A Little Tip On Wols
The_Real_Quasar
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">chamber placement</div> Tired of marines jumping your lovingly made walls? Here's a simple solution!
Most gorges make walls like this:
OOOO
DDDD
This allows marines to leap over them all in a single jump. They should actually be placed...
OOOO
DDDD
Then the marine will need to take it in 2 jumps, and the OCs get extra firing time. Especially useful with webs!
Give it a try, i garuntee it will work!
[EDIT] my ASCII art was fewked, removed it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Most gorges make walls like this:
OOOO
DDDD
This allows marines to leap over them all in a single jump. They should actually be placed...
OOOO
DDDD
Then the marine will need to take it in 2 jumps, and the OCs get extra firing time. Especially useful with webs!
Give it a try, i garuntee it will work!
[EDIT] my ASCII art was fewked, removed it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Comments
OOOO
DDDD
O
This will mean anyone who managed to get past alive (unlikely, but possable) or anyone who just manages to take another route and get behind them, will still have to fight SOMETHING, which will yet again, buy you time to save your DCs, and for the extra 14 res it can be a hive saver.
Besides... WOLs are useless against a JPer who just flies over it or goes through a vent.
_OOO
ODD
DD
_O
Every side covered <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
O O
O D O
O O
you can add more dc;s in the middle, this is not a wall but a, lets call it a blockade..
Point is....
Make 2/3 OC in a corridor
put 2 (!!!) DC behind, preferably in the lengthy way
put at least one more oc behind it, and if possible one web behind the 2 dc's
O O
D
D
-----
O
All chambers will be healed, and they wont get past (note: this isnt for the JP stage, but for the beginning)
just make two barricades so they cant just jump over it, experiment!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[/edit] I'm not trying to make the UBER WOL, but trying to explain the basics
In the early beginning this will do
OC OC
DC
OC
_____|. . |_____
O D O . . . O D O
. . .O . . . . .O
---------------------
(the dots are for spacing purpose only)
also useful for guarding doorways into small hive rooms and simultaneously covering the room.
You need OC to cover DCs, much like covering TFs.
As I learnt from RTSs like Starcraft, use towers to slow down your enermies, but clustering falls easily to area damage.
Don't forget to put at least two DC in your wol's
Once again, try what you like and what you think works best, this is a topic that we can debate about untill the end of times, and I'm not gonna <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Cheers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Doing this I once blocked off viaduct completely from all marines, unless they wanted to crawl through a very small space on the bottom. I had 9 chamber going from top to bottom on one side, then on the power generater side, I had 6 top to bottom. Place five defense chambers around a corner near the offense chambers in alien controlled territory, and your Wall of Lame becomes a Wall of Impassable Invinsible Except Against the Strongest Weapons Lame.
As soon as they start shooting the bottom ones the top ones will sink and sink and sink => Wall goes *poof* like a pudding
Or is that just my experience? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
As soon as they start shooting the bottom ones the top ones will sink and sink and sink => Wall goes *poof* like a pudding
Or is that just my experience? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The top ones will sink when the bottom ones get taken out, true. But if they can take down 6 towers stacked on top of each other, can't they also take down 4 towers beside each other?
Sure, stacking isn't perfect, it's just harder to get past without having to blast the wall apart (and warning the aliens).
------
D---O
------
O---D
------
D---O
(------ == webs)
lvl 1
OOO
ODO
OOO
lvl 2
OOO
ODO
OOO
lvl 3
OOO
OOO
OOO
this leavees DCs immune from harm exept from grenades and <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <span style='color:red'> </span>
it was quite funny, it is also an extremely well guardeed healing position, no need 4 manual defence
8 TYPES of structure must include nearby marine structures then, as the aliens only have 6 different structures and thus can't hit this limit themselves? Or do you just mean 8 structures, in which case the setup Firespirit mentions would be impossible, as it contains 27 structures? Or do you mean 8 of a type of structure, as in only 8 OCs, 8 DCs, 8 SCs and so on (which would also make Firespirits setup impossible)?
Sorry about this, but I'm confused.
wols like that every single corner are very good at preventing marines from going anywhere that doesnt have multiple siege cannons.
Besides... WOLs are useless against a JPer who just flies over it or goes through a vent. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is exactly what i was going to say. WoL are old, useless, crappy, etc, unless you manage to COMPLETELY block that entrance off to where skulks cant even get through. Spread the Oc's and Dc's around, and watch the results.
I stack OC's to block jetpackers mainly. Start with a base of two across and then jump up to one side and lay an OC down supported on each side by the two below it. Pretty hard to fly around unless they know it's coming. Then again, after one run at it, they know it's coming.
Spreading them around the room is more effective against good jetpack fliers.
Besides... WOLs are useless against a JPer who just flies over it or goes through a vent. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah spreading them is good.
In a hive place a small WoL (2 OC and 2 DC) at the entrances and then place other OC like you would turrets (covering every area.)
I've noticed that marines just jump over the WoL and then are practically safe to shoot the hive.
Another good point about that is the grenadiers have to take them out one by one as each OC is out of (or almost out of) the grenades area of effect.
Spread OC about the Hive-Room.
/me is depressed