Omg Please Help!

RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
edited April 2003 in Mapping Forum
<div class="IPBDescription">Host_error: Bad string:</div> When I try to run my map I get this error... I thought it had to do with the leaf saw error thing, but I fixed that and I'm still getting this... If I don't fix this I don't think I'll be mapping again for a while, this is just too damn upsetting... I worked on this map for at least 20 hours...

And yes, I tried to find soemthing about this on my own, but couldn't find anything... I searched for it on google and no results... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Host_Error: Bad String
    This error only happens in game/server mode when sprites, models, sounds, or text strings (but not all strings!) are initialized and pre cached. If the string/name for the sprite, model, sound, or miscellaneous text string either starts with a non printable ASCII character, or is 0 length (i.e.: starts with a non printable null ASCII character), then the error will occur.

    Solution: search through entities like env_glow, env_sprite, ambient_generic, env_shooter, etc. - anything the engine has to pre cache a file for the bad name.  -<i>valve hammer tutorial</i>

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    this means that you have named an entity with a 'bad' name. Go through and make sure that no entity has a non printable ASCII character
    in it, or a non printable null ASCII character
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    edited April 2003
    Hmm... Alright, I'll check that, although I don't think I used anything other than letters and numbers...

    EDIT: Hmm... " env_glow, env_sprite, ambient_generic, env_shooter," I've only used one ambient_generic and that's it. ANd I haven't modified taht file at all since the last compile that worked....
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <a href='http://amckern.actionrealm.com/resource/tuts/ns.html#badstring' target='_blank'>http://amckern.actionrealm.com/resource/tu....html#badstring</a>

    amckern
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Well ****, that doesn't sound like something I can fix...
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    let me guess.. u had a map .. was working on it , then you got the VHE 3.5 .. COOL ,I see models , then with 1st compile you suddenly get THIS error ??

    I HAVE IT TWO !!!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Well, yeah, I got VHE, but I've compiled with it and run the map since I've been using it...
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    no VHE 3.5 ?? ( model plugin ? )
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    edited April 2003
    I got this same error when i accidently gave a name to a res node, but the name had only numbers and letters. Maybe it was something else. Anyways I just deleted the entity and the error was gone.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    I had the exact same problem after installing 3.5. Any time I inserted a res node or a hive, the damn map wouldn't run after compile.

    I've gone back to 3.4 until this buggy beta version is out of the way, or some obvious answers come up.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    If I load up the rmf with the old version will it work again, or do I need to delete all the res nodes and hives I've added since then?
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    I had this error a while ago while working on a map for another mod. I corodoned off areas and recompiled until i found out where the evil entity making it not work was.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I load up the rmf with the old version will it work again, or do I need to delete all the res nodes and hives I've added since then?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I just uninstalled 3.5 and resinstalled hammer 3.4, and it all worked again - i didn't need to change anything on the map.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Alright, thanks very much for the help guys! \

    I'm at my dad's house now, so I can't test it for a week, but I'm guessing you guys know what you're talkign about <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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