Ns_eniant V1.01
Nemesis_Zero
Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
<div class="IPBDescription">I apologize.</div> OK, after the medium-sized disaster that was yesterday, I wrapped this bugfixed version of Eniant up.
Everything is now lowercase, v_wad isn't necessary anymore, and all exploits are gone. What's left are 'unconventional tactical options' <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Thanks to death$ for giving me a little corner in the web to host the files myself.
Download Eniant v1.01 <a href='http://www.gameover.com/nemesiszero/ns_eniant_101.zip' target='_blank'>here</a>.
[edit]<a href='http://www.readyroom.de' target='_blank'>ReadyRoom.de</a> hosts a mirror <a href='http://www.readyroom.de/filebase/getfile.php?id=102&dl=1' target='_blank'>here</a>.
Eternal Bliss also provided a mirror - download from <a href='http://www.eternal.mossad.org.il/ns_eniant_101.zip' target='_blank'>here.</a>
<a href='http://www.mayberrygames.com/ns.html' target='_blank'>Mayberry Games</a> also updated the files. Thanks, Andy!
Another <a href='http://www.clan00.de/mapping/index.php?action=detail&id=2403&typ=19' target='_blank'>mirror</a>, provided by Captain Panaka. (Scroll down.)[/edit]
That's it. I simply refuse to release any further versions or updates <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Have fun.
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1050763121.jpg' border='0' alt='user posted image'>
Everything is now lowercase, v_wad isn't necessary anymore, and all exploits are gone. What's left are 'unconventional tactical options' <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Thanks to death$ for giving me a little corner in the web to host the files myself.
Download Eniant v1.01 <a href='http://www.gameover.com/nemesiszero/ns_eniant_101.zip' target='_blank'>here</a>.
[edit]<a href='http://www.readyroom.de' target='_blank'>ReadyRoom.de</a> hosts a mirror <a href='http://www.readyroom.de/filebase/getfile.php?id=102&dl=1' target='_blank'>here</a>.
Eternal Bliss also provided a mirror - download from <a href='http://www.eternal.mossad.org.il/ns_eniant_101.zip' target='_blank'>here.</a>
<a href='http://www.mayberrygames.com/ns.html' target='_blank'>Mayberry Games</a> also updated the files. Thanks, Andy!
Another <a href='http://www.clan00.de/mapping/index.php?action=detail&id=2403&typ=19' target='_blank'>mirror</a>, provided by Captain Panaka. (Scroll down.)[/edit]
That's it. I simply refuse to release any further versions or updates <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Have fun.
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1050763121.jpg' border='0' alt='user posted image'>
Comments
It's small map will lead to some very interesting blitzkrieg tactics.
*wonders if this was created with 1.1 in mind*
silleh pt's ;o
Whatever floats your boat ;p
a lot of attention paid to the minor details, good use of lighting (if not a tad dark overall).
i like the simple layout, but watch out as it is almost completely tunnels and very few rooms (think caged, but with even fewer large rooms). Even the hive rooms are tiny, making for some very interesting tacts on this map.
EDIT: Lol infinitum, you were in the chan when he told us of it's massive dev time... and it's in the readme... you DID read the readme right? RIGHT?
This was made to encourage alien ambush-and stealthtactics (use vents, stay behind cover, <i>don't rush into them</i>), wheras only cooperative marine efforts (one guy covering the ceioling, the other guy covering the vents, the third one grenading the alien defenses) will lead them to taking a hive down.
I'll be sure to check it out, looking forward to seeing how the final version shaped up.
I remember seeing a few preview screens of the map about 4 months ago. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
BTW, thanks to everyone who gave positive comments. I need this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
To bad the name is so long now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<span style='color:white'>[edit]</span>Ooooh, BTW, it's running on the server!<span style='color:white'>[/edit]</span>
Greets,
CaptainPanaka
Admin of <a href='http://clan00.de/mapping/index.php?typ=19' target='_blank'>NS-Maps @ Clan[00] Maparchiv</a> and <a href='http://www.ns-maps.de.vu/' target='_blank'>NS-Mapsection @ [00]Network</a>
Found at least 1 point where you can get hit 2 hives with 1 siege.
It's on the left (west) side of the map. The little dark room next to "Crew Quatars" (a misspelling that's in the map)can hold a TFact and siege can hit both engine and resource hold hives.
However, the worst point is Resource Transition. 1 siege factory and 3 sieges at the extremeties of the radius can hit all 3 hives. If you're in engine, you have to run around close to half the map just to get over to that point. All a commander has to do is relocate here, and it's pretty much game over.
Also, for some reason, doors that are triggered by presence and don't have to be "used" end up being janky as hell. One second they will open, the next they won't. I've seen this in other maps too, so I'm pretty sure it has to do with the way the entity is working.
Lastly, all the paths between hives are really on the marine side of the hives. It's a real pain to say, get to engine from resource hold. Maybe a few more vents would make it a little better for the aliens
Also want to give thanks out to grepdashv, who did the siege testing with me.
this map kicks ****, although there are a few this that bother me.
Like near the bottom of the elevator at engines, its kinda crowed down there and teh button is hard to push while on the elevator.
And the long corrodors and a few other places lack decorations. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But this map is every good although...... seiging is kinda unballanced.
E-Th33ph:
Resource Transition is known and wanted. My reasoning is thus:
If the marines manage to move <i>through</i> a hive, set a base up in the least well defendable place of the map (an alien team that can coordinate enough to attack from both sides and uses the support beams and the infestation for cover is pretty much hell down there), and hold it long enough to siege hives of which one can pretty much only be spotted with sensor sweeps without of scattering their forces thin amongst the map, they <i>deserve it</i>.
The siegespot near crew quaters is new to me. I'll have to look into that one, I guess.
As for presence-triggered doors, I'm using multimanagers to avoid a few trigger_presence-related exploits. I'll look into it, but really can't say how to remedy this without of adding buttons next to each door.
On your point of the way from Engines to Hold, I'd recommend using the vent that begins in the computer 'room' next to the bridge (entrance below the ceiling) and leads into the marines base. Jump out through the hole in the ceiling, and move back to Hold.
Thanks for the feedback.
(coughelvencough) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
They like to try EVERY concievable siege spot to try to get two or more hives...
Throw the [C*B] guys into the mix with a bunch of aliens who had no clue why the hives were suddenly going up and down, and you get a lot of fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit: I would be remiss if i didn't mention that the ambient sound made the baby grep cry.
Archietecture is wonderful. Ambience great. Hope it gets official.
Greets Sono
btw: Nem, you didnt scare any people, the server is nearly full again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Stuff I liked:
* the "vent" outside of smelting that was basically a void space above some pipes -- very cool
* the look of the raised grate flooring with railings -- nice visual touch
* the room with windows -- getting a glimpse of the "outside world" is always nice
* a hive name including the word "smelting" -- perhaps some infested machinery?