1.1 : Is Commander Right Click Fixed?

Home_Star_RunnerHome_Star_Runner Join Date: 2002-12-12 Member: 10612Members
<div class="IPBDescription">... don't remember seeing it around..</div> Just curious if there's been any mention of the right click being fixed in 1.1 for commander?

For those who don't know, sometimes you just can't right click waypoints or structures etc etc...

Thanks!

Comments

  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    As I recall, there was talk of the inability to (left-click) select structures being fixed.. not certain if the waypoint bit has been fixed or not. Which would be particularly handy given the slew of new maps that very few know their way around as of yet.
    Heh... anyone else ready for the throwback to v1.0 days, when you try to talk your Marines along a corridor to where you need them to go? Can't just tell them the room name, because no one knows where it is, and/or how to get there?

    Limited-scale version of this happened when Greedo released ns_lost, and everyone spent a good chunk of the map just wandering around, then going 'Oh! Found a Hive, commander'. Which was, in itself, kinda cool. Having that exploratory factor, including the Aliens getting lost as the vent they're in ends up looping back on itself, or coming out in a room on the other side of the wall you needed to get past.

    Hopefully we'll see a LOT of new maps before long, so people are kept on their toes.. not just remembering where everything is in a level and being able to get there via the fastest possible route.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    When I started playing I always got stuck...
    hehe
    In the same places over and over...
    A tip for new players: Don't run directly towards the waypoint
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I can't give orders inside ns_tanith marine base, never could, no way in hell to put a WP in there...
    "Why is it an invalid order to try to make people build in our starting location?"
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Game wants you to relocate ?
    hehe
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    I too would like to see that bug fixed. It might be something with the map however.

    Another thing related to that is sometimes if you select a building, it will drop when you right click. I cant seem to find a way to unselect the building so I can give a proper waypoint, so I just right click anyways, and sometimes the building/ammo/medpack will drop when not intended.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I just thought of something interesting to add in, but it can be a pain.

    When you give somebody a waypoint, they will see a blue line on the floor that will lead them to it. They get to a corridor than the line makes a left and then a right and the trooper will just follow that left and right sequence. Would be a sprite kinda thing, but would be hard because you have to make a sprite path for every single area which can be a pain. Unless if there is some other way to do it.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    No thats not entirely possible. If you did that you would need premade path generation on the maps. It's really not worth the time. Besides, thats only required for new players. People who like the game learn the maps and wont need those. Arrows like that would be far too annoying in the long run.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    this problem is fixed in ns_tanith 1.1
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    well you wouldn't need premade path generation. you could make waypoints like they are in other rts games. go here, go here go here, go here, attack, defend, go here, etc. the only problem i could think of is abuse. commander clicking herehereherehereherehere^3. you get the idea...
  • STOSTO Join Date: 2002-11-02 Member: 4792Members
    Just so I don't have to start a new thread, does anyone else have the problem with pressing a movement key? I press it to let's say go left and it goes left but it keeps going for more than I'd like. It's like a lagged reaction when I know it shouldn't. Hope that makes some sense. Thanks.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    yeah, that happens fairly often <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> hopefully they fix that in 1.1 too...
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    The bug is map dependant, so the mappers are working on it for 1.1.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    <!--QuoteBegin--Grendel+Apr 15 2003, 08:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Apr 15 2003, 08:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bug is map dependant, so the mappers are working on it for 1.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe this is the wrong place to ask, but what is the bug? Is it an entity in the wrong place? Or a brush that overlays the area being affected? Or something else?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    While we're at it, has anyone heard anything at all about whether there will be an option for left-click interface any time in the future?
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    theres also the part where i click on a structure ie arms lab and instead the selector goes to the console chair instead. happens a lot when u relocate your base especially.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Yeh, hopefully the bug where you cant select buildings in the eclipse hive on ns_eclipse or the sewer hive on ns_caged will be fixed, that pisses me off!
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    actually you can select them but it's really hard.


    for example there is an armory and a CC, and you want to up the armory. Select a bit further than the bugging building

    ^ = pointer

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    (C)....(A)
    ..........^
    this will select the CC
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    (C)....(A)
    .....................^
    This will select the Armory
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    not that it might not work in the case of another building on the other side. Try always to get the furthest you can from other buildings
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