Ns_eniant V1.01

Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
edited April 2003 in Mapping Forum
<div class="IPBDescription">I apologize.</div> OK, after the medium-sized disaster that was yesterday, I wrapped this bugfixed version of Eniant up.

Everything is now lowercase, v_wad isn't necessary anymore, and all exploits are gone. What's left are 'unconventional tactical options' <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Thanks to death$ for giving me a little corner in the web to host the files myself.

Download Eniant v1.01 <a href='http://www.gameover.com/nemesiszero/ns_eniant_101.zip' target='_blank'>here</a>.

[edit]<a href='http://www.readyroom.de' target='_blank'>ReadyRoom.de</a> hosts a mirror <a href='http://www.readyroom.de/filebase/getfile.php?id=102&dl=1' target='_blank'>here</a>.

Eternal Bliss also provided a mirror - download from <a href='http://www.eternal.mossad.org.il/ns_eniant_101.zip' target='_blank'>here.</a>

<a href='http://www.mayberrygames.com/ns.html' target='_blank'>Mayberry Games</a> also updated the files. Thanks, Andy!

Another <a href='http://www.clan00.de/mapping/index.php?action=detail&id=2403&typ=19' target='_blank'>mirror</a>, provided by Captain Panaka. (Scroll down.)[/edit]

That's it. I simply refuse to release any further versions or updates <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Have fun.

<img src='http://www.unknownworlds.com/forums/uploads/post-4-1050763121.jpg' border='0' alt='user posted image'>
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Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Nice, finally the final one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Extremely enjoyable map.

    It's small map will lead to some very interesting blitzkrieg tactics.

    *wonders if this was created with 1.1 in mind*

    silleh pt's ;o
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Actually, it was created with 1.0 in mind. 20 months buildtime, remember? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    ¬_¬

    Whatever floats your boat ;p
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited April 2003
    this map is very cool

    a lot of attention paid to the minor details, good use of lighting (if not a tad dark overall).

    i like the simple layout, but watch out as it is almost completely tunnels and very few rooms (think caged, but with even fewer large rooms). Even the hive rooms are tiny, making for some very interesting tacts on this map.

    EDIT: Lol infinitum, you were in the chan when he told us of it's massive dev time... and it's in the readme... you DID read the readme right? RIGHT?
  • MazyMazy Join Date: 2002-07-27 Member: 1012Members
  • SkumballSkumball Join Date: 2003-02-28 Member: 14134Members
    I like the architecture, looks good. But there seems to be too many dead ends and too few entrances to the hives. This will hamper the marines unless they go for JP's early on. Seems like an alien map on first impressions. How does it play?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The playtest revealed a slight favor for the marines due to the long corridors that make ramboing skulks LMG fodder. Every hive has two entrances, which are however relatively well defendable by aliens.
    This was made to encourage alien ambush-and stealthtactics (use vents, stay behind cover, <i>don't rush into them</i>), wheras only cooperative marine efforts (one guy covering the ceioling, the other guy covering the vents, the third one grenading the alien defenses) will lead them to taking a hive down.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Congrats, Nem! Great to see this finally finished. :)
    I'll be sure to check it out, looking forward to seeing how the final version shaped up.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    So, what files need switched/replaced?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2003
    The .bsp [edit]and minimap, thx, LB[/edit]. The rest should be identical to Eniant1.0.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    great to see you finally finished. gg.
    I remember seeing a few preview screens of the map about 4 months ago. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Did this baby get in for an official 1.1 map?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2003
    It was submitted, but seeing the overwhelming quality of some competitors, I doubt it'll make it.

    BTW, thanks to everyone who gave positive comments. I need this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    edited April 2003
    Don't forget to replace the minimap sprite with the new one too or your server won't like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    To bad the name is so long now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <span style='color:white'>[edit]</span>Ooooh, BTW, it's running on the server!<span style='color:white'>[/edit]</span>
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Feel loved <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    It sure doesnt look bad - hope it plays well!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Definatly one for the Map Pack!!! Great work! w00t!
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    I also set up a (German) <a href='http://www.clan00.de/mapping/index.php?action=detail&id=2403&typ=19' target='_blank'>Mirror</a> for this map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Greets,
    CaptainPanaka

    Admin of <a href='http://clan00.de/mapping/index.php?typ=19' target='_blank'>NS-Maps @ Clan[00] Maparchiv</a> and <a href='http://www.ns-maps.de.vu/' target='_blank'>NS-Mapsection @ [00]Network</a>
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2003
    Well, you're gonna kill me for bringing this up, but we did a little running around and testing on Bacterial Gridlock.
    Found at least 1 point where you can get hit 2 hives with 1 siege.

    It's on the left (west) side of the map. The little dark room next to "Crew Quatars" (a misspelling that's in the map)can hold a TFact and siege can hit both engine and resource hold hives.

    However, the worst point is Resource Transition. 1 siege factory and 3 sieges at the extremeties of the radius can hit all 3 hives. If you're in engine, you have to run around close to half the map just to get over to that point. All a commander has to do is relocate here, and it's pretty much game over.

    Also, for some reason, doors that are triggered by presence and don't have to be "used" end up being janky as hell. One second they will open, the next they won't. I've seen this in other maps too, so I'm pretty sure it has to do with the way the entity is working.

    Lastly, all the paths between hives are really on the marine side of the hives. It's a real pain to say, get to engine from resource hold. Maybe a few more vents would make it a little better for the aliens

    Also want to give thanks out to grepdashv, who did the siege testing with me.
  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    EXCELLENT!!!

    this map kicks ****, although there are a few this that bother me.

    Like near the bottom of the elevator at engines, its kinda crowed down there and teh button is hard to push while on the elevator.

    And the long corrodors and a few other places lack decorations. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But this map is every good although...... seiging is kinda unballanced.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2003
    Panaka: Thanks! I've updated the list.

    E-Th33ph:

    Resource Transition is known and wanted. My reasoning is thus:
    If the marines manage to move <i>through</i> a hive, set a base up in the least well defendable place of the map (an alien team that can coordinate enough to attack from both sides and uses the support beams and the infestation for cover is pretty much hell down there), and hold it long enough to siege hives of which one can pretty much only be spotted with sensor sweeps without of scattering their forces thin amongst the map, they <i>deserve it</i>.

    The siegespot near crew quaters is new to me. I'll have to look into that one, I guess.

    As for presence-triggered doors, I'm using multimanagers to avoid a few trigger_presence-related exploits. I'll look into it, but really can't say how to remedy this without of adding buttons next to each door.

    On your point of the way from Engines to Hold, I'd recommend using the vent that begins in the computer 'room' next to the bridge (entrance below the ceiling) and leads into the marines base. Jump out through the hole in the ceiling, and move back to Hold.

    Thanks for the feedback.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    I like the look of the map a lot, the dark hallways in some parts are a neat change. However, I haven't really been able to play an actual match on it, thanks to some buffoons that were caught up in playtesting it.

    (coughelvencough) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Yeah, well, Also L3on and Grepdashv are <i>teh map destroyers!</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    They like to try EVERY concievable siege spot to try to get two or more hives...

    Throw the [C*B] guys into the mix with a bunch of aliens who had no clue why the hives were suddenly going up and down, and you get a lot of fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    edited April 2003
    ns_eniant was great fun, all the problems have been mentioned i think except maybe in the vent from the room with the chairs(lol) and the "flashing" light(it flashes on the wrong wall i think and the light itself doesnt flash) in that vent you can see into the hall of mirrors on the sides of the lights on the ground... don't know if anyone mentioned this cuz i went straight to LB's post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    edit: I would be remiss if i didn't mention that the ambient sound made the baby grep cry.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    yeah heh, grep was complaining about that and we were contemplating evil things to do to nz hehehe. i love the architecture and texturing, but the hives are way too close to each other. i would also like to see a way to get from one hive (forget the name, not engines or the 's' one) to engines without having to go through the 's' hive. other than that, pretty good map.
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    smelting is the 's' hive i thought it was kind of an odd hive like just a little spot in a hallway but it was cool and the third have i dont recall the name of that one either lol, i dont think i got over that way much... i remember it had the crazy rock with the pipes coming out in it.
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    Really cool looking map. Can't wait to get ppl to play it.

    Archietecture is wonderful. Ambience great. Hope it gets official.

    Greets Sono

    btw: Nem, you didnt scare any people, the server is nearly full again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • grepdashvgrepdashv Lord of the Bugs Join Date: 2002-11-13 Member: 8487Members, Retired Developer, NS1 Playtester
    Overall, I think I'd like to see a few more "ways to get from here to there" (e.g., expand the vent system a bit), and the hives should probably be farther apart. As was mentioned, the same rumbling ambient sound throughout the entire map gave me a headache, and all those long hallways are not good for skulking. Some minor tweaks: make doors that don't go anywhere visually different (broken or sparking or whatever); add more lighting contrast to the dark areas; fix the vent in the room with the windows so that heads don't stick through the floor.

    Stuff I liked:
    * the "vent" outside of smelting that was basically a void space above some pipes -- very cool
    * the look of the raised grate flooring with railings -- nice visual touch
    * the room with windows -- getting a glimpse of the "outside world" is always nice
    * a hive name including the word "smelting" -- perhaps some infested machinery?
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