Question On A Message Script Please

includeinclude aka RpTheHotrodDallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
Back in the day, I had a script that allowed you to have several messages said randomly with one key. Once you pressed it, it would say this, press it again, it would say that, all the way down the list.

Anyone tell me how to do this again?

Comments

  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    okay... a few people got mad at me because they thought I was asking for a spam script. NO

    My clan matches, we try to keep voice coms clear execpt for necc things, so we use team chat a lot. Instead of saying

    Okay

    when announcing I recieved the order, I'd like more of a different type of "okay" message everytime I respond.
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    alias spam spam1
    alias spam1 "say hi i am the spam man.; alias spam spam2"
    alias spam2 "say LOOK AT ME SPAM, MA!; alias spam spam3"
    alias spam3 "say haha god i'm cool.; alias spam spam1"
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I don't think HL has a useful random function for scripting. You can make things that go around in a loop, for what it's worth. Just make sure that everything you want to say at a time fits into one say statement, otherwise you'll get cut off by the common spam filter.

    If you find yourself running out of keys to hold all your quick-says, you can make a menu-like interface. I hit one key, and then hit a number key to pop out one of my messages. You will have to memorize the numbers, of course, but you'll manage. This is more useful in clan play, because 1) voice comm spam sux so some things are better to use team chat for and 2) your team will more often actually listen, so you aren't wasteing your virtual breath.

    Weld me, form up on me (not the same as follow), watch my six, quit spamming the voice channel, etc. are nice things to have bound, but you have to do it on your own for anything that isn't on the wheel menu (all of them). Of course, you'll want to flip your flashlight or something a few times so they can tell who's talking.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    hmmm...how do you bind a menu like that? I'm very interested <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    You rebind a lot of keys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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