Ns_phobia Screenshots

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">I'm so excited...</div> Yeah, I'm very close to finish the map for the internal playtest of the map, <i>my preciooous</i>.

And, well, I'll show you a pair of shots of a recently almost finished room, so if you want to suggest some changes, you can still do it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Oops, sorry for the resolution, I realized too late...
  • Rufas_the_RedRufas_the_Red Join Date: 2003-04-23 Member: 15777Members
    nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Merlin_the_FrogMerlin_the_Frog Join Date: 2003-02-04 Member: 13123Members
    edited April 2003
    Bright light!! Bright light!! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    Looks very good. I'm assuming it's near the marine start if those lights around the res are so nice and shiny still. A bit blocky (with those pillars about the res) also, but that window I love <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    looks good, be sure to keep up the sweet work
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    reminds me of e1m1.
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Sweet. But I think that the lights on those stairs need breaking up a little. If that's the ~trn_ns texture as I think it is, just have it as normal size. I think that will look much better.

    Otherwise it pwnsz. I love the red lights.
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Seems very open for just one resource node, unless this is of some stratigic importance.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <!--QuoteBegin--Mendasp+Apr 25 2003, 09:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 25 2003, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And, well, I'll show you a pair of shots of a recently almost finished room, so if you want to suggest some changes, you can still do it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe you should make it look a little less good, that way it wont be so distracting ingame?

    (very nice)
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    the stairs! they are glowy! However, I could hardly think of a reason for glowy stairs in a base other then "These glowy stairs look cool!"

    Other then the apparent logic block, however, it looks pretty dang cool. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Mr_EnigmaMr_Enigma Join Date: 2003-04-26 Member: 15843Members
    wow.. they are glowy..
    and they do look cool, hehe
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Looks nice, but that Phobia logo looks a little out of place, like someone just sprayed it on there mid-game. Other than that, looks good
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--Insane+Apr 26 2003, 04:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Apr 26 2003, 04:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sweet. But I think that the lights on those stairs need breaking up a little. If that's the ~trn_ns texture as I think it is, just have it as normal size. I think that will look much better.

    Otherwise it pwnsz. I love the red lights. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, I've had some comments on IRC about the glowy stairs, hehe, probably I will make it so they'll only glow showing the edges (like a normal light) on the "small" part of the stair. And... yes, is ~trn_ns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    And about the room size, it's not pretty big, and not small, but it's a room very near to the MS

    Ok, thanks everyone for the comments, I'll work on it.

    About the Phobia logo, well..., it doesn't look like too natural on the wall (as you mentioned), but I'm no photoshop god... someone did me that logo, and I've been using it on some textures.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Ok, I just did that to the light border, tell me what you think
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Like 2nd one best.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    me likes . try to get bit more light on the wall_lab.. and euhm.. what wasit.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    ooh yes , the floor texture doesnt fit the walls nor the trims.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ah yes, that looks very good, well done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Big thumbs up here. Looks much better than the original, even though the original looked great as well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I'm really looking forwards to phobia; hope it makes the 1.1 cut.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    looks 3 times better =)
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    yeah, 3 times better than the previous shots. Looks good now Mendasp. Maybe try putting some computer or machinery detail near the walls, to break monotony.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Somehow I dont like the support-beams. :/

    They just seem really out of place.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--Papercut+Apr 27 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Papercut @ Apr 27 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Somehow I dont like the support-beams. :/

    They just seem really out of place. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'll probably detail them a little more, since I'm very close to the RC1 status, I'll post a full gallery in a couple of days OR a week <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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