Ns_hera update
Merkaba
Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">Processing upgraded.</div>Almost finished Hera now.. (!!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Here's the new Processing area. The walkway leads from the holoroom to the warehouse.
Here's the new Processing area. The walkway leads from the holoroom to the warehouse.
Comments
I dunno, I think I liked the older one better (this seems quite cluttered to me), but with the new layout, I guess it's what you need.
Ah, just saw the third pic... I've always loved those grate things in the wall. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Looks good, but that light in the far corner has always bugged me as being too bright.
<!--EDIT|KungFuSquirrel|June 13 2002,23:58-->
Besides, it only really seems cluttered because its a still picture, and its hard to figure out what's what and where from a still picture. (Kinda like closing one eye and looking at a complex scene, because you don't get the depth aspect)
Eh. Deadlines. Sounds familiar
/me hears pestering
OHNO!!
/me runs back to Eclipse Ready Room
<!--EDIT|KungFuSquirrel|June 14 2002,00:22-->
Looking good, always has, the big question is gameplay, and I can not wait to see what you have come up with for that!
All of these shots are awesome, as usual. Keep us updated <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<span style='color:black'>/me smells arm pits.. ewwwwwwwwww</span>
Edit: Ceiling texture <img src="http://img2.ranchoweb.com/images/f4wn/smile_ehh.jpg" border="0">
Merk your mapping owns me, but I have one suggestion from the first room; the lights at the top of the new pillars don't seem to match with the ceiling texture - it's kinda 3D-ish where they join and they... aren't.
Other than that, very nice m8 :-)