Nirvana Rc11

bluemanblueman Join Date: 2002-04-09 Member: 399Members
edited April 2003 in Mapping Forum
<div class="IPBDescription">alot, dont you think?</div> Ok lets start. Nirvana is in RC11 stage ( O_o ) yeah its an amazing number for a Release Candidate, but all the other version always had a bug or just too one-team friendly. Im compiling right now and im releasing the last version of it as its much more finished and cannot add anymore things to it (i got 99.6 and 99.8 in both leaves and clipnodes, so can only add little things or fix bugs). In some hours time ill put here the link for you all to download the map. I only release the alpha version of the map to the public as i would like all the pple to play it and test it and give me their opinion here before and official beta release of the map.

for know i let you with the link to Nirvana gallery.

<b><a href='http://www.iespana.es/blueman/eng/nirvana.html' target='_blank'>Nirvana Gallery</a></b>

OK now here is the link to the map.

<b><a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.zip' target='_blank'>nirvana rc11</a></b>
<b>
<a href='http://clan00.de/mapping/index.php?action=detail&id=2394&typ=19' target='_blank'>nirvana_rc11 (die doppelnullen host)</a></b> (thx for the host Cpt. Panaka)

<a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.spr' target='_blank'>Nirvana RC11 minimap sprite</a>

(put the sprite in /sprites/minimaps/

Comments

  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mmm no its not, maybe the host was down before.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    hmmm
    The page cannot be displayed
    The page you are looking for is currently unavailable. The Web site might be experiencing technical difficulties, or you may need to adjust your browser settings..
    not working for me. does it work for anyone else?
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    The link works for me.

    The might be a little too bright for my taste, but you may have edited the screeshots so they are easier to see.

    But, that aside, they look wonderful.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    ok, pple ive just posted the link to the map you can find it in the very fisrt post. I hope you pple like it and playit alot. please post your feedback, criticisms, etc...

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RR_Co-NRR_Co-N Join Date: 2002-12-11 Member: 10524Members
    one thing is certain : its beautifull.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i will play with it tommorow after school

    i need to sleep now..
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Just did a walk around. IMHO, walk arounds are much better for judging a map than screenshots. Fantastic work. That's all I need to say. Well, other than one nitpick in your readyroom... yah... that "Nirvana" logo you got in there flickering away, just doesn't do it for me. It don't fit the theme and atmosphere of your map. Can't speak for it's gameplay yet, but I hope that's as good as it looks! Keep up the good work!
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    edited April 2003
    a quick look..

    can you siege the double res point and the hive(s) with a well placed TF?

    i will test it tomorrow

    EDIT: oh btw: get a minimap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    hi,
    I <a href='http://clan00.de/mapping/index.php?action=detail&id=2394&typ=19' target='_blank'>mirrored the file at my site</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Greets,
    CaptainPanaka

    Admin of <a href='http://clan00.de/mapping/index.php?typ=19' target='_blank'>NS-Maps @ Clan[00] Maparchiv</a> and <a href='http://www.ns-maps.de.vu/' target='_blank'>NS-Mapsection @ [00]Network</a>
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    *blink*
    <img src='http://www.df5jz.de/Ollj/allNSmaps/ns_nirvana_rc11.jpg' border='0' alt='user posted image'>

    Thats a damn cool map with a damn cool overall atmosphere.
    Im just wondering about the resnode placement ballancing.
    Why the hell is there a double res between 2 hives?
    must check unfair siege locations.

    Ive not looked close to the map because sun is shining through my large window making it hard to get a close look to the map even with gamma=3 so just walked through every plave once.
    <b>When the hive placement and Gameplay is ballanced this is one of the best 10 NS maps, including the oficial maps.</b>
    this needs to be played.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Now, i'm at school, so obviously i can't download the map and play it. However, i have taken about 30 minutes and looked at all the pictures. I remember the first shots of this map from oh-so long ago, and i must say, this map looks absoultely beautiful. Bravo to Blueman for this map. It's going in my NS folder the minute i get home.

    Belg
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    <!--QuoteBegin--Ollj+Apr 16 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 16 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>When the hive placement and Gameplay is ballanced this is one of the best 10 NS maps, including the oficial maps.</b>
    this needs to be played. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WTH... So blueman is actually a good mapper?? you're kidding me...
    j/k

    Wait to see ns_mystic (is even better)
  • Grizzly_TankGrizzly_Tank Join Date: 2003-03-13 Member: 14472Members
    i´m downloding right now...

    nice

    one BIG gorg to you <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    <!--QuoteBegin--BoNeLeSS+Apr 16 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoNeLeSS @ Apr 16 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ollj+Apr 16 2003, 02:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 16 2003, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>When the hive placement and Gameplay is ballanced this is one of the best 10 NS maps, including the oficial maps.</b>
    this needs to be played. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    WTH... So blueman is actually a good mapper?? you're kidding me... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No sadly not.
    This map could be renamed to:
    <b>ns_rush_doubleres_in_20_seconds_and_get_2_hives_and_2_more_res_for_free.</b>

    <b>All you need is rushing that double res room wich can be done in 20-30 seconds (20 when you rush it right from the start).</b>
    (Marines can even choose between 2 routes, wich makes it harder for aliens to stop them.
    Both routes have no big hiding spots, ok the map has nice vents but both rushing paths are wide open.)
    <b>Then build a TF on the broken elevator (can be in the upper room, too but on the elevator is better) and enjoy the range of this TF:</b>
    A second TF up in the doubleres room, but in the right corner, makes it possible to build turrets down that long path to the middle hive, if you want to. The middle hive is not good siegeable from anywere, but easy to push from that way.
    As you can se eon the minimap, when you have secured this hive you can simply go that long and straight (perfect for marines) path to the second hive.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well, thx for such a worked pic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. by this you mean that i should move the double res...nearer to Marines or just make the room single res?. i also think im actually gonna move maint hive a bit further so that i is out of siege range from the double node.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    please dont make any spots that have 2 res and can siege a hive


    but as for the look of the map, wow, very very professional
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    ok. ive seen that i did not include a newer version of the minimap sprite. so ive updated the 1º post you can find the minimap sprite both here and there <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.spr' target='_blank'>nirvana rc11 minimap sprite</a>
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Awesome lighting and well adapted architecture from the official maps. This is undoubtedly a ns map. I also like the alien material on the floor... looks really smooth.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited April 2003
    ok, im going on a 2 days vacations out my house with the girly and some friends, so ill return next saturday. Ive made some changes on nirvana. changes:

    - now theres no double node. Old double node room is now empty and a node has been placed in a room near it, the one with the weldable and alien vent coming from pipes hive and other that leads to MS.

    - Maintenance hive has been moved far away from the old double node room, now sieges dont work from there.

    - fixed bug for Onos movement at cargo bay hive entrance.

    Ill post newer version of the map, when i compile, that'll be next saturday when i return, stay alert.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    edited April 2003
    w00t, hope to see the new version!


    while you are at it, may i make a request to maybe change the bland textures in the lower tunnel system?

    edit: i dont think you should REMOVE double nodes, just make sure that both teams have an equal chance to get to them and defend them
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