hmm spiderman eh? tha'd be kinda cool if bob could 'sling' down from the cieling with a web, but he doesnt look like much of a spider to me.. it'd be intresting tho
Interesting, maybe. In the NS world idea? God no! I remember Flay specifically saying the dev team they did not want to make the aliens at all like spiders (and not like some other things, can't remember). These guys have long claws for climbing, that is enough I think <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
On the flip view thing: I also would like to see it as an option you can turn on. Maybe v2 or v3. Cause I wasn't irritated by the fov flipping as an alien in avp2. But you're right Monse, that some ppl who play a ego shooter for the first time, or not very often, and aren't used to the fov flipping by playing avp, might be irritated when the fov is flipping. Maybe if it is turned on you should do an icon that points to the bottom. Like in avp2 (too much avp in that respond) where those two little arrows pointed to the bottom. Makes it easier to navigate on the wall/ceiling.
It feels like you're in BOB? Uh Oh. That makes me feel kind of sick *running to restroom*
Alright, if you were *really* a Level1 and had been climbing on walls since the day you hatched, then you'd be so used to it that it wouldn't matter which way you were (upside down, sideways, etc), you could understand your view.
Humans, however, do not spend much time (heh) walking upside down from the ceiling, so they are not used to their viewpoint being upside-down.
So, its a matter of convenience to the player. Bob understands upside down, but you don't (at least not as well as Bob does) so, to give you the same advantage that Bob has (his natural sense of balance and equilibrium) your viewpoint remains right-side-up at all times.
I would very much like a View Rotation, in release 2 or 3, just for the simple fact that I played AVP for so long as the alien that View Rotation is nothing to me..I could always tell which way was up and down easily, and quick, random rotation/switching of the view is something I've grown accustomed to thanks to AVP. While it would be great to be able to play with a Rotating view, Flayra has enough to handle right now.
and... you played AVP a lot, but the newbies that try NS for the first time haven't.. NS wont be a AVP clone! Never... i think the wallclimbing i ideal right as it is...
DruBoBack In BeigeJoin Date: 2002-02-06Member: 172Members, NS1 Playtester
Why do you guys insist on beating this dead horse? MonsE already said it's not going to happen, and in my view that means it's not going to happen.
What they should do is flip the view model so that when bob is on the ceiling, the claw models that you see are are above, instead of dangling goofily off into nowhere.
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
It shoud be standart, because, so you need some skills to play... you understan? i think that the actual version of the wallclimbing is not very funny with the non-invertet sight... i mean, ok, newbies can be confused, but is it a reason to not play NS? no, i dont think that it was a reason for AVP.... rotating sight shoud be standart
<!--QuoteBegin--DrunkenBozo+June 07 2002,08:00--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DrunkenBozo @ June 07 2002,08:00)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->What they should do is flip the view model so that when bob is on the ceiling, the claw models that you see are are above, instead of dangling goofily off into nowhere.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Yeah, that would be a good idea, giving you the effect of being upside down, but without having to rotate the fov. I would like to see that as well.
i think its not easy to put in. I dont think the HL engine can see when a person is standing against a wall... But im sure it would be cool if it was possible. But probably a later beta...
Guys - as I have said several times now: the p_models are going to be properly oriented on the surface. So if you're on the wall, you will appear to other players to be sideways. When you're on the ceiling you will appear to other players to be upside down.
Comments
I also would like to see it as an option you can turn on. Maybe v2 or v3. Cause I wasn't irritated by the fov flipping as an alien in avp2. But you're right Monse, that some ppl who play a ego shooter for the first time, or not very often, and aren't used to the fov flipping by playing avp, might be irritated when the fov is flipping.
Maybe if it is turned on you should do an icon that points to the bottom. Like in avp2 (too much avp in that respond) where those two little arrows pointed to the bottom. Makes it easier to navigate on the wall/ceiling.
It feels like you're in BOB? Uh Oh. That makes me feel kind of sick *running to restroom*
Alright, if you were *really* a Level1 and had been climbing on walls since the day you hatched, then you'd be so used to it that it wouldn't matter which way you were (upside down, sideways, etc), you could understand your view.
Humans, however, do not spend much time (heh) walking upside down from the ceiling, so they are not used to their viewpoint being upside-down.
So, its a matter of convenience to the player. Bob understands upside down, but you don't (at least not as well as Bob does) so, to give you the same advantage that Bob has (his natural sense of balance and equilibrium) your viewpoint remains right-side-up at all times.
/me grins
-Jacius
PS. Very cool movie, chomp chomp!
/me also thinks an optanally view rotation would be cool.
Just select it in the Multiplayer menu. View Rotation Yes/No.
But not before v2 or v3.
Jacius is also right.
What they should do is flip the view model so that when bob is on the ceiling, the claw models that you see are are above, instead of dangling goofily off into nowhere.
Yeah, that would be a good idea, giving you the effect of being upside down, but without having to rotate the fov. I would like to see that as well.