Ns_phobia Screenshots
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">I'm so excited...</div> Yeah, I'm very close to finish the map for the internal playtest of the map, <i>my preciooous</i>.
And, well, I'll show you a pair of shots of a recently almost finished room, so if you want to suggest some changes, you can still do it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And, well, I'll show you a pair of shots of a recently almost finished room, so if you want to suggest some changes, you can still do it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Looks very good. I'm assuming it's near the marine start if those lights around the res are so nice and shiny still. A bit blocky (with those pillars about the res) also, but that window I love <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Otherwise it pwnsz. I love the red lights.
Maybe you should make it look a little less good, that way it wont be so distracting ingame?
(very nice)
Other then the apparent logic block, however, it looks pretty dang cool. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
and they do look cool, hehe
Otherwise it pwnsz. I love the red lights. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, I've had some comments on IRC about the glowy stairs, hehe, probably I will make it so they'll only glow showing the edges (like a normal light) on the "small" part of the stair. And... yes, is ~trn_ns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And about the room size, it's not pretty big, and not small, but it's a room very near to the MS
Ok, thanks everyone for the comments, I'll work on it.
About the Phobia logo, well..., it doesn't look like too natural on the wall (as you mentioned), but I'm no photoshop god... someone did me that logo, and I've been using it on some textures.
ooh yes , the floor texture doesnt fit the walls nor the trims.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm really looking forwards to phobia; hope it makes the 1.1 cut.
They just seem really out of place.
They just seem really out of place. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'll probably detail them a little more, since I'm very close to the RC1 status, I'll post a full gallery in a couple of days OR a week <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->