<div class="IPBDescription">Could someone explain...</div> How barney the security guard from half-life is including in the map? How could I make my own characted and add him/her so she walks and talks. I assume I need a model correct?
because lets say. Everything that you can use in halflife you can use in other mods. To make a new model and have it walk around like the barney...well thats takes alot of work. modeling+coding+skinning+texturing+animating must I say more?
but thats if you aren't just replacing the model with another model
The barney in seige is caused by a monster_barney entity. I tried a few other monsters but only the monster_turret worked and it didn't do damage or anything fun.
Any mod made with the full SDK has the code from every entity in the original HL... Most modders have that so that they have the AI as well, so they don't have to code from scratch
Just place a monster_barney or whatever in your map.
If you want to create a completely new type of monster, you need to be able to code and compile the half-life SDK, and make your own mod. In other words this is not possible if you are already working with the Natural-Selection mod.
But since you asked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> :
Comments
but thats if you aren't just replacing the model with another model
Most modders have that so that they have the AI as well, so they don't have to code from scratch
If you want to create a completely new type of monster, you need to be able to code and compile the half-life SDK, and make your own mod. In other words this is not possible if you are already working with the Natural-Selection mod.
But since you asked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> :
<a href='http://planethalflife.com/hlsdk2/sdk/new_monster_chumtoad.htm' target='_blank'>http://planethalflife.com/hlsdk2/sdk/new_m...er_chumtoad.htm</a>