My first map ever

humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
<div class="IPBDescription">Hope it works. . .</div>K, I've never posted images, but I'll try attaching them, hope this works. . .
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  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Have mercy, this is me first map
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Any criticism, feedback, advice, and mockery is welcome. Its my fist worldcrafting though . . .
  • 007007 Join Date: 2002-01-27 Member: 116Members
    *Mouth falls open* I'M GONNA KILL YOU!!!! YOU GOT l337 MAPPING SKILLZ AND I DON'T GRRRRRR  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  I love it... for a first map.... umm. WOW
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Looks pretty darn good for a first try.

    Suggestions:
    Pics - try some various textures for the steps and watch your texture alignment.  Also, it needs more lighting.  The architecture looks pretty good so try some texture lighting in different areas and see what kind of shadows you can create.

    General Mapping - if you're just starting out, don't try to create a masterpiece right out of the box.  Try to build an idea.  If it doesn't work, try another.

    Good luck, keep up the good work.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Your first map ever? Wow. Advanced brushwork for a newbie.

    Look out for those windows, don't forget we've got wallclimbers in this mod.
  • AAAAAA Join Date: 2002-01-25 Member: 87Members
    /me is at a loss of words...

    /me finds a cold corner and sits by it shivering and mumbeling stuff about how good every1 else is with worldcraft while he is only able to make a square room with light and nothing more <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    I dont mean to mislead though, I have used 3D modeling progz before. Never done levels or worldcraft though. I used Ts4 to make animations, for those of you who are into modeling. Thanks for the ego balooning. I got a cool Idea for a mpa now and Im gunna take your tips into account. Those shots were bits and pieces, but Ive got a cohesive plan. Hopefully I can put some shots of my progress today or tomorrow. Thanks again for the support.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Bytheway, for all you good mappers out there, feel free to steal my idea, but here it is. I think it might be cool to have like a big ship, but it would be a temple. Like a huge high tech cathedral-esque construction made to support the worshipping of thousands of colonists. A cathedral cruiser. Could even have a "tower" that could be the bridge of the ship. Im going to see what I can do and post what I get when I get it. Go ahead and steal my idea. Im just toying with worldcraft for my own fun.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Great lighting in that first room! I would brighten the lighting in the area in the third and fourth pics. Enough to make out details and textures, but not too bright, lest you ruin the moody atmosphere.

    Keep up the great work <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    New Images: Did em in about an hour and 45 minutes. Thyre the beginnings of cathedral map.Please criticize.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Note my pathetic attempt at high tech cathedral architecture
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    I was tempted to go straight to making the big cathedal main room, but hallways get you in the mood.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Kinda went on a mapping frenzy today I guess. . Well, tell me your ideas, tell me if I suck. Compliment me. WHatever floats your boat.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    That architecture in the cathedral shots is pretty nice.  My only suggestion is that the texturing needs some work.  There are some misalignments, and possibly some new textures in order.  All in all, I'd say it looks pretty good.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Great work for a new mapper, and even not-so-new mappers. But as mentioned before, texturing needs a lot of attention. Also the newer shots look repetitive, could use different architecture instead of repeating the same arches over and over.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Personally, I think that the "cathedral cruiser" idea is a sweet idea. Most original. I'm rather tempted to do something like that after my current project... but I don't know if I'd feel quite right.  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->  Man, have I got some ideas though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->


    Anyway. To the point. As far a criticism goes... Again, I'd work on the texturing. Maybe find a texture with less of a design on it for the arches.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I really have somthing against those stripes, I dont know why but they really irk me. They just look too...... Floral.

    Archecture looks cool but the texturing looks a bit haphazard. Otherwise, you have far outdone me in the first map department.

    --Scythe--
    the_only_scythe@yahoo.co.uk
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Thanks for the advice, I'll work on those textures an break up the monotony, I also wanna do one or two actual rooms today, so check back and criticize as you wish, thanks.
  • neagneag Join Date: 2002-01-24 Member: 12Members
    I fell sorry for bob if he has to fight marines in there.
    Unless it's near the marin start.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    First off i'm not a mapper so my opinion doesn't count for much, but.........
    1.Architecture is really great I liek it all (except for the upper stair in the first pic has a wierd chape and doesn't fit in i think)
    2.You need to work on the textures
    3.You need to work on the lightning

    Especially the lightning is important as they can make or break a map in NS.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    LOL wierd i was posting a reply and when i did there were suddenly like 5 new replies and a new pic <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->, lightning is much better in the last one!
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    *jaw drops* Dude! That arched hallway is sw33t! *drools* I want l33t mapping skillz like yours!
  • executorexecutor Join Date: 2002-02-01 Member: 146Members
    I wish i knew how to make a map...
    then i would take like 30 pics, make em into 30 post`s
    and name the topic "ns_hitman"
    then i would make another topic called "ns_hitman, a closer look"

    and have 5 zoom version pictures, which would make (30x5)
    150 posts!
    then i would make it five times in every section! twice!
    then i would have had a count of around a thousand posts...
    oh, i whis i knew how to map...



    but, seriously, nice work, keep it up <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Please tell me you're not using carve to make those archways <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Very nice work, especially for a first map. I look forward to seeing how your work evolves!
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Dotn worry, no carve here. R_speeds are around 400 and 500. Heh heh. Carving . . .
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Made me a few changes, here they iz
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Redone hallway with fixed arch edge texture and slightly altered lighting, plus matched up floor.But you cant see the floor. Trust me, its matched up!
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