Starcraft Style Marine Weapons Idle Pose

Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
<div class="IPBDescription">check it out :)</div> ok, it's nothing fancy here, i just made a new animation for marine's weapons look pose.
most of the SC marines hold their guns with only one hand when they are not firing, thanks to their power armor, as we can see in the cinematics and wallpaper.

i think that gun idle pose is kind of cool. so i made that and replace the default marine "weapons look" animation. The in game result is actaully pretty cool, since they will use this pose when they are not firing, and snap to fire animation when they pull the trigger, so the marines seem more alive in game. In default animation, the firing and idle ( ie look ) animation is basically the same pose, which make the model a wooden feel.

what i have here is just two animation smd files.
here is complete step on how to replace the animation pose u want. U can use this pose to replace any weapon idle pose. ( except knife, welder and mines )
Step 1. decompile the marine model
Step 2, Decide if u want to replace a crouch pose or standing pose.
if u want to replace a crouch pose, look for the smd files that begins with "crouch"
like this file name: crouch_hmg_fire_blend1.smd
if u want to pose a standing pose, just look for smd files that don't start with " crouch"

Step 3. next look for the file that is for the specific weapon u want to replace.
for example, if u want to replace a crouch heavy machine gun pose, just look for the file
crouch_hmg_look_blend1.smd, make sure the file name contains the word " look", DO NOT use the file that contains name " fire".

Step 4, after u find ur file to replace, use the downlaoded blend1 file to replace the default's blend1, and blend 2 for default's blend2 .

Step 5, recompile the marine model and u are good to go.
«1

Comments

  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    Now we just need some starcraft weapons. Lol

    Nice work.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    i want to upload a screenshot, but i can't upload my bmp file, anyone knows what' s going on? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    GREAT, BTW, what gun is the dude carrying?

    -GF
  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    Yea, what gun is that? Is it the Gauss rifle?
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Bronski+Apr 24 2003, 10:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bronski @ Apr 24 2003, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, what gun is that? Is it the Gauss rifle? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah, it's actually jamil's guass rifle p model without skin.
  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    I hope that gun comes out soon. It will look very good with your animations.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Heh. Unleet also made some two handed animations. They're already included with his model release.

    Smoothing groups are being a pain in milkshape. I'll have to find other ways of compiling from 3ds.
  • DarktemplarDarktemplar Join Date: 2003-03-31 Member: 15076Members
    Doh i cant use those since my decompiler wont work and those are really spiffy
  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    *mouth waters*

    Can't wait for this stuff.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    do u need an editing program (like milkshape), to decompile models? i am new to modeling, so...elp!
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    Oooo I like it! Nice job Hudson.


    Oh Cpt.Terran, check the Modeling 101 sticky post, there's a link to a decompiler that doesn't need milkshape (I used it to compile my SC marine).
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--SnO0Py+Apr 24 2003, 06:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnO0Py @ Apr 24 2003, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No.

    Go read the stickied "Modeling 101" Delta|Cpt.Terran - there's a bit in the main post about how to decompile and recompile models, and the tools you need are attached to the post. I also included a link to my tutorial on ripping animations from one model and using them on another. No need for any 3D editing at all. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No need for any 3D editing at all.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Its editing a 3d model, so thats still 3D editing...sorta <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    once, all SC models and **** are finished, my NS is sure gunna change <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    im getting kinda bord with AvP2 stuff :/
  • GundamCLGundamCL Join Date: 2003-08-03 Member: 18786Members
    Sry.. but can you tell me where do I put the .smd files???
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Up your....

    Umm...Hello, newbie forum goer. This is the modelling forum. We ask you to enjoy your stay here with us as you explore the wide variety of services we provide here. Our services include, fetching models for you, performing any thought you might have to do, and waiting on your every whim. If you don't like something you see here, feel free to speak openly and criticize our practices. The customer is always right....

    Wha...what the? Damn you Monse, you stuck a chip in my brain. You maniac! Damn you all to heeelll!


    This particular SMD file is an animation file. You can't stick it anywhere unless you're looking to compile the model, which I hardly think you plan on doing. Look for MDL files, they're the compiled models you can use in game.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    lmao, good one Hitler.... er Jamil. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--KuBaN+Aug 3 2003, 01:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KuBaN @ Aug 3 2003, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lmao, good one Hitler <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL!!!!! omg thats great! f*ck me i think i **** myself.

    *puts on leather pants and struts like a nazi*
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    One handed idle pose reminds me of idle animation for HL Marines from the High-Definition pack.....

    I like that pose.....
  • KaihatoKaihato Join Date: 2004-01-29 Member: 25702Members
    As much as i like this, i am tottaly confused.... =(
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    why did u resurrect this for no reason? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • KaihatoKaihato Join Date: 2004-01-29 Member: 25702Members
    Could someone possibly add the idle to the marine model i use?? =)?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wow, ur sigs huge

    limits = 400x75 22kb max
  • KaihatoKaihato Join Date: 2004-01-29 Member: 25702Members
    edited February 2004
    Wow, This model roxorz! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    Edit: Wrong thread, Sorry!
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    is the already compiled model uploaded somewheres?
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    I want it really bad, but I'm too stupid to do all those steps. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Sign In or Register to comment.