Newbie Gorge Tips

Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
<div class="IPBDescription">things *not* to do</div> I've often seen newbie gorges make a lot of the same common mistakes. These are things which may well seem like a good idea at the time, but are actually counter-productive.

1) Spamming webs on a single entrance. I've come across doorways completed covered with webs. This is bad because it not only uses up a lot of the quota of webbing (there is a limit to the number of webs allowed on a map) but a single marine with a welder can take it all down in a second. Use webs sparingly and tactically. Put them on ceilings around hives to catch jetpackers, or on the floor where marines are less likely to spot them. Spread them out and remember to save some for later.

2) Not defending the hive. While you're waddling off to cap resource nodes at the start of the game, remember to go back to the hive and drop a few OCs for those unwelcome visitors who would be only too happy to find an empty hive. A few marines can set up camp in your hive in two minutes. Even one OC will be useful, as you will the "structure under attack" message as they shoot it.

3) Building in backwaters. This is related to number 2. I sometimes find a lone gorge who's just built a res tower proceeding to surround it with five OCs and four DCs (usually in a remote corner of the map where nobody goes) while the hive is rapidly being occupied by happy marines. Don't built walls of lame to protect single res towers when they'd be much more effective at the hive.

4) Watch the back doors. If a hive has more than one entrance, some people make the mistake of piling defences at one entrance (towards the marine base) and completely ignoring the other (where a rambo can sneak in and set up a siege while you're not looking).

When gorging, try to think what you would if you were a marine. How you would attack this hive, and what sort of defences would stop you?

Comments

  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Mm. Good pointers.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Don't get too close to marine activity without serious backup; res nozzles or just putting forward dcs near the marine base is nice, but it won't do any good if you get killed and your chambers wiped out because noone was guarding you. If you're near the marine spawn, it won't be much of a challenge to get the whole team ganging up on you. If you've got a fade hanging around for healing, build whatever you want.

    Double gorging is mildly useful when done correctly, horribly painful when not. When you understand the resource system well enough to figure out why this is true, then you can give it a shot. Otherwise, stick with one gorge when possible.

    Choke points are also useful to hold. If the marines have no option but to take paths covered in OC's, defense will be easy. Be aware, however, that creative jetpackers can bypass the chokepoints, so have hive defenses as well. Added bonus: your mates have a place to go heal without trudging all the way back to the hive, and can cause more damage in the same amount of time.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    when building def in a hive look at it from an assualting jpers perspective.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    :-\ Please delete this thread. No offense, but I really don't like it when I see a nub gorge spam OC's only pushing us farther back in a game that has become a tech rush :-\
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    ...The point is to hold off marine sieges, if you can hold off a siege attack on your hive, I say its a pretty good strategy...
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Xzilen+Apr 15 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Apr 15 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :-\ Please delete this thread. No offense, but I really don't like it when I see a nub gorge spam OC's only pushing us farther back in a game that has become a tech rush :-\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In NS 1.0, aliens will lose a tech rush every time. Trying to get the 2nd hive up before the marines have JP is fruitless - you can try it, and all you'll end up with is your 2nd hive getting popped by a JP/HMG before it's even a third of the way built.

    The only counter to the tech rush is a good defense. As long as you can keep the marines out of your hives with good OT placement, you can take as long as you want with that second hive, and then push out with fades and lerks.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--[p4]Samwise+Apr 15 2003, 03:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Apr 15 2003, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Xzilen+Apr 15 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Apr 15 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :-\ Please delete this thread. No offense, but I really don't like it when I see a nub gorge spam OC's only pushing us farther back in a game that has become a tech rush :-\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In NS 1.0, aliens will lose a tech rush every time. Trying to get the 2nd hive up before the marines have JP is fruitless - you can try it, and all you'll end up with is your 2nd hive getting popped by a JP/HMG before it's even a third of the way built.

    The only counter to the tech rush is a good defense. As long as you can keep the marines out of your hives with good OT placement, you can take as long as you want with that second hive, and then push out with fades and lerks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    agreed
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited April 2003
    Er solid points apart from the OC's part.

    If you want a chance against good marines do NOT build anything but resource towers and defence chambers before the 2nd hive is building .....

    Takes me on to my next point -

    Always try to build 3 dc's before saving for the 2nd hive, level 3 cara is vital.

    Problem with putting oc's up in hive to counter jetpack hmgs, is that eventually the hive WILL go down, after all it takes only 3 clips of a hmg.

    If the marines are smart theyll use the jp hmg sets to destroy all your rt's too, which means, a probable slow death for aliens.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Your tips are missing the most vital one that gets me mad. Don't go gorge in a stupid place. Nearly everytime I see someone go gorge at the beginning of the game they go gorge next to a res point then jump up and down spitting at the ground and laughing at their little waggle. Even worse last night one gorge asked for 2 skulks as backup!!!!!

    First of all go gorge in a vent near the res point so that the marines phisically can't reach you while you wait for 22 res. Therefore you don't need to waste skulks time protecting your stupid **** for the first 2 minutes.

    Do not spit, commanders can see spit from a gorge without line of sight. When I am comm I always tell my marines where the gorge is if I see their spit or hear them...

    Don't jump up and down or move at all. Commanders and marines can hear you!

    A good gorge is one marines never see.
  • stealth_ninja_dragoon_of_deathstealth_ninja_dragoon_of_death Join Date: 2003-04-08 Member: 15335Members
    here is a tip: you can build a hive and 3 DC in under 10 minutes with about 3 res towers. this includes the one you start with. the point: dont go res crazy. nothing bothers me more then a gorge who doesnt build the hive b/c 'i need more res'. lies. if you spend your res right you can do it with 3 res points.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    No, you definitely need OCs against JPers. If the lerks are good, combined with OCs the hive has a good chance of surviving. The gorge needs to keep HEALING the hive every chancehe has. Going with only DCs + hives = aliens die faster. Your first hive will die, and then your second hive will die while being built. JP/HMG doesn't take that long...
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Please, no more WoLs. They are truly lame now that a single JPer can fly right past it.

    When I see a gorge do this ancient OC placement I can't help but pray our lerks can do the job without OC support.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    And some time ago a single JPer could not fly over a WoL? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    A WoL has its advantages and disadvantages. When marines come without JP only a WoL can stop them from entering the hive location.

    This thread is about "Newbie" Gorge tips so I do not think it is meant for clan wars where the marines use the same tactic nearly all the time.
  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    Another thing they shouldent do is: NO SENSORY CHAMBERS.... yes its cool to be cloaked, but carapace is much more usefull at this point in the game...
    I could understand if every one have agreed that they will start with SC, but when they get that firts weapon upgrade, the skulks will fall as if they where hit by a railgun.....

    Another thing is.... when someone ask for healing, dont just look at em like they have grown 3 heads more..... Heal em....
    I asked for it ones cause i was pretty low on health and there was some marines nearby and he just looked at me.... then i head for the hive to get healed so i would have better chances against em, and less than a minut after, he was dead..... Thank god.... If he had healed me, i could have taken em down with ease..... unless they where tranied marines.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Um... i would like to add one leeeetle point. How about... IF YOUR NEW, DONT GORGE UNTIL YOUVE MEMORISED THE MAPS LIKE THE BACK OF YOUR HAND. OR IN THIS CASE, YOUR STUPID PAW. 'nuff said.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Yes OC's are the only defence against the a jp hmg rush (combined with lerks) - but you cant neglect trying to get a 2nd hive up - eventually the hives going to die after lots of attempts.
  • GuSDarkGuSDark Join Date: 2003-02-21 Member: 13787Members
    yes gorging is one of the harder aliens for a newbie to master, but you don't necessarily have to have the map memorized to do a good job you just need to know what to build and where to build it. Sensory chambers at the start are a no no for newbie gorgs to build since the alien team will just yell at them the whole time even though they are trying to learn what to do; however, a good team will know that you can accumulate a large number of parasite kills as a cloaked skulk at the start since most marines don't know where to look when you are cloaked. With a second hive a new gorg should most definitly build movement chambers cause w/o them fades are useless while acid rocketing. If you are new to gorging and you have built d chambers get redemption cause 9 times out of 10 you will get brought back to a hive and **** off most of the marines trying to kill you. Anyways hope this helps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    edited April 2003
    hehe, you can say im a newbie gorg...sort of.

    but my plan of hive 2 is always the same.

    1. Cap nearest res
    2. Go to nearest hive and cap res
    3. Build 3 Def chambers under unbuilt hive.
    4. CAp anotehr res closest to the hive you are at
    5. Wait for res for hive. and then build it
    6. Build Ocs at your new hive, and ocsa nad defs at your original. and WEB FOR GOD's SAKE WEB THE HIVE.
    7. Once new hie comes up, build 2 movements at the hive you are closest at., then teleport to the other one and build 1 movement.
    8. Continue building ocs, defs and capping res

    Yeah...thats pretty much it. after that, well it justs goes on its own.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Building the DCs at your first hive would be better, since JP wh0res like to poke the hive in almost every game. And against gd marines you should consider getting 3 DCs right after your first RT. But if your playing on pubs against a few noobs, i guess its ok.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    edited April 2003
    exactly, it's all very well securing your nice new hive, but if the marines are any good whatsoever, they will have at least 2 constantly rushing your hive from different locations. Those DCs are going to be MIGHTY useful, given that the hive regenerates itself at a mere 2hp/tick...

    Newbies, please don't gorge until you've played for a while and understand what your team needs from you. Watch more experienced gorges before trying it yourself.
    There are few things more frustrating to the experienced player than a new player as gorge.

    Oh, and you get <span style='font-size:14pt;line-height:100%'>64</span> webs ONLY per map! NEVER use 10 where 1 would do. I prefer to put one on the floor before and after a WoL, and one above. Also put OCs ALL over the hive, preferably so they can't be shot at 1 by 1 but spread out enough to give even a decent JPer a real headache.

    EDIT oops...
  • FrankensteinFrankenstein Join Date: 2003-02-19 Member: 13750Members
    The most fun i ever had was with a really really dumb gorge on missile command that kept on switching to gorge when we already had 2, and 3 hives up. I used lerklift do drop him about 5 times. I laughed so hard i almost cried. I still think its funny.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    also, build in rooms NEXT to the hive, and not the hive itself (unless its early game) for the simple reason that there is the wonderful marine building:

    The Seige Cannon.

    It can shoot through walls, so you HAVE to make as many rooms and halls a "buffer room". A alien controled room or hall with many OCs in it, meant to make the Seiges target them first, and to wear-down a rambo marine or a group of poorly equiped marines.

    even five OCs in a hall (not necessarily a WOL) can slow the marines enough so that skulks can move in for the killing blow.

    2 in the hive and 2 in every room near hive. even small rooms next to a hive like eclipse can end the game for the kharaa! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    if your name happens to be nsplayer PLZ DO NOT EVER GO GORGE.'

    ....just played a game...omg..just horrible...nsplayer...no..plz..not gorge.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    if i'm correct when you build some thing on top of a offense chamber it stops working rihgt? i see alot when gorges build an OC on top of an OC lol i had to bind a button to say it as it happens once to often.

    Does it only take 1 line of web to catch a marine?
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    How web works:

    Shoot at wall
    Shoot at OPPOSITE wall
    Look at the line
    Wait for marine to touch line
    Plonk OC in front of line
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    The bounding box for OC spit only occurs for objects coming from the outside. You can stack OCs on top of each other as long as the bottom OC only has to shoot out of another structure and not through it.

    Another downside to putting ten webs in a doorway when two would do is that a lone marine can "eat" all ten webs by taking two steps. Sure, he's stuck and practically immobile from the webs, but how many gorges actually spend the time to check up and replace webs? Also, don't web up random hallways. You want the guy who gets tripped up in the web to be under fire from one or two OCs. Use them to support your static defenses.

    Cheers,
    Alias20
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--Roobubba+Apr 23 2003, 11:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ Apr 23 2003, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those DCs are going to be MIGHTY useful, given that the hive regenerates itself at a mere 2hp/tick...
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You mean 20?
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