Pistol Damage Vs Lmg Damage Question!

includeinclude aka RpTheHotrodDallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
edited April 2003 in NS General Discussion
Just need a source that pistols do more damage than lmgs.

Thanks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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Comments

  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    join into an empty server with a friend, shoot him once with lmg, once with pistols, note damages, or just read the manual
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    The manual clearly states that the pistol does 20 damage per shot, with the LMG doing 10 per shot.

    Furthermore, this chart confirms the amount of shots required to kill any alien:

    <a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>http://www.geocities.com/kitsune/104stats.htm</a>
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    I think of the pistol as sniper rifle or rail gun.

    If the target is big on the screen (aka. fade and onos, or other closed-up enemies) when I'm sure most bullets will hit, I use lmg.
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Have the help pop-ups on, and press the '2' key (hud_fastswitch must be 0).
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    A half-decent player can empty one clip from his pistol for 200 damage (20x10bullets), with pinpoint accuracy at any range, in less than a second and a half.

    The LMG, at 11 damage, per bullet, will dish out 550 damage in a full clip. It's more, sure, but a full clip of LMG takes a LOT longer to fire than a full clip of pistol.

    It's a tough call either way. If you empty a full clip from either into a fade, he'll be hurting, and may retreat. My personal opinion is use the LMG first, and then switch to pistol. This is because the fade will likely retreat as your clip empties, and it often takes just a few lucky shots from the high-damage pistol to finish him off. With an LMG, you're firing lighter-damage bullets with less accuracy at a running Fade, reducing your chances of doing critical damage.
  • Pr0nPr0n Join Date: 2003-02-15 Member: 13592Members
    I agree with Coil 100%, if you do hurt the fade enough with your lmg, they'll run or blink away; that's when you need to do 100+ damage extremely quickly and entirely accurately from long range, i.e. the pistol. Lmg, then pistol, then knife <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Yeah, LMG then pistol. The LMG goes first because thats when you are fighting for your life, and the spread, constant fire, and big clip (comparitively) make the LMG best for the initial hits. Once the Fade starts getting hurt and begins to run, you've got a target at long range probably running in a straight line and you gotta do as much damage as fast as you can, and the pistol is great for that.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--coil+Apr 21 2003, 01:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Apr 21 2003, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My personal opinion is use the LMG first, and then switch to pistol. This is because the fade will likely retreat as your clip empties, and it often takes just a few lucky shots from the high-damage pistol to finish him off. With an LMG, you're firing lighter-damage bullets with less accuracy at a running Fade, reducing your chances of doing critical damage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yuppers.

    I do the opposite against skulks. Pistol at long range as they close, switch to LMG when they get within Medium-to-Close Range.

    Long hallways/big rooms with good long line-of-sight I'll have my pistol out, tight hallways/small rooms I have my LMG out.
  • HybriDHybriD Join Date: 2002-12-11 Member: 10631Members
    I've also noticed that many skulks seem to think a marine with a pistol is one who has already emptied his lmg so usually i have the pistol out and hit a couple of times (the skulk usually gets careless at this point and charges) and then finish with the lmg. Against fades however, I usually go pistol only because you'll rarely live long enough to unload a lmg against a fade. Against <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> if you only have a pistol and lmg you're pretty much screwed anyway so its really not an important decision. I've noticed fast pistoling easily kills gorges that are caught off guard, especially early in the game (redemption rarely works if you shoot fast enough).
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--coil+Apr 21 2003, 01:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Apr 21 2003, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is because the fade will likely retreat as your clip empties, and it often takes just a few lucky shots from the high-damage pistol to finish him off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And if you still haven't gotten him: drop your pistol & LMG and chase him down with your knife!
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    The pistol most definately does double the damage of the LMG. That's why I despise it so much. With a fast trigger finger or a pistol script you can turn it into a railgun. As it is, it's more powerful than the shotgun (enough damage to kill a skulk in a shorter space of time over any range) and yet doesn't cost anything...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Yep Yep. I just wish you can carry more spare pistol clips. Maybe make it 10|50 instead of 10|30.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    the grapevine has me thinking that there is going to be some pistol changes in 1.1


    *shrugs*


    I use pistol when the alien in question is far away, and the LMG when there medium to close
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I'm kinda glad that you can't... stops armory humping *as* much as it'd be with 5 spare clips, plus you don't have the railgun o' dewm players running around, mousewheeling and scripting fire sequences to nuke a Skulk in a split second. At least right now, they have a limited amount of ammo that they can carry at a time, so that's only about six to eight Skulks who have to die due to the fire-rate bugs. Which is already six to eight too many.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Skulks are dupposed to die to pistols too. That's why marines carry around pistols instead of say...carrying around a welder. I don't use scripts, and I can down plenty of skulks with just plain ol' point and clock furiously.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    If you can take out 6-8 skulks with 40 pistol bullets then the skulks aren't learning. The pistol only shows its true power vs idiot skulks the run straight at you or are caught off guard. Good luck trying to pistol script a skulk that is running circles around you right after you ran into his ambush.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Lucid+Apr 22 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Apr 22 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you can take out 6-8 skulks with 40 pistol bullets then the skulks aren't learning. The pistol only shows its true power vs idiot skulks the run straight at you or are caught off guard. Good luck trying to pistol script a skulk that is running circles around you right after you ran into his ambush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can bag those critters in a hefty skulk polka as well with meh pistol. I love the pistol. I think it is good that it has just 30 rounds of ammo. It is very good to snipe skulks with at long distances. Favourite pistol spots are Station Access Alpha ramp on Eclipse and Horse Shoe. And the hallway outside Subspace hive on Nancy.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    A railgun-converter script for a pistol has very little to do with the skill of the skulk. It's got to do with reaction time. Anyone who's gotten good with a railgun in Q3 has only to twitch to take down a skulk all the way across the room. It's a phenomenally powerful weapon in the right hands.

    Now... I don't think a one-hit-kill weapon is a bad thing, not by any means. I think the shotgun is a great idea. My point is that a one-hit-kill weapon should actually COST something, and not be given to every single marine, automatically. The pistol is more powerful than the shotgun!
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    edited April 2003
    <!--QuoteBegin--SoulSkorpion+Apr 22 2003, 06:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 22 2003, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A railgun-converter script for a pistol has very little to do with the skill of the skulk. It's got to do with reaction time. Anyone who's gotten good with a railgun in Q3 has only to twitch to take down a skulk all the way across the room. It's a phenomenally powerful weapon in the right hands.

    Now... I don't think a one-hit-kill weapon is a bad thing, not by any means. I think the shotgun is a great idea. My point is that a one-hit-kill weapon should actually COST something, and not be given to every single marine, automatically. The pistol is more powerful than the shotgun! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so what you are saying is that someone whos taken the time to perfect thier skill with the pistol shouldn't be able to easily take a skulk? See? there is nothing too powerful about the pistol, you stil have to be really good to actually make it useful. The same goes for the HMG, GL, Shotgun whatever. HMG is crap in the hands of someone who doesn't know how to use it. So is a pistol, script or not. Pistol scripts give you no superior advantage and the rate of fire does NOT need to be capped.

    besides, what is a skulk doing at the other end of the room in plain view and not moving?
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Lucid+Apr 23 2003, 07:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Apr 23 2003, 07:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    besides, what is a skulk doing at the other end of the room in plain view and not moving? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He is myopic and was patting his pockets for his glasses. "Is that a speck on the wall or a crouching marine down there?" Of course he never realized that he has no pockets and that he therefore forgot the glasses back in the hive. Skulks are not created equal.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Lucid, wrong. A pistolscript gives a LARGE advantage to anyone who has gotten skilled at sniping in other mods. Their aim is usually true.. but only for the first shot, in most cases, or at least not while clicking as fast as possible. Because that's all that's *needed* in said other mods. A pistolscript/speedcheat essentially turns the pistol into a sniper rifle.
    I'd personally be all for setting up attack to a raw-bind, as the Commander's hotkey system works. Then set it so that the mousewheel cannot be set to attack. At that point you DO have to click quickly, and have the possibility of your aim being thrown off by the movement of your hand.

    Besideswhich, speaking of the increased-clip desire.. the pistol *is* a secondary weapon. It's not supposed to have the resources to go toe-to-toe as a primary.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Read the friendly manual <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    People who can master a secondary weapon to the point of accuracy beyond all doubt is definitely worth being able to pull off +2 extra damage instead of what an LMG gets. The pistol is hard to aim with for some and for most it's not even a viable option, it's a good gun if you can get it right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DemonmercDemonmerc Join Date: 2002-11-01 Member: 3651Members
    Counter-Strike solved this problem nicely by making the shots after the first couple less than 100% accurate.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Guys, it's being capped in 1.1 anyway...
  • SpeedKilledSpeedKilled Join Date: 2003-03-29 Member: 15012Members, Constellation
    The pistol is a very good weapons as everyone has said. I just find it weird that in a server if someone gets killed by a pistol the others think he is a god even though the pistol is 100% accurate and does 20 damage per bullet with a 10 round clip while being shot out at about 2 or 3 bullets a second if not faster. It seems more of a "diss" to me to be killed by the lmg at long range. Just my $0.02.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Some of you are saying "with pistol scripts....."

    Without pistol scripts the pistol is a weapon of skill that takes a lot of practice to use well.

    Maybe I'm mental but pistol scripts should be considered a cheat, and why are you arguing that cheating makes a weapon unbalanced??? That's what cheats are for like it or not. It's not an issue with NS it's an issue with immature players who run such scripts/mousewheel/whever.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited April 2003
    <!--QuoteBegin--Lucid+Apr 23 2003, 01:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Apr 23 2003, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SoulSkorpion+Apr 22 2003, 06:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 22 2003, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A railgun-converter script for a pistol has very little to do with the skill of the skulk. It's got to do with reaction time. Anyone who's gotten good with a railgun in Q3 has only to twitch to take down a skulk all the way across the room. It's a phenomenally powerful weapon in the right hands.

    Now... I don't think a one-hit-kill weapon is a bad thing, not by any means. I think the shotgun is a great idea. My point is that a one-hit-kill weapon should actually COST something, and not be given to every single marine, automatically. The pistol is more powerful than the shotgun! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so what you are saying is that someone whos taken the time to perfect thier skill with the pistol shouldn't be able to easily take a skulk? See? there is nothing too powerful about the pistol, you stil have to be really good to actually make it useful. The same goes for the HMG, GL, Shotgun whatever. HMG is crap in the hands of someone who doesn't know how to use it. So is a pistol, script or not. Pistol scripts give you no superior advantage and the rate of fire does NOT need to be capped.

    besides, what is a skulk doing at the other end of the room in plain view and not moving? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You misunderstand me. I have no objections to someone being able to take down a skulk with a pistol because of their skill. I object to the pistol making it possible to kill a skulk instantaneously at any range. If the pistol was more like the pistols of, say, Firearms or like HL's glock then yes, I'd applaud someone who can drop a skulk with a pistol. As is, the pistol is a more powerful weapon than the LMG. There is skill in being able to track a target in any conditions and empty your entire clip into it, there is skill in dodging bullets in the same manner. There is no more skill in point-and-click killing than there is in playing Minesweeper.

    [edit]More to the point, if the pistol was heavily toned down (let's say to the level of the HL glock) and a true railgun introduced (let's say the Quake 2 railgun) I'd despise the railgun as cheap but I'd accept it. Because in that case, the railgun would require a research cost, would require the cost of the prerequisite structures and would require the commander to spend resources to equip marines. THE PISTOL COSTS NOTHING. <i>That</i> is my main problem with the pistol at present. It is too powerful for what it costs - either tone it down or make it more expensive. I do also have issues with sniper-type weapons, but that's really a seperate matter.[/edit]
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    ok but its not a one shot kill unless the skulk sucks. Pistol scripts never kill me unless I slip my hand off the mouse or i'm taking a sip of pepsi. If a marine can see you as a skulk you should be moving. If you let a marine see you standing still then you very well deserve to die.
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Skulks were never built to rush marines at far ranges. Sure they have to do it at times, but they are twice as effective hiding above doorways and little areas to jump marines. Like everyone says, if it is a long hallway they pull out their pistol due to its long range advantage. You take advantage of this by hitting them right as they pull it out. This puts them in a tough spot where you can get a quick kill or more. In other words, use their advantage againist them.
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