2 Hour Games!

StryckNyneStryckNyne Join Date: 2003-04-09 Member: 15366Members
edited April 2003 in Frontiersmen Strategy
<div class="IPBDescription">Pub Games</div> Why is it that almost pub game I play... the marines feel that they need to lock down 2 hives to win? I mean come on people... Why drag a game out for 2 hours? If anybody reads this.. encourage the commanders in games not to go for a 2 hive lock but maybe a JP HMG rush.. just something not to make a game last 2 hours.. Even with a server with 20 people in it.. a JP HMG run is very possible.. HA JMP maybe a lil harder but still viable.. thank you.. I will quit pouring tears now.... <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

Comments

  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited April 2003
    Yeah, that's great....
    The best games i have played are the longest ones. Not those 5 min lame booring tech rush games.

    I have experienced way too many early game jp/hmg rushes. Everyone sits in the base and waits until the com drops jetpacks and then we rush together in hive.

    Skulks are trying to kill us but it is almost impossible....hive down......GG.....booooring.....*console*........*quit*
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    a server with 20 people will make it EASIER to pull of a JP/HMG rush.

    Anyways, there are some that would argue to stop the JP/HMG rushes because they end the game too quickly and are boring. I just randomly choose one each game.

    Plus, 2 hive lockdowns CAN still be quick. ?Just takes decent marines. It cna end in like 45 minutes.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    The 4 houre clan games are the best ;p

    But long games where it is 2 hives vs, full upgrade hmg ha, those are the best of ns. Just gotta love those, 4 hmg 1 gl, vs 4 fade 1 lerk fights. Although the ha usually win.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    <!--QuoteBegin--tseepra+Apr 14 2003, 09:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Apr 14 2003, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The 4 houre clan games are the best ;p

    But long games where it is 2 hives vs, full upgrade hmg ha, those are the best of ns. Just gotta love those, 4 hmg 1 gl, vs 4 fade 1 lerk fights. Although the ha usually win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is the best, rines relocated, and everything seems to be a stalemate. I joined voogru once in that condition, and a very charismatic and intelligent alien leader was saying: "It's a stalemate, neither side can win", so I said maybe I could break it. Well, the advantage was to the Fades, we where essentially sieging (like locked them in) Subspace hive. But the comm, ignoring the rules of the server to make the game go on forever, had turret farms galore, and was health spamming at a rediculus rate.
    We hoped to starve them out of resouces, but they where replacing their few causulties with HA as fast as we dropped them. So the before mentioned leader Fade got us all to fall back, and as the humans started to move out, the fighting began again, with new intensity, and after some extremely tough battling we fought them back again, almost losing Port in the proccess, and with momentum on our side we killed them in another 15 minutes.

    And I am a crappy fade. Had I joined the marines I'm sure I would have broken the stalemate for them (instead of making little difference for the aliens).
  • goorooloogoorooloo Join Date: 2002-11-07 Member: 7647Members
    Screamer, I'll ask you again what I asked on your server, the day you threatened to change the map instantly if/when the marines threatened a 2 hive lockdown....

    Can I watch you're first game as marines in v1.1 when JP/HMG rush is not the uber-tactic anymore, and you are left whining how badly the marines got nerfed?

    PLEEEEASE!! I'm begging you!
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    its a lot easier to set up the Alamo than to attack a hive <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I have not seen a quick 2 hive lockdown in a long time.
  • Pr0nPr0n Join Date: 2003-02-15 Member: 13592Members
    edited April 2003
    Just had a 2 hour scrim with TAU, and let me tell you, as a COM you NEED to know what is best to do at ALL times. Sometimes my marines cannot pull of the jp+hmg rush because: 1) They're playing poorly today 2) The aliens are having the greatest games of their lives (it happens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) 3) Luck is just not with you today. This was a back and forth game where the aliens had two hives, and we had jp/hmg/ha capabilities at varying times. JP+HMG does not always work. (Even though it works 95% of the time) The game was fun for me, but probably not so hot for the marines outside of the chair. I look forward to 1.1 which just might offer more diverse strategies, hence making the games last a good amount of time, and not forcing silly two hive lockdown style slugfests, or JP+HMG over-powered rush madness. Oh yeah, and screamer, pubz r 4 nubz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> that's why!
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Pr0n+Apr 15 2003, 01:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pr0n @ Apr 15 2003, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I look forward to 1.1 which just might offer more diverse strategies, hence making the games last a good amount of time, and not forcing silly two hive lockdown style slugfests, or JP+HMG over-powered rush madness. Oh yeah, and screamer, pubz r 4 nubz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> that's why!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well yea, lots of new strategies will be come along 1.1, but if you hope that the games will last longer than 1.04, you might be hoping too much. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Bad news for you, if you look at the 1.1 change log
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Faster and more intense gameplay (average game time in v1.04 is 22 minutes, v1.1 target is around half that, though epic games still possible)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I dont like that, but lets wait and see what happens in 1.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    What the hell?

    Are you aware you can jp hmg rush off one resource node i.e. marine start....

    All marines do is defend a single res node (maybe another if they want more jp hmg set), and they can win easily, every time, unless aliens wipe out base.

    Surely youd want marines to do something a little more challenging? Against good aliens, two hive lock downs are more challenging and way less boring than jp hmg rushes.

    I play on a pretty high skill server and believe me jp hmg rushes are killing it - makes the game real boring.
  • StryckNyneStryckNyne Join Date: 2003-04-09 Member: 15366Members
    edited April 2003
    I thank all of you that responded to my post... I do hope that in 1.1 pubbers come up with some good strats... Cause I have to say... these 2 hour games are getting to be no fun... and to respond to goorooloo, I dont allow that in my server and I dont remember sayen that at all. If I did say that.... was prolly to motivate people to finish the game. I've seen it in other servers and that seems to work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TheNaySayerTheNaySayer Join Date: 2003-03-12 Member: 14419Members
    goorooloo...
    I think his intention with this post was to let pubbers know that there are other means and strategies by which one can play as marines. You don't "always" have to lock up two hives to win a round. He is correct saying that 2 hive lockdowns take WAY too long. And yes, others are correct when they say that JP/HMG rushes are too fast and end the game too quickly. But, this game was made by Flayra to be very diverse. Those are not your only two options. The marine tech tree allows for many possibilities currently. You could go with motion tracking right out of the box and just charge the hive as a group. You can reloacte to another spot on the map (especially on maps where there are double resource node rooms) The possibilities are not, by any means, endless, but they are varied and many.

    I just think you took his post out of context. You should calm yourself before you respond with posts that are chock full o' flames.

    Also, Screamer has never threatened to change the map immediatly. On our server, when both hives each have a literal "farm" of turrets and seiges, we simply say you have x amount of time to get in here and kill us off. Considering that, at that point, you have every resource on the map, that is not a difficult thing to do.

    /huggle
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Well id take being two hive lock downed than jp hmg rushed anyday,

    At least with a two hive lock down i hav a chance as alien.
  • goorooloogoorooloo Join Date: 2002-11-07 Member: 7647Members
    I wasn't trying to 'flame' I'm just saying that you might want to try BREAKING a 2-hive lockdown a few times before 1.1 comes out. (Even though it's most-likely going to change the whole dynamic of alien play.)

    I've joined my fair share of 'hopeless' alien teams, only to Lerk-spike a TF/PG down, or find a weakness in a TFarm to Bitegun to death, because eveyone that's been in the game for too long has forgotten or given up on a location.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Paq+Apr 14 2003, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Apr 14 2003, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, that's great....
    The best games i have played are the longest ones. Not those 5 min lame booring tech rush games.

    I have experienced way too many early game jp/hmg rushes. Everyone sits in the base and waits until the com drops jetpacks and then we rush together in hive.

    Skulks are trying to kill us but it is almost impossible....hive down......GG.....booooring.....*console*........*quit* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But I think the poster is referring to when the Marines then just sit and get every last tech upgrade and Aliens are stuck with one hive and its boring as hell :-\
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    i've seen a number of games not only over...where the is no point in playing any more because the aliens/marines have now lost no matter what they do. but ones where the game is totally over and starting over again in the first like...10-20 minutes. Nothing new...some last on average 30-40 minutes maybe...just depends.
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