The Attitude On Some People....
esuna
Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
<div class="IPBDescription">And why i hate it.</div> After a quick game, on a server i won't disclose (because i don't want it getting a bad rep, since it's usaully a good and friendly server), it happened again. The stupid, boring heckling of an obvious CS convert. I hate this. I've had it before but i put it down to a freak rareity or something, and thought no more of it. But it happened again, and i REALLY hate it.
As of late i've been playing as Kharaa, purely because i'm starting to like it more, and i actually enjoy being a Gorge. But anyway, this game, i spent the majority of it as a Skulk and the other half of it dead. In the end i had about 13 kills to roughly 25 deaths or so. And when we won the game in the end, some Marine started to heckle me. And i hate this. He was obviously annoyed that we had just one, and he felt the need to beat me down about the amount of deaths i had accumulated over what was a rather short game.
And this brings me to my point, do some people STILL not realise that you can die a thousand times, but if by doing so you help the team, the deaths are irrelevant or worthwhile? I can't stand this. I threw my life away as a skulk as i know i've wasted no res whatsoever, but i +DID+ succeed in keeping back a marine siege outpost which surely would have screwed us over pretty badly in the long run.
Why oh why are some people so fixated on the amount of kills or deaths you have. It doesn't make you any better or worse a player for having died 0 times or having died 100.
As of late i've been playing as Kharaa, purely because i'm starting to like it more, and i actually enjoy being a Gorge. But anyway, this game, i spent the majority of it as a Skulk and the other half of it dead. In the end i had about 13 kills to roughly 25 deaths or so. And when we won the game in the end, some Marine started to heckle me. And i hate this. He was obviously annoyed that we had just one, and he felt the need to beat me down about the amount of deaths i had accumulated over what was a rather short game.
And this brings me to my point, do some people STILL not realise that you can die a thousand times, but if by doing so you help the team, the deaths are irrelevant or worthwhile? I can't stand this. I threw my life away as a skulk as i know i've wasted no res whatsoever, but i +DID+ succeed in keeping back a marine siege outpost which surely would have screwed us over pretty badly in the long run.
Why oh why are some people so fixated on the amount of kills or deaths you have. It doesn't make you any better or worse a player for having died 0 times or having died 100.
Comments
I hate all CS (ok not all, only most of them) converts.
Once I played on a server with Cheating-Death and they didn't hav CD
and all the aliens where killed close to the hive.. I said Hmm... no CD?
And they got angry and yelled no skills? and stuff like that..
but I play for fun so I didn't get angry.
By the way, we won that match <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Don't let it get to you, be all the skulk you can be!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
The other day i was actually told by another play "Well done gorge, you're doing great, well played" (or words to that effect). It's the first time it's ever been said to me, and it makes all the **** out their who feel the need to moan just fly away ^_^.
To be specific, <a href='http://dictionary.reference.com/search?q=attitude' target='_blank'>this is</a> - 2.b.
But what I do is jokeingly accuse the guy with 2/59 of cheating. Everyone gets a good laugh over that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But what I do is jokeingly accuse the guy with 2/59 of cheating. Everyone gets a good laugh over that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
POO!! you SMD d00000d!!!!!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i betcha can't wait for 1.1 eh?
and show up on OM more man! where ya been?
A few rounds later I ip rushed the hive and cos it worked I got accused of bug exploiting and being lame...... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> none looks at a skulk rush as being lame but I got branded a lamer cos I built a CC and 5 ips outside the hive and told the marnes to rush in constantly and shoot the hive.
Quite frankly, if you allow the other team to build a CC and 5 ip's outside your hive, you are the one that sucks to be honest, not the commander with a dash of creativity in their strategy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm bored so I'll include this screenshot. It is by far not my best score ever, or even the best screenshot. I just like it because 15 or so of those kills were from being a gorge(health spray / ots), I only went fade in the last 10 minutes.
Exactly. That's another thing that bugs me. The amount of Skulks i've seen, on the initial obligatory Skulk rush at the start of a game, that run in, get stuck into some marines then yelp and run off around the map to get healed when they take a single bullet. Usually this means they run back to the hive or the gorge, who at this point in the game will probably still be in the vicinity of the hive. It's usually quicker to just die and come back.
Some people just aren't willing enough to give their lives to the future of their race. Tsk.....
<span style='font-size:8pt;line-height:100%'><b>EDIT:</b> Spelling, as per usual.</span>
i HATE the quitting attitude
the once "THIS" happens...... its over...its alll over...we are dead
PLAY! i say
I just picture my old soccer coach yanking them out of the game
and making them do pushups on the sideline for the rest of the game
i HATE the quitting attitude
the once "THIS" happens...... its over...its alll over...we are dead
PLAY! i say
I just picture my old soccer coach yanking them out of the game
and making them do pushups on the sideline for the rest of the game <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In the past i would have totally disagreed, and stated that it's best to just avoid the timewasting trying to counter the inevitable. But these days i stick around until the last drop of blood has been spilt, and i try to encourage other people to do the same.
As of late i've been playing as Kharaa, purely because i'm starting to like it more, and i actually enjoy being a Gorge. But anyway, this game, i spent the majority of it as a Skulk and the other half of it dead. In the end i had about 13 kills to roughly 25 deaths or so. And when we won the game in the end, some Marine started to heckle me. And i hate this. He was obviously annoyed that we had just one, and he felt the need to beat me down about the amount of deaths i had accumulated over what was a rather short game.
And this brings me to my point, do some people STILL not realise that you can die a thousand times, but if by doing so you help the team, the deaths are irrelevant or worthwhile? I can't stand this. I threw my life away as a skulk as i know i've wasted no res whatsoever, but i +DID+ succeed in keeping back a marine siege outpost which surely would have screwed us over pretty badly in the long run.
Why oh why are some people so fixated on the amount of kills or deaths you have. It doesn't make you any better or worse a player for having died 0 times or having died 100. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I swear, I will skip around naked throwing flowers when the scoreboard is removed.
Please don't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Please don't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
FOR THE LOVE OF GOD DONT LET HIM KNOW ABOUT THE RELEASED 1.1 SCREENSHOTS!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Pretty much all the online games have some sort of in-game "ranking". Having a high score does not equal "skill" in any of them, in NS it happens to be so that the score is even less relevant to skill then in other games but still, score does not equal skill. Most intelligent and devoted gamers realise this, most stupid kids don't. He was most likely a stupid kid, not necessarily a "CS convert".
CS Example: Vesslan got a 0-12 score in a match between Esu and SK. The screenshot was of course posted, and everyone made fun of him. BUt everyone also realises that this does not make Vesslan a bad CS player, he is still one of the best in the world, that is why it was funny he got a 0-12 score.
I still think it would be a better idea to have a score system based on resources in NS. People want scores, why not at least make it about something that matters. You kill a HA/HMG? 50 points (60 if he had a welder), you kill an upgrading armslab 65 points (lvl1 upg), you kill an LA/LMG marine 1 point.
Fade hiding in vent killing 20 fresh spawned marines get 20 points, skulk that manages to eat 4 RT's during this time, 88 points. Seems fair.
i too am a cs convert, but i've changed since being a member of Tactical Gamer.
Mind if I copy it?
[Edit : Sorry for the poor english, I'm kinda french]
TFC and its clones have something that looks like teamplay , with great strategic potential : melee - support fights , stealth missions , ground holding and resupplying. Yet public matches are featuring lone fighters , and people work together when they have nothing better to do (medic boosts and heals passing people before he takes the ennemy flag alone)
When a scout is frustrated by the flagroom sentry he joins as demo or soldier , destroys the sentry , eats an EMP and returns as a medic to take the flag , instead of informing his team about the exact sentry location.
(that's how the game is played on most pubs)
Teamwork is less attractive because of the fast paced gameplay.
Closest to NS is an UT mod , Thievery , where thieves and guards actually work as a team... The game is quite slow (round lasts 40 minutes) to let thieves sneak past guards while theses inform each other about potential thieves. They can patrol breached sectors , and thieves can organize a surprise attack to barge in a defended place and retrieve its objectives. Players share equipment to perform tasks faster and survive (thieves give each other keys , lockpicks and potions , guards hide repair tools and potions at secret supply points)
The game mostly requires patience , teamwork and cunning. Aim is almost irrelevent (though sharpshooters do hurt more than others) , a team of newbie guards will stand more chances against thieves than a lone experienced player.
Pretty much all the online games have some sort of in-game "ranking". Having a high score does not equal "skill" in any of them, in NS it happens to be so that the score is even less relevant to skill then in other games but still, score does not equal skill. Most intelligent and devoted gamers realise this, most stupid kids don't. He was most likely a stupid kid, not necessarily a "CS convert".
CS Example: Vesslan got a 0-12 score in a match between Esu and SK. The screenshot was of course posted, and everyone made fun of him. BUt everyone also realises that this does not make Vesslan a bad CS player, he is still one of the best in the world, that is why it was funny he got a 0-12 score.
I still think it would be a better idea to have a score system based on resources in NS. People want scores, why not at least make it about something that matters. You kill a HA/HMG? 50 points (60 if he had a welder), you kill an upgrading armslab 65 points (lvl1 upg), you kill an LA/LMG marine 1 point.
Fade hiding in vent killing 20 fresh spawned marines get 20 points, skulk that manages to eat 4 RT's during this time, 88 points. Seems fair. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sorry, i didn't mean to make such a sweeping generalisation, but CS is where i've noticed the worst of the frag **** than any other HL mod.
But i have to totally disagree with your scoring suggestion. While what you suggest IS more realistic to what i think it should be, and what would be more fair for the game, the problem being is that it further encourages competition to get the highest score and will probably make the issue of people going hunting for frags just that bit worse than it is.
Pretty much all the online games have some sort of in-game "ranking". Having a high score does not equal "skill" in any of them, in NS it happens to be so that the score is even less relevant to skill then in other games but still, score does not equal skill. Most intelligent and devoted gamers realise this, most stupid kids don't. He was most likely a stupid kid, not necessarily a "CS convert".
CS Example: Vesslan got a 0-12 score in a match between Esu and SK. The screenshot was of course posted, and everyone made fun of him. BUt everyone also realises that this does not make Vesslan a bad CS player, he is still one of the best in the world, that is why it was funny he got a 0-12 score.
I still think it would be a better idea to have a score system based on resources in NS. People want scores, why not at least make it about something that matters. You kill a HA/HMG? 50 points (60 if he had a welder), you kill an upgrading armslab 65 points (lvl1 upg), you kill an LA/LMG marine 1 point.
Fade hiding in vent killing 20 fresh spawned marines get 20 points, skulk that manages to eat 4 RT's during this time, 88 points. Seems fair. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No offense, but that is exactly the attitude that people are upset about. NS is about teamowrk, not getting a higher score. I have seen absolute noobs be just as much a part of the team as the ventran players because they can be a distraction while other playres take out structures. I foten do repeated suicide runs just to distract the other team from the small group bulidng in a remote corner or setting up for a massive attack etc.
There are so many optiosn to be a good team player outside of killing people that score has NO meaning. Even if you gave points for killing a HA, the person who gets the final bite is not neccesarily the one that worked them down. I have seen khaara rushes were 6-7 skulks die to HA HMG, just to have the last one finish them off. Of course that one skulk could never have done it by himself, so why encourage ramboing?
The lack of scoreboard in 1.1 will be a welcome change to many who enjoy the game as a team.
(We'll have to call it the playerboard now, however.)