Nirvana Rc11
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">alot, dont you think?</div> Ok lets start. Nirvana is in RC11 stage ( O_o ) yeah its an amazing number for a Release Candidate, but all the other version always had a bug or just too one-team friendly. Im compiling right now and im releasing the last version of it as its much more finished and cannot add anymore things to it (i got 99.6 and 99.8 in both leaves and clipnodes, so can only add little things or fix bugs). In some hours time ill put here the link for you all to download the map. I only release the alpha version of the map to the public as i would like all the pple to play it and test it and give me their opinion here before and official beta release of the map.
for know i let you with the link to Nirvana gallery.
<b><a href='http://www.iespana.es/blueman/eng/nirvana.html' target='_blank'>Nirvana Gallery</a></b>
OK now here is the link to the map.
<b><a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.zip' target='_blank'>nirvana rc11</a></b>
<b>
<a href='http://clan00.de/mapping/index.php?action=detail&id=2394&typ=19' target='_blank'>nirvana_rc11 (die doppelnullen host)</a></b> (thx for the host Cpt. Panaka)
<a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.spr' target='_blank'>Nirvana RC11 minimap sprite</a>
(put the sprite in /sprites/minimaps/
for know i let you with the link to Nirvana gallery.
<b><a href='http://www.iespana.es/blueman/eng/nirvana.html' target='_blank'>Nirvana Gallery</a></b>
OK now here is the link to the map.
<b><a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.zip' target='_blank'>nirvana rc11</a></b>
<b>
<a href='http://clan00.de/mapping/index.php?action=detail&id=2394&typ=19' target='_blank'>nirvana_rc11 (die doppelnullen host)</a></b> (thx for the host Cpt. Panaka)
<a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.spr' target='_blank'>Nirvana RC11 minimap sprite</a>
(put the sprite in /sprites/minimaps/
Comments
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not working for me. does it work for anyone else?
The might be a little too bright for my taste, but you may have edited the screeshots so they are easier to see.
But, that aside, they look wonderful.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i need to sleep now..
can you siege the double res point and the hive(s) with a well placed TF?
i will test it tomorrow
EDIT: oh btw: get a minimap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I <a href='http://clan00.de/mapping/index.php?action=detail&id=2394&typ=19' target='_blank'>mirrored the file at my site</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Greets,
CaptainPanaka
Admin of <a href='http://clan00.de/mapping/index.php?typ=19' target='_blank'>NS-Maps @ Clan[00] Maparchiv</a> and <a href='http://www.ns-maps.de.vu/' target='_blank'>NS-Mapsection @ [00]Network</a>
<img src='http://www.df5jz.de/Ollj/allNSmaps/ns_nirvana_rc11.jpg' border='0' alt='user posted image'>
Thats a damn cool map with a damn cool overall atmosphere.
Im just wondering about the resnode placement ballancing.
Why the hell is there a double res between 2 hives?
must check unfair siege locations.
Ive not looked close to the map because sun is shining through my large window making it hard to get a close look to the map even with gamma=3 so just walked through every plave once.
<b>When the hive placement and Gameplay is ballanced this is one of the best 10 NS maps, including the oficial maps.</b>
this needs to be played.
Belg
this needs to be played. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
WTH... So blueman is actually a good mapper?? you're kidding me...
j/k
Wait to see ns_mystic (is even better)
nice
one BIG gorg to you <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
this needs to be played. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WTH... So blueman is actually a good mapper?? you're kidding me... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No sadly not.
This map could be renamed to:
<b>ns_rush_doubleres_in_20_seconds_and_get_2_hives_and_2_more_res_for_free.</b>
<b>All you need is rushing that double res room wich can be done in 20-30 seconds (20 when you rush it right from the start).</b>
(Marines can even choose between 2 routes, wich makes it harder for aliens to stop them.
Both routes have no big hiding spots, ok the map has nice vents but both rushing paths are wide open.)
<b>Then build a TF on the broken elevator (can be in the upper room, too but on the elevator is better) and enjoy the range of this TF:</b>
A second TF up in the doubleres room, but in the right corner, makes it possible to build turrets down that long path to the middle hive, if you want to. The middle hive is not good siegeable from anywere, but easy to push from that way.
As you can se eon the minimap, when you have secured this hive you can simply go that long and straight (perfect for marines) path to the second hive.
but as for the look of the map, wow, very very professional
<a href='http://www.planethalflife.com/roleplayhl/team/blueman/ns_nirvana_rc11.spr' target='_blank'>nirvana rc11 minimap sprite</a>
- now theres no double node. Old double node room is now empty and a node has been placed in a room near it, the one with the weldable and alien vent coming from pipes hive and other that leads to MS.
- Maintenance hive has been moved far away from the old double node room, now sieges dont work from there.
- fixed bug for Onos movement at cargo bay hive entrance.
Ill post newer version of the map, when i compile, that'll be next saturday when i return, stay alert.
while you are at it, may i make a request to maybe change the bland textures in the lower tunnel system?
edit: i dont think you should REMOVE double nodes, just make sure that both teams have an equal chance to get to them and defend them