Parsite Acts As Use
DoADrunkMonkey
Join Date: 2003-01-05 Member: 11902Members
<div class="IPBDescription">HOWEVER!</div> shooting buttons makes them go bleep and work but if u like try and parisite a lever like on ns_bast that rotating door at marines base, para that lever and it don`t do anything,
same with doors that need to be used to open, paraing that don`t make it open, but shouldn`t it because para acts like use?
is this a bug or feature ?
same with doors that need to be used to open, paraing that don`t make it open, but shouldn`t it because para acts like use?
is this a bug or feature ?
Comments
I dont know what the parasite really does but it could be:
the parasite stuff hit the rotate things and get in to the mechanics to function it
the parasite hits the rotate thing so hard it switches
the parasite is actually tinkerbell and opens the door by her magic poof power
Mappers can give buttons certain amounts of 'health', which means that they can be triggered by attacks that deal the said (or a higher) amount of damage. Parasite and Spit both deal damage, thus, they can trigger certain buttons the mappers set to have health.
so its only been coded for func_buttons to work with para, why wont they put in the func_rotating_button or whatever in 1.1
They should make it so you see everything upside down while on the ceiling and so your model faces teh right way around. I know its possible becuase they had an effect like that in a different mod i'v played
They should make it so you see everything upside down while on the ceiling and so your model faces teh right way around. I know its possible becuase they had an effect like that in a different mod i'v played <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It *might* be in the works, go read the 1.1 thread.