Terrain
Imperial_Fist
Join Date: 2002-05-19 Member: 633Members
<div class="IPBDescription">Destructable stuff?</div>will there be destructable terrain? like maby a bridge so alians cant get through since maby the humans can use bombs and alians have 2 be like vl4 so they can jsut run over a support or jump up and down on the bridg <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> i dont know it might be cool and i know some stuff will blow up but im talking something big like alians pushing doors down so it cant be wielded up again and if alians do that then can it be wielded up again?
Comments
--Scythe--
the_only_scythe@suvdimension.com
erm, ill think you'll find that the official maps (such as bast and hera) use trigger_randoms quite a lot, just not for really major gameplay things. i -know- that bast uses it for steam bursts from what has been said, and id guess that a lot of other effect, such as sounds/particle systems/etc are triggered using this entity.
An example would be that a map has two similar corridors. They are same size, but look very different from texturing and also the hiding spots, vents and other stuff are set different. Now theres always one way open and one is closed.
Each time the map is loaded one door is opened with a trigger_random entity. So, each game would be slightly different, cause theres another way to go.
You can build that idea up and make a 'net' of corridors seperated with doors, lets say five doors in each corridor. All the corridors are connected with each other and the connection points are that doors. Now if you do a trigger_random on the doors, every time another set of five doors would be open (think of 3 corridors -> means 25 doors). With that every game would force the teams to take another route than in the game before.
I don't know if that is possible with HL/worldcraft, but if, it would be cool.
My idea, please don't steal it, I want to make a map too in some time.
Sorry for the bad explanation. I also don't know how to do that. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
Still, seems like a lot of extra work.
I'm hoping to have part of my map spontaneously explode, rendering that area impassible, halfway through gameplay.
But I still think this idea may be nice.
And also with the idea coil mentioned you could make it that the level changes paths right during game. That would be cool I think.
*searching time to learn worldcraft*
*marking to never put map on a public server* <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->