted, he will calmly explain to the troops that he's waiting for another few RPs until he can drop that shiny new HMG, and comfort the troops with motivationsal phrases such as "Hold on just a little longer guys, if we can hold off this wave we'll be secure...". This prevents panic and cluttering of the COM channels.

If a commander understands that skulks like to hide in dark corners, he will not send his troops into a dark room without first scanning it, or at least warning the troops to stay on their toes.

All of this field knowledge comes from getting one's feet dirty and actually experiencing what it's like to be the guy behind the gun.

And so you see, the key to being a successful commander is understanding what you're troops are thinking, and communicating with them.

Don't believe me? This is straight from the teachings of the United States Navy and Marine Corps (I am a member of ROTC). Hooah.

-Fishman

Comments

  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    just to warn you you're likely to get shot down by the "comm = god when I'm in the chair brigade" and the " 'shut up and follow my orders' comm" but I agree with your comments totally and many times I have seen good use of a Commander and Field Commander team on pubs.

    Simple theory - you get two people who both know what they are doing and a random group of grunts who may or may not be any good. The least competent takes the chair and keeps the other informed on whats going on whilst placing waypoints and an overall strategy. The one on the ground gives live feedback on how things are going, what is needed and keeps his eyes open for any holes in the commanders plan.

    They work together to motivate and instruct the team, to promote teamwork and good strategy (without alienating any of the other marines - elitism doesn't help). The FC takes up the slack if any marine fails to follow orders or fails in a mission. This can mean the dull as ditchwater guarding an empty outpost or storming accross the map rambo style to infiltrate the alien hive and get up your pg.
  • XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
    I don't think the commander should be too attached to his marines. He might soo involved with them that he might forget about his base...

    I do agree about scanning areas before the commander brings marines there.
  • WineCoolerWineCooler Join Date: 2003-02-14 Member: 13554Members
    Well, I think we should all take pause and bow to the vast amounts of military knowledge that ROTC endowed upon Fishman. Man, I'm actually laughing. Anyway, orders go one way -- down the chain of command. The only place this occasionally isn't the place is in certain special forces units, and in mutiny.

    And this is clearly from a pub perspective, to a pub audience. The only chance you have of controlling a pub marine team is not by treating them as peers, but by giving strict orders. If you give the average person an inch, they'll want a yard. I don't need people second-guessing tight build-orders. At least, that's how it's been in my experience.

    The commander needs a slay button....
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I just want to be abl to slap my marines for 5 damage which at the same time would make them run and build faster!
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    edited April 2003
    The thing with the "shut up and follow orders comm" is that, well. he is right and you really should just shut up and follow orders. The comm has a plan and if you do what he tells you the plan has a higher chance of working in the long run. I am like this, I tell my troops to stop whining for medpacks and whatnot and just follow the objective. But I also explain Via mic why I want people to do these things and what I want to happen, this helps people understand why you just told them to jump into the middle of an OC farm and die and other rediculous situations that it is imperative that your marines do what theyr told. They know if they dont follow orders you dont give them anything anyway...

    EDIT: god the keyboards here suck.
  • BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
    I agree that orders go one way, and that is certaintly not what I am trying to say. My intention is to remind commanders (of pubs) that you can and should be decent to your marines by treating them as equals -- after all, they ARE your equal as far as life goes (you're both just gamers).

    Just because a game says you are a higher 'rank' than someone you don't even know does NOT mean that you can freely treat them as such. And you KNOW that being an a$$ and yelling at your troops to follow orders is the best way to not only ruin the game (for them at least), but also to prevent them from doing a word you say.

    Tell your troops what to do, and tell them why. When they ask for something, respond citing a reason. It should be brief and to the point (a mic helps a ton). When they act like a retard, warn them to behave, and if they continue, ignore them (or get an admin to do his work).

    This is all just simply human decency people. It's a <i>social</i> game, so play it that way.

    Fishman
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