Building In 1.1 -- ?

Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
<div class="IPBDescription">No stacked building for marines..buut</div> (Yes, another 1.1 question and I didn't want to bother finding the official question thread =P )
I heard that in NS 1.1 that the Marines won't be able to stack build, is this true?

And if that is being taken away from the Marines. Will the Aliens lose that ability as well? Since in 1.1 the multiple gorges will be viable, but if so. Chambers for the aliens such as Offensive chambers for example would go up in about 1 second. Be seeing lots of base rushes with this haha

So the question is:
Since Marines are going to lose stack building, are the Aliens going to lose it too?
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
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Peace out

Comments

  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I remember seeing no, the aliens will not lose their ability to stack.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    Marines will no longer be able to stack buildings.
    Aliens will.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--PseudoKnight+Apr 20 2003, 07:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Apr 20 2003, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember seeing no, the aliens will not lose their ability to stack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So it takes about 10-20 seconds for a marine to bulid a turret, while 2 gorges can build one in about 2-3 seconds?

    I know this will allow the marines to cover each other better, but at times it's just best to get the building built first. I don't see the balancing part in this unless if you can point it out for me.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited April 2003
    What does building-time have to do with stacking structures?

    You have two topics here: stacking structures, and building times due to multiple gorges viable in 1.1.

    Most of the time Gorges work seperately. Most of the time marines work together. So, most of the time marine structures will be built faster. If Gorges work together, they get the benefit of getting up a structure faster at the cost of not being able to cover more than one part of the map simultaneously. It's perfectly fair.

    And may I remind you that we don't even know how the resource system will work in 1.1.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Oh, lol, I see you have an understanding problem. What is meant by 'no stacking' is that buildings can no longer be placed on top of each other! Not that marines won't be able to build together... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited April 2003
    <!--QuoteBegin--eggmac+Apr 21 2003, 12:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Apr 21 2003, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, lol, I see you have an understanding problem. What is meant by 'no stacking' is that buildings can no longer be placed on top of each other! Not that marines won't be able to build together... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ahh... lol. He thought build stack meant more than one marine couldn't build at the same time. Communication error. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    (I won't respond to this thread again as per the desires of the thread starter) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--PseudoKnight+Apr 20 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Apr 20 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--eggmac+Apr 21 2003, 12:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Apr 21 2003, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, lol, I see you have an understanding problem. What is meant by 'no stacking' is that buildings can no longer be placed on top of each other! Not that marines won't be able to build together... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ahh... lol. He thought build stack meant more than one marine couldn't build at the same time. Communication error. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol
    It happens.

    Okay a mod nuke/close/delete this thread lol

    Too bad this isn't like the FA forums where the creater of a Topic can delete it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Remember, multiple gorges will be <b>VIABLE</b> this doesn't mean that you won't be flamed for being the 2nd one/it won't be more beneficial to only have one.
  • R0x0r_Mc0wnageR0x0r_Mc0wnage Join Date: 2003-04-03 Member: 15168Members
    <!--QuoteBegin--404NotFound+Apr 20 2003, 07:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Apr 20 2003, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember, multiple gorges will be <b>VIABLE</b> this doesn't mean that you won't be flamed for being the 2nd one/it won't be more beneficial to only have one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Let's look at the word viable.. Dictionary.com says viable is "Capable of success or continuing effectiveness; practicable"

    This implies that multiple gorges being viable would be a NOT bad thing. Now if something is NOT bad, but not necessairly good(I won't comment if multigorge is good or not, that's another matter entirely) it stands to reason that there wouldn't be a reason not to have multiple gorges. 2 gorges could build 2 structures in the time it takes 1 gorge to build 1 structure.. And by the definition of viable it's workable to have 2 gorges.. How could that be anyhting less then helpful?

    I know it's semantics, but think about it guys *grin*
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    <!--QuoteBegin--Paranoia-2MB+Apr 20 2003, 07:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Apr 20 2003, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chambers for the aliens such as Offensive chambers for example would go up in about 1 second. Be seeing lots of base rushes with this haha <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this reinvents the term "battle gorge" seriously 1 second to build an O chamber? as long as a gorge has enough res he could take out a whole base or take a hive back... marines will have to run in horror when ever they see a gorge for now on... muhaha <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • R0x0r_Mc0wnageR0x0r_Mc0wnage Join Date: 2003-04-03 Member: 15168Members
    edited April 2003
    <!--QuoteBegin--[2iD]EriC[LdR]+Apr 20 2003, 07:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([2iD]EriC[LdR] @ Apr 20 2003, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Paranoia-2MB+Apr 20 2003, 07:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Apr 20 2003, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chambers for the aliens such as Offensive chambers for example would go up in about 1 second. Be seeing lots of base rushes with this haha <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    this reinvents the term "battle gorge" seriously 1 second to build an O chamber? as long as a gorge has enough res he could take out a whole base or take a hive back... marines will have to run in horror when ever they see a gorge for now on... muhaha <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Enough conjecture about the building speed of multiple gorges on a single building. I encourage you to ask yourself two questions.

    A: "Is 1 second O chamber construction fair?"
    B: "Will Flayra put in something that's unfair?"
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    im pretty sure marines cant stack structures without a plugin as it is.... ive never seen it happen outside of voogru screenshots!
  • SpeedKilledSpeedKilled Join Date: 2003-03-29 Member: 15012Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->im pretty sure marines cant stack structures without a plugin as it is.... ive never seen it happen outside of voogru screenshots! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, it is possible to do but it requires a bit of skill. My friends do it in lan games and they don't use any plug-ins.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    Now that we've already veered off the original topic....

    Here are the two things that I suspect will make multiple gorges viable:

    1) Gorges no longer get triple the resource flow.
    2) All aliens have a res cap of 100, reducing the practicality of skulks waiting for overflow.

    These were both mentioned when Flayra commented on the "all alien species available at 1 hive" idea, which he said he liked. If these are in fact implemented, they mean that there's no advantage to having only one gorge, since any given gorge will get resources at an equal rate regardless of how many other gorges there are.

    Of course, the followup question is "how does ANY gorge get enough res to build ANYTHING then?" And I don't know the answer. Wait and see. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    I read resource income will be halved - half going to gorges and half going to team - so gorges will have acces to much more resources and res income going to gorges will be at fixed rate. But. If you make 2 gorges they will still have 1/4 income each instead of 1/2 of resource income with 1 gorge, so having 4 gorges in game cannot be advisable.
    I think that you can make more gorges viable only by having separated team res from individual res. (Individual res for evolving, team res pool accesible by gorges for building). This way gorges who not build not drain resources for other gorges.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Where did you read that? 'Cause it's not true.

    The alien resource model is still being worked on. Information will be divulged if and when Flay deems it appropriate to do so.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    To be honest, the only structures that may need to be stacked are defense chambers...so they don't take up much room. Stacking offense chambers is a thing of the past - no longer useful, unless you really can't jump over them. Jetpacks can easily get through any walls of offense without taking much, if any, damage. Learn to spread them out so that the enemies are under constant direct fire.
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    Let us all donce around the big fire of speculation and sing old native american songs.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    eh, waht's the use of this topic? The problem of the topic-starter has been solved already and speculations are starting to get on my nerves tbh...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--eggmac+Apr 21 2003, 05:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Apr 21 2003, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eh, waht's the use of this topic? The problem of the topic-starter has been solved already and speculations are starting to get on my nerves tbh... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ditto
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    stacking can only be done in a very specific way and is obviously an exlpoit, no longer shall an onos have a cc land on its face
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--Paranoia-2MB+Apr 21 2003, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Apr 21 2003, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (Yes, another 1.1 question and I didn't want to bother finding the official question thread =P )
    I heard that in NS 1.1 that the Marines won't be able to stack build, is this true?

    And if that is being taken away from the Marines. Will the Aliens lose that ability as well? Since in 1.1 the multiple gorges will be viable, but if so. Chambers for the aliens such as Offensive chambers for example would go up in about 1 second. Be seeing lots of base rushes with this haha

    So the question is:
    Since Marines are going to lose stack building, are the Aliens going to lose it too?
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    Peace out <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    multiple gorges already is viable, *refer to clan match strategys*
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