Map screenie extravaganza!
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">Now with correct gamma correction!</div>Well I finally figured out how to make my shots not look like ###. Oh and I got some more rooms done. So here are a ton of shots. Some are repeats of old shots but since they are brighter now you can see what they looklike in game.
<img src="http://members.cox.net/doomaniac/ns_test/good1.jpg" border="0">
this room looks a lot better when its lit correctly :)
<img src="http://members.cox.net/doomaniac/ns_test/good2.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good3.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good4.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good5.jpg" border="0">
my bast-imitation hallway. :)
<img src="http://members.cox.net/doomaniac/ns_test/good6.jpg" border="0">
Entrance to one hive room. Way too bright though this build.
<img src="http://members.cox.net/doomaniac/ns_test/good7.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good8.jpg" border="0">
turret pw33ns hive :) again, the hive room is way too bright and will be toned way down.
<img src="http://members.cox.net/doomaniac/ns_test/good9.jpg" border="0">
i have no idea what the hell i was thinking, i just had the light levels way way too high :P also disregard the texture misalignments. also too many light sources. i'll fix that. the piston moves ingame and another room like it will be a hive room...
<img src="http://members.cox.net/doomaniac/ns_test/good10.jpg" border="0">
a quick shot of my simplistic readyroom
<img src="http://members.cox.net/doomaniac/ns_test/good11.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good12.jpg" border="0">
One thing i'm noticing about my level now is that some of the colors just look kinda 'washed out' for some reason. like somebody bleached the level :/
As always, comments are very very appreciated! Now that the shots are actually somewhat representative of what it looks like ingame, I should get better feedback :)
Oh and remember, red room = mistake, no need to gripe about the lighting, it will be cut by a forth :P
<!--EDIT|DOOManiac|June 13 2002,02:26-->
<img src="http://members.cox.net/doomaniac/ns_test/good1.jpg" border="0">
this room looks a lot better when its lit correctly :)
<img src="http://members.cox.net/doomaniac/ns_test/good2.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good3.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good4.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good5.jpg" border="0">
my bast-imitation hallway. :)
<img src="http://members.cox.net/doomaniac/ns_test/good6.jpg" border="0">
Entrance to one hive room. Way too bright though this build.
<img src="http://members.cox.net/doomaniac/ns_test/good7.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good8.jpg" border="0">
turret pw33ns hive :) again, the hive room is way too bright and will be toned way down.
<img src="http://members.cox.net/doomaniac/ns_test/good9.jpg" border="0">
i have no idea what the hell i was thinking, i just had the light levels way way too high :P also disregard the texture misalignments. also too many light sources. i'll fix that. the piston moves ingame and another room like it will be a hive room...
<img src="http://members.cox.net/doomaniac/ns_test/good10.jpg" border="0">
a quick shot of my simplistic readyroom
<img src="http://members.cox.net/doomaniac/ns_test/good11.jpg" border="0">
<img src="http://members.cox.net/doomaniac/ns_test/good12.jpg" border="0">
One thing i'm noticing about my level now is that some of the colors just look kinda 'washed out' for some reason. like somebody bleached the level :/
As always, comments are very very appreciated! Now that the shots are actually somewhat representative of what it looks like ingame, I should get better feedback :)
Oh and remember, red room = mistake, no need to gripe about the lighting, it will be cut by a forth :P
<!--EDIT|DOOManiac|June 13 2002,02:26-->
Comments
because then the attacking of the hive will be too easy.
read the NSTR mapping guide.
And to the red pic the textures must be fit a little bit.
the lightning is good and will give the aliens a good area to fight.(marines cant see them so good)
PS:Nice map would have it when its ready.
Jack : Turrets + Hive Room = Good
Good work, DOOM.
thanks, this made my day :D :D :D
oh and narby, thanks for the advice on the texture, i'll try that right now :)
good feedback guys, thanks for all the kind words. :)
<!--EDIT|DOOManiac|June 13 2002,10:37-->
<img src="http://members.cox.net/doomaniac/ns_test/good13.jpg" border="0">
here's a room you guys haven't seen yet. its kinda simple but it still loosk neat. the ceiling has some nice detailwork to it but you can't really see from this shot. this is the first time it's been shown cause this is the first time the lighting hasn't been fubar'ed up :P
<img src="http://members.cox.net/doomaniac/ns_test/good14.jpg" border="0">
as you can see i've toned the lighting down a lot but it still generally sucks. i'll probably get it right about 3 builds from now...
doom keep up tha good worx
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Awesome shots, DOOM.