Comm Chair
ElectroKiwiMonkey
Join Date: 2002-11-06 Member: 7384Members
<div class="IPBDescription">Marine placement when they leap out</div> I'm working on a marine spawn based around a landing pad with a dropship on it. What I'd like to do is have the comm chair INSIDE the drop ship, leave the back door open, and the marines run in to use it. However, having seen what happens if you build comm chairs in vents and such with players getting stuck in a wall or building on exiting the chair, I'm a bit concerned.
Is there any way to either control or predict where the marine will appear when he gets out of the chair? I'm not sure, but it seems to me that the game places you in the same spot you were standing when you got in.
Anyone know?
Is there any way to either control or predict where the marine will appear when he gets out of the chair? I'm not sure, but it seems to me that the game places you in the same spot you were standing when you got in.
Anyone know?
Comments
(note: it could very well be the right side, or it could be random. I'd test it before putting it in my map. I only <b>think</b> it's the left side.
I think I'll save my map and go for a quick test to see if I can figure it out.
Do a small room with a CC and test it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->