1.1 : Is Commander Right Click Fixed?
Home_Star_Runner
Join Date: 2002-12-12 Member: 10612Members
<div class="IPBDescription">... don't remember seeing it around..</div> Just curious if there's been any mention of the right click being fixed in 1.1 for commander?
For those who don't know, sometimes you just can't right click waypoints or structures etc etc...
Thanks!
For those who don't know, sometimes you just can't right click waypoints or structures etc etc...
Thanks!
Comments
Heh... anyone else ready for the throwback to v1.0 days, when you try to talk your Marines along a corridor to where you need them to go? Can't just tell them the room name, because no one knows where it is, and/or how to get there?
Limited-scale version of this happened when Greedo released ns_lost, and everyone spent a good chunk of the map just wandering around, then going 'Oh! Found a Hive, commander'. Which was, in itself, kinda cool. Having that exploratory factor, including the Aliens getting lost as the vent they're in ends up looping back on itself, or coming out in a room on the other side of the wall you needed to get past.
Hopefully we'll see a LOT of new maps before long, so people are kept on their toes.. not just remembering where everything is in a level and being able to get there via the fastest possible route.
hehe
In the same places over and over...
A tip for new players: Don't run directly towards the waypoint
"Why is it an invalid order to try to make people build in our starting location?"
hehe
Another thing related to that is sometimes if you select a building, it will drop when you right click. I cant seem to find a way to unselect the building so I can give a proper waypoint, so I just right click anyways, and sometimes the building/ammo/medpack will drop when not intended.
When you give somebody a waypoint, they will see a blue line on the floor that will lead them to it. They get to a corridor than the line makes a left and then a right and the trooper will just follow that left and right sequence. Would be a sprite kinda thing, but would be hard because you have to make a sprite path for every single area which can be a pain. Unless if there is some other way to do it.
Maybe this is the wrong place to ask, but what is the bug? Is it an entity in the wrong place? Or a brush that overlays the area being affected? Or something else?
for example there is an armory and a CC, and you want to up the armory. Select a bit further than the bugging building
^ = pointer
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
(C)....(A)
..........^
this will select the CC
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
(C)....(A)
.....................^
This will select the Armory
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
not that it might not work in the case of another building on the other side. Try always to get the furthest you can from other buildings