Evil Comm Or Bad Aliens?
GreyPaws
Join Date: 2002-11-15 Member: 8659Members
<div class="IPBDescription">dr.d made it realy boring</div> MAn I wish I knew the server name, but it had healing armories, I was watching dr.d COMM and lauging my arse off. The time limit is 30 minutes per map on that server. dr.d went comm every single time, he dropped 1 inf portal, the armory, and upgraded it right away. We were on Eclipse, and I swear the games never lasted more than 4 minutes. we just waltz into the hive with HMGs after taking a few random nodes, and blamo.. dead hive. I thought it was great the first few times.. but then it got soooo boring.. same thing over and over. I think because it was a large server xx/24 the resource ticks made it easier to do that.. but no matter what the aliesn did, we still won, they even managed to make the WHOLE alien team go gorge.. butr they didnt drop any Ds so the had no CARA and got raped...
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It wasn't that it was bad aliens, there were just too many decent marines vs. aliens. In large games that respawn queue before the aliens get their second hive up really hurts.
have cara( I know, I built the D towers =) but there are not enough places to ambush the
HMG wielders on the way to hive. We actually did take their rush down a couple times at the hive, but by that point the hive is so weakened that a simple LMG rush will polish it off. Plus the marines were smart last night. They stuck together. Unless the skulks are very tricky there is almost no way for hive 1 aliens to stop the HMG rush.
Edit: ****! You're not allowed to post while I'm typing mine <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
have cara( I know, I built the D towers =) but there are not enough places to ambush the
HMG wielders on the way to hive. We actually did take their rush down a couple times at the hive, but by that point the hive is so weakened that a simple LMG rush will polish it off. Plus the marines were smart last night. They stuck together. Unless the skulks are very tricky there is almost no way for hive 1 aliens to stop the HMG rush. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thnx! prospero, yeah it was Scotts House, I saw some of those rushes you managed to stop, by the time you killed the last HMGer dr.d dropped 3 more HMGs at spawn. I just never realized just how bad the HMG rush was. I'm used to playing in small servers xx/12 or xx/14 and the res gain for marines is WAY slower so HMGs take longer, and losing 3 guys actually hurts.
Most of the other maps are fairly resistant to this, so you don't get it that often. I'm not saying it can't, but it's much more difficult.
Are you talking about vadakill.com? If sp, that is the BEST FRICKIN SERVER EVER. Except for mp_consistency 1 but... Besides, healing armories are useful, it's too much of a pain in the butt to constantly drop medpacks...
But ya the alieans got owned so hard that night, i can see why it sucked for the aliean team.
oh and it was the {YcSp} Server.
But ya the alieans got owned so hard that night, i can see why it sucked for the aliean team.
oh and it was the {YcSp} Server. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah he did it for two rounds on the next map and I left... the aliens were so demorilized by then they didnt even try, the just goofed off untill the rush came, dr.d told me he supposedly did a 2 hive lock down just to be funny right before he quit
and no it was Scotts House of Alien Rampage for sure.. I checked with him later on
Essentially though its very difficult to stop on eclipse depending on which hive you've got.
For the poster, while their gone, try killing off their resource node and armory in base :-p (they'll probably just build another cc somewhere if needed.
For the poster, while their gone, try killing off their resource node and armory in base :-p (they'll probably just build another cc somewhere if needed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Eclipse = rush map
It was basically a combination of repeated team stacking (YcSp people, I'm looking at you... for SHAME) and it being a large server (still looking at you, YcSp). Even with the entire team ambushing the HMG crews, the comm was still able to keep a steady flow of HMGs and healthspam going. Not to mention that even if the entire alien team were able to somehow hold the HMGs at bay, that means the marines get ownership of the rest of the map - and if 1 RT means HMGs for everyone on the team, imagine what 2 RTs means!