Ns_hera update

MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">Processing upgraded.</div>Almost finished Hera now.. (!&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

Here's the new Processing area. The walkway leads from the holoroom to the warehouse.

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Adjacent room, leading to hive. My computer hubs have made it back into Hera! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> (I had to cut the old room)
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yay! Meh textures! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    I dunno, I think I liked the older one better (this seems quite cluttered to me), but with the new layout, I guess it's what you need.

    Ah, just saw the third pic... I've always loved those grate things in the wall. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Looks good, but that light in the far corner has always bugged me as being too bright.



    <!--EDIT|KungFuSquirrel|June 13 2002,23:58-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    well...I don't care that much - I have a deadline and from now on, pretty much anything I do stays or else Flayra will chain me to the radiator again <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Besides, it only really seems cluttered because its a still picture, and its hard to figure out what's what and where from a still picture. (Kinda like closing one eye and looking at a complex scene, because you don't get the depth aspect)
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    True... and I only was able to play the mini-hera build once on my own, since I wasn't able to play much at all this last weekend... :-\ I don't have a real sense of what it looks like in 3D.

    Eh. Deadlines. Sounds familiar
    /me hears pestering
    OHNO!!

    /me runs back to Eclipse Ready Room



    <!--EDIT|KungFuSquirrel|June 14 2002,00:22-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    *tsk tsk* Level over level over level! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    Looking good, always has, the big question is gameplay, and I can not wait to see what you have come up with for that!
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    So, you're cutting down Hera? Stop it.
    All of these shots are awesome, as usual. Keep us updated <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    looking very nice merk, nothing obvious for me to criticise, very nice indeed.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Would it be possible to lessen the harsh lines between the ground (looks like alien stuff, i dunno) and the metal floor in the last picture? Although i'm probably being anal, a more gradual (through the use of texturing perhaps) transition would be preferable.
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    good point there jobs <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->. If its possible without adding excessive polys or wasting too much time faffin around making textures then it might be worth considering?
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    The first two pictures especially look absolutely fantastic!
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I <i>made</i> that wink DD
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    lol. and i agree with job. maybe if you added a really small "infestation crawling over ground" flat texture.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Looking good, merky!
    <span style='color:black'>/me smells arm pits.. ewwwwwwwwww</span>
  • F4WNF4WN Join Date: 2002-04-01 Member: 372Members
    Nice architecture. Looks pretty good, except won't that walkway cause a viewing problem for the commander?

    Edit: Ceiling texture <img src="http://img2.ranchoweb.com/images/f4wn/smile_ehh.jpg" border="0">
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    If it does, F4WN, I can just make it a func_seethrough. I don't think its obstructive enough to be troublesome though.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    exelent pics as usual merk <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • WildfireWildfire Join Date: 2002-05-09 Member: 593Members
    forgive me for not posting in ..a while..since my, er, one and only post, life's busy ya know?

    Merk your mapping owns me, but I have one suggestion from the first room; the lights at the top of the new pillars don't seem to match with the ceiling texture - it's kinda 3D-ish where they join and they... aren't.

    Other than that, very nice m8 :-)
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