Texture Memory....
Lazer
Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
<div class="IPBDescription">How to reduce?</div> I've been working on a map for a little while now and I'm about half done. I checked my map information and it told me my texture memory was at 8.80mb. I remember reading it shouldn't be more than 4. I don't know what to do now. Any ideas?
Comments
i think its got do do with were you get your textures from... more .wad files the more it is I THINK
Also, I dont think 4 is really the limit...I beleive 4 is the max for all map textures/sprite effects PLUS HUD/Player/weapon/structure skins and other sprite effects. I could be wrong, but I think 4 is the limit because they want to target older 4 meg vid cards...and I think all that data is allocated to that 4 megs, but Im not sure.
<a href='http://www.slackiller.com/tommy14/tex-dimensions.htm' target='_blank'>http://www.slackiller.com/tommy14/tex-dimensions.htm</a>
Ns.wad also includes smaller 128x128 versions of some of the 256^2 textures, and you can always make your own scaled down versions. It may be obvious, but remember one 256^2 texture = four 128^2 textures in memory.
But be sure not to use 2 identical textures with different names. Even thought they are exactly the same pixel for pixel...having different names they are each loaded seperately into memory...and NS has <i>several</i> repeating textures available. I pretty much memorize every texture I use my maps, to help keep track of my tex memory usage...but I remember them by look, not by name, and I even ended up with 3 instances of 1 texture from NS wad. Its easy enough to do a "replace all" or whatever to fix it...but just pay attention to avoid replacing a half a dozen textures.